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@ -60,7 +60,7 @@ int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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* @param x,y the coordinates where the HQ will be built or relocated to
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* @param p1 relocate HQ (set to some value, usually 1 or true)
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* @param p1 unused
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* @param p2 unused
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*/
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extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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@ -75,18 +75,10 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (p1) { /* Moving HQ */
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int32 ret;
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if (p->location_of_house == 0) return CMD_ERROR;
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ret = DestroyCompanyHQ(p->location_of_house, flags);
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if (p->location_of_house != 0) { /* Moving HQ */
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int32 ret = DestroyCompanyHQ(p->location_of_house, flags);
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if (CmdFailed(ret)) return CMD_ERROR;
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cost += ret;
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} else { /* Building new HQ */
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if (p->location_of_house != 0) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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