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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r14517) -Feature: arrow key scrolling in the server list (Roujin)
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@ -114,6 +114,8 @@ enum NetworkGameWindowWidgets {
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};
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typedef GUIList<NetworkGameList*> GUIGameServerList;
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typedef uint16 ServerListPosition;
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static const ServerListPosition SLP_INVALID = 0xFFFF;
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class NetworkGameWindow : public QueryStringBaseWindow {
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protected:
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@ -126,6 +128,7 @@ protected:
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byte field; ///< selected text-field
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NetworkGameList *server; ///< selected server
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GUIGameServerList servers; ///< list with game servers.
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ServerListPosition list_pos; ///< position of the selected server
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/**
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* (Re)build the network game list as its amount has changed because
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@ -216,12 +219,16 @@ protected:
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/* After sorting ngl->sort_list contains the sorted items. Put these back
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* into the original list. Basically nothing has changed, we are only
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* shuffling the ->next pointers */
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* shuffling the ->next pointers. While iterating, look for the
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* currently selected server and set list_pos to its position */
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this->list_pos = SLP_INVALID;
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_network_game_list = this->servers[0];
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NetworkGameList *item = _network_game_list;
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if (item == this->server) this->list_pos = 0;
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for (uint i = 1; i != this->servers.Length(); i++) {
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item->next = this->servers[i];
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item = item->next;
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if (item == this->server) this->list_pos = i;
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}
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item->next = NULL;
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}
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@ -283,6 +290,25 @@ protected:
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}
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}
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/**
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* Scroll the list up or down to the currently selected server.
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* If the server is below the currently displayed servers, it will
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* scroll down an amount so that the server appears at the bottom.
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* If the server is above the currently displayed servers, it will
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* scroll up so that the server appears at the top.
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*/
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void ScrollToSelectedServer()
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{
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if (this->list_pos == SLP_INVALID) return; // no server selected
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if (this->list_pos < this->vscroll.pos) {
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/* scroll up to the server */
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this->vscroll.pos = this->list_pos;
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} else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) {
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/* scroll down so that the server is at the bottom */
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this->vscroll.pos = this->list_pos - this->vscroll.cap + 1;
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}
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}
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public:
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NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc)
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{
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@ -297,6 +323,7 @@ public:
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this->field = NGWW_CLIENT;
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this->server = NULL;
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this->list_pos = SLP_INVALID;
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this->servers.SetListing(this->last_sorting);
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this->servers.SetSortFuncs(this->sorter_funcs);
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@ -466,10 +493,13 @@ public:
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case NGWW_INFO: // Connectivity (green dot)
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if (this->servers.SortType() == widget - NGWW_NAME) {
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this->servers.ToggleSortOrder();
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if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1;
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} else {
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this->servers.SetSortType(widget - NGWW_NAME);
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this->servers.ForceResort();
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this->SortNetworkGameList();
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}
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this->ScrollToSelectedServer();
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this->SetDirty();
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break;
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@ -480,6 +510,7 @@ public:
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id_v += this->vscroll.pos;
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this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
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this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
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this->SetDirty();
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} break;
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@ -487,6 +518,15 @@ public:
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NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port);
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if (last_joined != NULL) {
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this->server = last_joined;
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/* search the position of the newly selected server */
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for (uint i = 0; i < this->servers.Length(); i++) {
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if (this->servers[i] == this->server) {
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this->list_pos = i;
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break;
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}
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}
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this->ScrollToSelectedServer();
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this->SetDirty();
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}
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} break;
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@ -559,7 +599,10 @@ public:
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virtual void OnInvalidateData(int data)
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{
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if (data != 0) this->server = NULL;
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if (data != 0) {
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this->server = NULL;
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this->list_pos = SLP_INVALID;
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}
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this->servers.ForceRebuild();
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this->SetDirty();
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}
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@ -567,12 +610,59 @@ public:
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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EventState state = ES_NOT_HANDLED;
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/* handle up, down, pageup, pagedown, home and end */
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if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) {
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if (this->servers.Length() == 0) return ES_HANDLED;
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switch (keycode) {
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case WKC_UP:
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/* scroll up by one */
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if (this->server == NULL) return ES_HANDLED;
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if (this->list_pos > 0) this->list_pos--;
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break;
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case WKC_DOWN:
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/* scroll down by one */
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if (this->server == NULL) return ES_HANDLED;
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if (this->list_pos < this->servers.Length() - 1) this->list_pos++;
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break;
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case WKC_PAGEUP:
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/* scroll up a page */
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if (this->server == NULL) return ES_HANDLED;
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this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap;
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break;
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case WKC_PAGEDOWN:
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/* scroll down a page */
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if (this->server == NULL) return ES_HANDLED;
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this->list_pos = (this->list_pos + this->vscroll.cap > this->servers.Length() - 1) ? this->servers.Length() - 1 : this->list_pos + this->vscroll.cap;
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break;
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case WKC_HOME:
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/* jump to beginning */
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this->list_pos = 0;
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break;
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case WKC_END:
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/* jump to end */
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this->list_pos = this->servers.Length() - 1;
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break;
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default: break;
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}
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this->server = this->servers[this->list_pos];
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/* scroll to the new server if it is outside the current range */
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this->ScrollToSelectedServer();
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/* redraw window */
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this->SetDirty();
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return ES_HANDLED;
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}
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if (this->field != NGWW_CLIENT) {
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if (this->server != NULL) {
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if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
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NetworkGameListRemoveItem(this->server);
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NetworkRebuildHostList();
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this->server = NULL;
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this->list_pos = SLP_INVALID;
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}
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}
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return state;
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