(svn r17639) -Codechange: let the difficulty settings GUI make really use the nested widget features

pull/155/head
rubidium 15 years ago
parent 5ced4ad44b
commit 040d433cff

@ -521,27 +521,23 @@ enum GameDifficultyWidgets {
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
GDW_OPTIONS_START,
};
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
struct GameDifficultyWindow : public Window {
class GameDifficultyWindow : public Window {
private:
static const uint GAME_DIFFICULTY_NUM = 18;
bool clicked_increase;
uint8 clicked_button;
uint8 timeout;
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
GameSettings opt_mod_temp;
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
GAMEDIFF_WND_ROWSIZE = 9,
NO_SETTINGS_BUTTON = 0xFF,
};
public:
/** The number of difficulty settings */
static const uint GAME_DIFFICULTY_NUM = 18;
/** The number of widgets per difficulty setting */
static const uint WIDGETS_PER_DIFFICULTY = 3;
GameDifficultyWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
@ -549,9 +545,6 @@ public:
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
this->clicked_increase = false;
this->clicked_button = NO_SETTINGS_BUTTON;
this->timeout = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
@ -563,87 +556,85 @@ public:
this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
this->OnInvalidateData();
}
virtual void OnPaint()
virtual void SetStringParameters(int widget) const
{
this->DrawWidgets();
widget -= GDW_OPTIONS_START;
if (widget < 0 || (widget % 3) != 2) return;
widget /= 3;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
int y = GAMEDIFF_WND_TOP_OFFSET;
StringID str = STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS;
for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
const SettingDescBase *sdb = &sd->desc;
/* skip deprecated difficulty options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + widget;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
SetDParam(0, sd->desc.str + value);
}
DrawArrowButtons(5, y, COLOUR_YELLOW,
(this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
editable && sdb->min != value,
editable && sdb->max != (uint32)value);
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
/* Only for the 'descriptions' */
int index = widget - GDW_OPTIONS_START;
if (index < 0 || (index % 3) != 2) return;
value += sdb->str;
SetDParam(0, value);
DrawString(30, this->width, y, str);
index /= 3;
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
str++;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + index;
const SettingDescBase *sdb = &sd->desc;
/* Get the string and try all strings from the smallest to the highest value */
StringID str = this->GetWidget<NWidgetCore>(widget)->widget_data;
for (int32 value = sdb->min; (uint32)value <= sdb->max; value += sdb->interval) {
SetDParam(0, sdb->str + value);
*size = maxdim(*size, GetStringBoundingBox(str));
}
}
virtual void OnClick(Point pt, int widget)
virtual void OnPaint()
{
switch (widget) {
case GDW_SETTING_BG: { // Difficulty settings widget, decode click
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
const int x = pt.x - 5;
if (!IsInsideMM(x, 0, 21)) return; // Button area
const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0) return;
this->DrawWidgets();
}
/* Get button from Y coord. */
uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= 1) btn++; // Skip the deprecated option "competitor start time"
if (btn >= 8) btn++; // Skip the deprecated option "competitor intelligence"
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
virtual void OnClick(Point pt, int widget)
{
if (widget >= GDW_OPTIONS_START) {
widget -= GDW_OPTIONS_START;
if ((widget % 3) == 2) return;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + btn;
const SettingDescBase *sdb = &sd->desc;
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
/* Clicked disabled button? */
bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
if (!editable) return;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
const SettingDescBase *sdb = &sd->desc;
this->timeout = 5;
int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
/* Clicked disabled button? */
bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
if (!editable) return;
if (x >= 10) {
/* Increase button clicked */
val = min(val + sdb->interval, (int32)sdb->max);
this->clicked_increase = true;
} else {
/* Decrease button clicked */
val -= sdb->interval;
val = max(val, sdb->min);
this->clicked_increase = false;
}
this->clicked_button = btn;
int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
if (widget % 3 == 1) {
/* Increase button clicked */
val = min(val + sdb->interval, (int32)sdb->max);
} else {
/* Decrease button clicked */
val -= sdb->interval;
val = max(val, sdb->min);
}
/* save value in temporary variable */
WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
this->LowerWidget(GDW_LVL_CUSTOM);
this->SetDirty();
} break;
/* save value in temporary variable */
WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
this->LowerWidget(GDW_LVL_CUSTOM);
this->OnInvalidateData();
this->SetDirty();
return;
}
switch (widget) {
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
@ -652,6 +643,7 @@ public:
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
this->OnInvalidateData();
this->SetDirty();
break;
@ -689,47 +681,94 @@ public:
}
}
virtual void OnTick()
virtual void OnInvalidateData(int data = 0)
{
if (this->timeout != 0) {
this->timeout--;
if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
this->SetDirty();
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
const SettingDescBase *sdb = &sd->desc;
/* skip deprecated difficulty options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, !editable || sdb->min == value);
this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, !editable || sdb->max == (uint32)value);
}
}
};
static NWidgetBase *MakeDifficultyOptionsWidgets(int *biggest_index)
{
NWidgetVertical *vert_desc = new NWidgetVertical;
int widnum = GDW_OPTIONS_START;
uint i, j;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (i = 0, j = 0; i < GameDifficultyWindow::GAME_DIFFICULTY_NUM; i++, sd++, widnum += GameDifficultyWindow::WIDGETS_PER_DIFFICULTY) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
NWidgetHorizontal *hor = new NWidgetHorizontal;
/* [<] button. */
NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_YELLOW, widnum, STR_BLACK_SMALL_ARROW_LEFT, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
hor->Add(leaf);
/* [>] button. */
leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_YELLOW, widnum + 1, STR_BLACK_SMALL_ARROW_RIGHT, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
hor->Add(leaf);
/* Some spacing between the text and the description */
NWidgetSpacer *spacer = new NWidgetSpacer(5, 0);
hor->Add(spacer);
/* Descriptive text. */
leaf = new NWidgetLeaf(WWT_TEXT, COLOUR_YELLOW, widnum + 2, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS + (j++), STR_NULL);
leaf->SetFill(true, false);
hor->Add(leaf);
vert_desc->Add(hor);
/* Space vertically */
vert_desc->Add(new NWidgetSpacer(0, 2));
}
*biggest_index = widnum - 1;
return vert_desc;
}
/** Widget definition for the game difficulty settings window */
static const NWidgetPart _nested_game_difficulty_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(370, 14), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(12, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(12, 0),
NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL), SetFill(true, false),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL), SetFill(true, false),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL), SetFill(true, false),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL), SetFill(true, false),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL), SetFill(true, false),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG),
NWidget(NWID_VERTICAL), SetPIP(3, 0, 1),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidgetFunction(MakeDifficultyOptionsWidgets),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(105, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(103, 0),
NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(NWID_SPACER), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetFill(true, false),
NWidget(NWID_SPACER), SetFill(true, false),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
EndContainer(),
};
@ -737,7 +776,7 @@ static const NWidgetPart _nested_game_difficulty_widgets[] = {
static const WindowDesc _game_difficulty_desc(
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
NULL, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
);

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