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@ -299,21 +299,31 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags,
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switch (GetTileType(tile)) {
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case MP_TUNNELBRIDGE:
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if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
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(m5 & 0x01 ? 1 : 2) != rail_bit || // wrong direction?
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(m5 & 0x38) != 0x00) { // no clear land underneath?
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(m5 & 0x01 ? 1 : 2) != rail_bit) { // wrong direction?
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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ret = CheckRailSlope(tileh, rail_bit, 0, tile);
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if (ret & CMD_ERROR) return ret;
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cost += ret;
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switch (m5 & 0x38) { // what's under the bridge?
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case 0x00: // clear land
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ret = CheckRailSlope(tileh, rail_bit, 0, tile);
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if (ret & CMD_ERROR) return ret;
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cost += ret;
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if (flags & DC_EXEC) {
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_map_owner[tile] = _current_player;
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_map3_lo[tile] &= ~0x0F;
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_map3_lo[tile] |= rail_type;
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_map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge
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if (flags & DC_EXEC) {
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_map_owner[tile] = _current_player;
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_map3_lo[tile] &= ~0x0F;
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_map3_lo[tile] |= rail_type;
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_map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge
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}
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break;
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case 0x20: // rail already there
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return_cmd_error(STR_1007_ALREADY_BUILT);
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default:
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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break;
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