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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fios.h Declarations for savegames operations */
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#ifndef FIOS_H
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#define FIOS_H
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#include "gfx_type.h"
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#include "company_base.h"
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#include "newgrf_config.h"
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#include "network/core/tcp_content_type.h"
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#include <vector>
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/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
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enum SaveLoadInvalidateWindowData {
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SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
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SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
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SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
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};
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/** Deals with finding savegames */
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struct FiosItem {
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FiosType type;
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uint64_t mtime;
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std::string title;
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std::string name;
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bool operator< (const FiosItem &other) const;
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};
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/** List of file information. */
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class FileList : public std::vector<FiosItem> {
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public:
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void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs);
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const FiosItem *FindItem(const std::string_view file);
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};
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enum SortingBits {
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SORT_ASCENDING = 0,
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SORT_DESCENDING = 1,
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SORT_BY_DATE = 0,
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SORT_BY_NAME = 2
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};
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DECLARE_ENUM_AS_BIT_SET(SortingBits)
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/* Variables to display file lists */
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extern SortingBits _savegame_sort_order;
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void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
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void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list);
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void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list);
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void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list);
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bool FiosBrowseTo(const FiosItem *item);
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std::string FiosGetCurrentPath();
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std::optional<uint64_t> FiosGetDiskFreeSpace(const std::string &path);
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bool FiosDelete(const char *name);
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std::string FiosMakeHeightmapName(const char *name);
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std::string FiosMakeSavegameName(const char *name);
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FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
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FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
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FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
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void ScanScenarios();
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const char *FindScenario(const ContentInfo *ci, bool md5sum);
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/**
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* A savegame name automatically numbered.
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*/
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struct FiosNumberedSaveName {
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FiosNumberedSaveName(const std::string &prefix);
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std::string Filename();
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std::string FilenameUsingMaxSaves(int max_saves);
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std::string FilenameUsingNumber(int num, const char *suffix) const;
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std::string Extension();
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int GetLastNumber() const { return this->number; }
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private:
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std::string prefix;
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int number;
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};
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#endif /* FIOS_H */
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