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@ -28,6 +28,7 @@ static bool TownFoundingChanged(int32 p1);
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static bool DifficultyNoiseChange(int32 i);
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static bool MaxNoAIsChange(int32 i);
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static bool CheckRoadSide(int p1);
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static bool ChangeMaxHeightLevel(int32 p1);
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static bool CheckFreeformEdges(int32 p1);
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static bool ChangeDynamicEngines(int32 p1);
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static bool StationCatchmentChanged(int32 p1);
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@ -382,7 +383,7 @@ base = GameSettings
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var = construction.max_heightlevel
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type = SLE_UINT8
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from = 194
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guiflags = SGF_NEWGAME_ONLY | SGF_NO_NETWORK
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guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
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def = DEF_MAX_HEIGHTLEVEL
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min = MIN_MAX_HEIGHTLEVEL
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max = MAX_MAX_HEIGHTLEVEL
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@ -390,6 +391,7 @@ interval = 1
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str = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL
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strhelp = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT
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strval = STR_JUST_INT
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proc = ChangeMaxHeightLevel
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cat = SC_BASIC
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[SDT_BOOL]
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