diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 3359f796fd..b96ecbd7f8 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -520,7 +520,7 @@ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index) /* Reinitialise the land information window to remove the "debug" sprite if needed. * Note: Since we might be called from a command here, it is important to not execute - * the invalidation immediatelly. The landinfo window tests commands itself. */ + * the invalidation immediately. The landinfo window tests commands itself. */ InvalidateWindowData(WC_LAND_INFO, 0, 1); } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index e8beb46a61..e234c9d28c 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -264,7 +264,7 @@ void Train::ConsistChanged(bool same_length) if (this->IsFrontEngine()) { this->UpdateAcceleration(); SetWindowDirty(WC_VEHICLE_DETAILS, this->index); - InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediatelly. The refit window tests commands. + InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediately. The refit window tests commands. } } @@ -1089,7 +1089,7 @@ static void NormaliseTrainHead(Train *head) if (!head->IsFrontEngine()) return; /* Update the refit button and window */ - InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediatelly. The refit window tests commands. + InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediately. The refit window tests commands. SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH); /* If we don't have a unit number yet, set one. */ diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 61ef82ef53..6efbecf533 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1120,7 +1120,7 @@ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_ _thd.window_number = to_index; } - /* Notify the window immediatelly, without scheduling. */ + /* Notify the window immediately, without scheduling. */ w->InvalidateData(); } } diff --git a/src/window.cpp b/src/window.cpp index ac4c76b3ba..57c753c52c 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -2477,19 +2477,19 @@ void SetWindowClassesDirty(WindowClass cls) /** * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing) - * Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw. + * Note that by default the invalidation is not executed immediately but is scheduled till the next redraw. * The asynchronous execution is important to prevent GUI code being executed from command scope. * @param cls Window class * @param number Window number within the class * @param data The data to invalidate with - * @param immediatelly If true then do not schedule the event, but execute immediatelly. + * @param immediately If true then do not schedule the event, but execute immediately. */ -void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediatelly) +void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediately) { Window *w; FOR_ALL_WINDOWS_FROM_BACK(w) { if (w->window_class == cls && w->window_number == number) { - if (immediatelly) { + if (immediately) { w->InvalidateData(data); } else { w->ScheduleInvalidateData(data); @@ -2500,19 +2500,19 @@ void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool i /** * Mark window data of all windows of a given class as invalid (in need of re-computing) - * Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw. + * Note that by default the invalidation is not executed immediately but is scheduled till the next redraw. * The asynchronous execution is important to prevent GUI code being executed from command scope. * @param cls Window class * @param data The data to invalidate with - * @param immediatelly If true then do not schedule the event, but execute immediatelly. + * @param immediately If true then do not schedule the event, but execute immediately. */ -void InvalidateWindowClassesData(WindowClass cls, int data, bool immediatelly) +void InvalidateWindowClassesData(WindowClass cls, int data, bool immediately) { Window *w; FOR_ALL_WINDOWS_FROM_BACK(w) { if (w->window_class == cls) { - if (immediatelly) { + if (immediately) { w->InvalidateData(data); } else { w->ScheduleInvalidateData(data); diff --git a/src/window_func.h b/src/window_func.h index 933d198773..43f50111d4 100644 --- a/src/window_func.h +++ b/src/window_func.h @@ -34,8 +34,8 @@ void ResetWindowSystem(); void SetupColoursAndInitialWindow(); void InputLoop(); -void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediatelly = false); -void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediatelly = false); +void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediately = false); +void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediately = false); void DeleteNonVitalWindows(); void DeleteAllNonVitalWindows();