(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h

This commit is contained in:
smatz 2010-05-18 01:10:23 +00:00
parent 0f17755f95
commit 0449d7d5b9
3 changed files with 3 additions and 2 deletions

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@ -64,6 +64,7 @@
#include "engine_base.h" #include "engine_base.h"
#include "engine_func.h" #include "engine_func.h"
#include "core/random_func.hpp" #include "core/random_func.hpp"
#include "rail_gui.h"
#include "newgrf_commons.h" #include "newgrf_commons.h"
@ -87,7 +88,6 @@ void CallWindowTickEvent();
extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY); extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
extern void ShowOSErrorBox(const char *buf, bool system); extern void ShowOSErrorBox(const char *buf, bool system);
extern void InitializeRailGUI();
/** /**
* Error handling for fatal user errors. * Error handling for fatal user errors.

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@ -17,5 +17,6 @@
void ShowBuildRailToolbar(RailType railtype, int button); void ShowBuildRailToolbar(RailType railtype, int button);
void ReinitGuiAfterToggleElrail(bool disable); void ReinitGuiAfterToggleElrail(bool disable);
bool ResetSignalVariant(int32 = 0); bool ResetSignalVariant(int32 = 0);
void InitializeRailGUI();
#endif /* RAIL_GUI_H */ #endif /* RAIL_GUI_H */

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@ -51,6 +51,7 @@
#include "../newgrf.h" #include "../newgrf.h"
#include "../engine_base.h" #include "../engine_base.h"
#include "../engine_func.h" #include "../engine_func.h"
#include "../rail_gui.h"
#include "table/strings.h" #include "table/strings.h"
@ -60,7 +61,6 @@
extern StringID _switch_mode_errorstr; extern StringID _switch_mode_errorstr;
extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY); extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
extern void InitializeRailGUI();
/** /**
* Makes a tile canal or water depending on the surroundings. * Makes a tile canal or water depending on the surroundings.