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@ -496,42 +496,6 @@ public:
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return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
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}
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/**
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* Set focus within this window to the given widget. The function however doesn't change which window has focus.
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* @param widget_index Index of the widget in the window to set the focus to.
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* @return Focus has changed.
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*/
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inline bool SetFocusedWidget(byte widget_index)
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{
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if (this->widget != NULL) {
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/* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
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if (widget_index >= this->widget_count || this->widget + widget_index == this->focused_widget) return false;
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if (this->focused_widget != NULL) {
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/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
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this->InvalidateWidget(this->focused_widget - this->widget);
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}
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this->focused_widget = &this->widget[widget_index];
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return true;
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}
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if (this->nested_array != NULL) {
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/* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
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if (widget_index >= this->nested_array_size) return false;
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assert(this->nested_array[widget_index] != NULL); // Setting focus to a non-existing widget is a bad idea.
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if (this->nested_focus != NULL) {
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if (this->nested_array[widget_index] == this->nested_focus) return false;
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/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
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this->nested_focus->Invalidate(this);
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}
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this->nested_focus = this->nested_array[widget_index];
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return true;
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}
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NOT_REACHED();
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}
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/**
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* Check if given widget is focused within this window
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* @param widget_index : index of the widget in the window to check
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@ -646,6 +610,8 @@ public:
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return this->widget[widget_index].right - this->widget[widget_index].left + 1;
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}
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bool SetFocusedWidget(byte widget_index);
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void HandleButtonClick(byte widget);
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const Widget *GetWidgetOfType(WidgetType widget_type) const;
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