(svn r23594) -Codechange: follow coding style with multi line comments

This commit is contained in:
rubidium 2011-12-19 17:40:54 +00:00
parent 06ffcf0ae8
commit 00fc0d45b0
2 changed files with 17 additions and 8 deletions

View File

@ -110,9 +110,12 @@ struct IndustrySpec {
byte check_proc; ///< Index to a procedure to check for conflicting circumstances
CargoID produced_cargo[2];
byte production_rate[2];
byte minimal_cargo; ///< minimum amount of cargo transported to the stations
///< If the waiting cargo is less than this number, no cargo is moved to it
CargoID accepts_cargo[3]; ///< 3 accepted cargoes
/**
* minimum amount of cargo transported to the stations.
* If the waiting cargo is less than this number, no cargo is moved to it.
*/
byte minimal_cargo;
CargoID accepts_cargo[3]; ///< 3 accepted cargoes.
uint16 input_cargo_multiplier[3][2]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
byte climate_availability; ///< Bitmask, giving landscape enums as bit position
@ -149,8 +152,11 @@ struct IndustryTileSpec {
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
bool anim_state; ///< When true, the tile has to be drawn using the animation
///< state instead of the construction state
/**
* When true, the tile has to be drawn using the animation
* state instead of the construction state
*/
bool anim_state;
/* Newgrf data */
uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called
AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)

View File

@ -187,9 +187,12 @@ public:
DirectionByte direction; ///< facing
OwnerByte owner; ///< Which company owns the vehicle?
byte spritenum; ///< currently displayed sprite index
///< 0xfd == custom sprite, 0xfe == custom second head sprite
///< 0xff == reserved for another custom sprite
/**
* currently displayed sprite index
* 0xfd == custom sprite, 0xfe == custom second head sprite
* 0xff == reserved for another custom sprite
*/
byte spritenum;
SpriteID cur_image; ///< sprite number for this vehicle
byte x_extent; ///< x-extent of vehicle bounding box
byte y_extent; ///< y-extent of vehicle bounding box