Codechange: Move settings string formatting into IntSettingDesc members.

pull/661/head
frosch 4 months ago committed by frosch
parent a9d1078434
commit 022b9e92d2

@ -447,6 +447,47 @@ size_t BoolSettingDesc::ParseValue(const char *str) const
return this->def;
}
/**
* Get the title of the setting.
* The string should include a {STRING2} to show the current value.
* @return The title string.
*/
StringID IntSettingDesc::GetTitle() const
{
return this->str;
}
/**
* Get the help text of the setting.
* @return The requested help text.
*/
StringID IntSettingDesc::GetHelp() const
{
return this->str_help;
}
/**
* Set the DParams for drawing the value of the setting.
* @param first_param First DParam to use
* @param value Setting value to set params for.
*/
void IntSettingDesc::SetValueDParams(uint first_param, int32_t value) const
{
if (this->IsBoolSetting()) {
SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
if ((this->flags & SF_GUI_DROPDOWN) != 0) {
SetDParam(first_param++, this->str_val - this->min + value);
} else if ((this->flags & SF_GUI_NEGATIVE_IS_SPECIAL) != 0) {
SetDParam(first_param++, this->str_val + ((value >= 0) ? 1 : 0));
value = abs(value);
} else {
SetDParam(first_param++, this->str_val + ((value == 0 && (this->flags & SF_GUI_0_IS_SPECIAL) != 0) ? 1 : 0));
}
SetDParam(first_param++, value);
}
}
/**
* Make the value valid and then write it to the setting.
* See #MakeValidValid and #Write for more details.

@ -1275,17 +1275,6 @@ struct SettingEntry : BaseSettingEntry {
void SetButtons(byte new_val);
/**
* Get the help text of a single setting.
* @return The requested help text.
*/
inline StringID GetHelpText() const
{
return this->setting->str_help;
}
void SetValueDParams(uint first_param, int32_t value) const;
protected:
void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override;
@ -1499,7 +1488,7 @@ uint SettingEntry::Length() const
*/
uint SettingEntry::GetMaxHelpHeight(int maxw)
{
return GetStringHeight(this->GetHelpText(), maxw);
return GetStringHeight(this->setting->GetHelp(), maxw);
}
/**
@ -1560,8 +1549,8 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
filter.string.ResetState();
SetDParam(0, STR_EMPTY);
filter.string.AddLine(sd->str);
filter.string.AddLine(this->GetHelpText());
filter.string.AddLine(sd->GetTitle());
filter.string.AddLine(sd->GetHelp());
visible = filter.string.GetState();
}
@ -1592,28 +1581,6 @@ static const void *ResolveObject(const GameSettings *settings_ptr, const IntSett
return settings_ptr;
}
/**
* Set the DParams for drawing the value of a setting.
* @param first_param First DParam to use
* @param value Setting value to set params for.
*/
void SettingEntry::SetValueDParams(uint first_param, int32_t value) const
{
if (this->setting->IsBoolSetting()) {
SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
if ((this->setting->flags & SF_GUI_DROPDOWN) != 0) {
SetDParam(first_param++, this->setting->str_val - this->setting->min + value);
} else if ((this->setting->flags & SF_GUI_NEGATIVE_IS_SPECIAL) != 0) {
SetDParam(first_param++, this->setting->str_val + ((value >= 0) ? 1 : 0));
value = abs(value);
} else {
SetDParam(first_param++, this->setting->str_val + ((value == 0 && (this->setting->flags & SF_GUI_0_IS_SPECIAL) != 0) ? 1 : 0));
}
SetDParam(first_param++, value);
}
}
/**
* Function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
@ -1649,8 +1616,8 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
editable && value != (sd->flags & SF_GUI_0_IS_SPECIAL ? 0 : sd->min), editable && (uint32_t)value != sd->max);
}
this->SetValueDParams(1, value);
DrawString(text_left, text_right, y + (SETTING_HEIGHT - GetCharacterHeight(FS_NORMAL)) / 2, sd->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
sd->SetValueDParams(1, value);
DrawString(text_left, text_right, y + (SETTING_HEIGHT - GetCharacterHeight(FS_NORMAL)) / 2, sd->GetTitle(), highlight ? TC_WHITE : TC_LIGHT_BLUE);
}
/* == SettingsContainer methods == */
@ -2524,11 +2491,11 @@ struct GameSettingsWindow : Window {
DrawString(tr, STR_CONFIG_SETTING_TYPE);
tr.top += GetCharacterHeight(FS_NORMAL);
this->last_clicked->SetValueDParams(0, sd->def);
sd->SetValueDParams(0, sd->def);
DrawString(tr, STR_CONFIG_SETTING_DEFAULT_VALUE);
tr.top += GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
DrawStringMultiLine(tr, this->last_clicked->GetHelpText(), TC_WHITE);
DrawStringMultiLine(tr, sd->GetHelp(), TC_WHITE);
}
break;
@ -2655,7 +2622,8 @@ struct GameSettingsWindow : Window {
DropDownList list;
for (int i = sd->min; i <= (int)sd->max; i++) {
list.push_back(std::make_unique<DropDownListStringItem>(sd->str_val + i - sd->min, i, false));
sd->SetValueDParams(0, i);
list.push_back(std::make_unique<DropDownListStringItem>(STR_JUST_STRING2, i, false));
}
ShowDropDownListAt(this, std::move(list), value, WID_GS_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);

@ -209,6 +209,10 @@ struct IntSettingDesc : SettingDesc {
PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting.
PostChangeCallback *post_callback; ///< Callback when the setting has been changed.
StringID GetTitle() const;
StringID GetHelp() const;
void SetValueDParams(uint first_param, int32_t value) const;
/**
* Check whether this setting is a boolean type setting.
* @return True when the underlying type is an integer.

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