(svn r23894) -Fix (r23893): Use the right variable, not the one that's always going to be 0.

This commit is contained in:
michi_cc 2012-02-04 20:12:06 +00:00
parent c586e162cb
commit 0552b23d31

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@ -107,7 +107,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
bool last_item = false; bool last_item = false;
/* Look up in the header-table where the real data is stored for this row */ /* Look up in the header-table where the real data is stored for this row */
int offset; int offset;
if (container_format >= 2 && num > UINT16_MAX) { if (container_format >= 2 && dest_size > UINT16_MAX) {
offset = (dest_orig[y * 4 + 3] << 24) | (dest_orig[y * 4 + 2] << 16) | (dest_orig[y * 4 + 1] << 8) | dest_orig[y * 4]; offset = (dest_orig[y * 4 + 3] << 24) | (dest_orig[y * 4 + 2] << 16) | (dest_orig[y * 4 + 1] << 8) | dest_orig[y * 4];
} else { } else {
offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2]; offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];