(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name

pull/155/head
rubidium 14 years ago
parent 2ab8035604
commit 035d0ef16b

@ -50,13 +50,13 @@ static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
void DrawClearLandTile(const TileInfo *ti, byte set)
{
DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
}
void DrawHillyLandTile(const TileInfo *ti)
{
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else {
DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
}
@ -92,16 +92,16 @@ static void DrawTile_Clear(TileInfo *ti)
break;
case CLEAR_ROCKS:
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
break;
case CLEAR_FIELDS:
DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
break;
case CLEAR_SNOW:
case CLEAR_DESERT:
DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
break;
}

@ -63,8 +63,8 @@ const TileTypeProcs * const _tile_type_procs[16] = {
&_tile_type_unmovable_procs, ///< Callback functions for MP_UNMOVABLE tiles
};
/* landscape slope => sprite */
const byte _tileh_to_sprite[32] = {
/** landscape slope => sprite */
extern const byte _slope_to_sprite_offset[32] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0,
0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
};

@ -1876,7 +1876,7 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += _tileh_to_sprite[ti->tileh];
image += SlopeToSpriteOffset(ti->tileh);
DrawGroundSprite(image, PAL_NONE);
}
@ -1966,7 +1966,7 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += _tileh_to_sprite[fake_slope];
image += SlopeToSpriteOffset(fake_slope);
DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
@ -2038,7 +2038,7 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += _tileh_to_sprite[ti->tileh];
image += SlopeToSpriteOffset(ti->tileh);
}
} else {
if (ti->tileh != SLOPE_FLAT) {

@ -397,4 +397,16 @@ static inline Foundation SpecialRailFoundation(Corner corner)
return (Foundation)(FOUNDATION_RAIL_W + corner);
}
/**
* Returns the #Sprite offset for a given #Slope.
*
* @param s The #Slope to get the offset for.
* @return The sprite offset for this #Slope.
*/
static inline uint SlopeToSpriteOffset(Slope s)
{
extern const byte _slope_to_sprite_offset[32];
return _slope_to_sprite_offset[s];
}
#endif /* SLOPE_FUNC_H */

@ -457,7 +457,7 @@ static void DrawTile_Trees(TileInfo *ti)
case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
}
DrawClearLandFence(ti);

@ -1060,7 +1060,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
}
/* draw ramp */

@ -28,7 +28,4 @@ VARDEF char *_config_file;
VARDEF char *_highscore_file;
VARDEF char *_log_file;
/* landscape.cpp */
extern const byte _tileh_to_sprite[32];
#endif /* VARIABLES_H */

@ -851,7 +851,7 @@ static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
}
sel += opposite_corner;
} else {
sel = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
sel = SPR_SELECT_TILE + SlopeToSpriteOffset(ti->tileh);
}
DrawSelectionSprite(sel, pal, ti, 7, FOUNDATION_PART_NORMAL);
}

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