|
|
|
@ -573,7 +573,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
|
|
|
|
|
*/
|
|
|
|
|
static void HeightMapCurves(uint level)
|
|
|
|
|
{
|
|
|
|
|
int mh = TGPGetMaxHeight();
|
|
|
|
|
height_t mh = TGPGetMaxHeight();
|
|
|
|
|
|
|
|
|
|
/** Basically scale height X to height Y. Everything in between is interpolated. */
|
|
|
|
|
struct control_point_t {
|
|
|
|
@ -907,13 +907,13 @@ static void HeightMapNormalize()
|
|
|
|
|
HeightMapSmoothCoasts(water_borders);
|
|
|
|
|
HeightMapSmoothSlopes(roughness);
|
|
|
|
|
|
|
|
|
|
HeightMapSineTransform(12, h_max_new);
|
|
|
|
|
HeightMapSineTransform(I2H(1), h_max_new);
|
|
|
|
|
|
|
|
|
|
if (_settings_game.game_creation.variety > 0) {
|
|
|
|
|
HeightMapCurves(_settings_game.game_creation.variety);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HeightMapSmoothSlopes(16);
|
|
|
|
|
HeightMapSmoothSlopes(I2H(1));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|