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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file debug.h Functions related to debugging. */
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#ifndef DEBUG_H
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#define DEBUG_H
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#include "cpu.h"
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#include <chrono>
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#include <string>
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/* Debugging messages policy:
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* These should be the severities used for direct DEBUG() calls
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* maximum debugging level should be 10 if really deep, deep
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* debugging is needed.
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* (there is room for exceptions, but you have to have a good cause):
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* 0 - errors or severe warnings
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* 1 - other non-fatal, non-severe warnings
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* 2 - crude progress indicator of functionality
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* 3 - important debugging messages (function entry)
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* 4 - debugging messages (crude loop status, etc.)
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* 5 - detailed debugging information
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* 6.. - extremely detailed spamming
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*/
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/**
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* Output a line of debugging information.
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* @param name Category
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* @param level Debugging level, higher levels means more detailed information.
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*/
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#define DEBUG(name, level, ...) do { if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, level, __VA_ARGS__); } while (false)
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extern int _debug_driver_level;
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extern int _debug_grf_level;
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extern int _debug_map_level;
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extern int _debug_misc_level;
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extern int _debug_net_level;
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extern int _debug_sprite_level;
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extern int _debug_oldloader_level;
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extern int _debug_npf_level;
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extern int _debug_yapf_level;
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extern int _debug_fontcache_level;
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extern int _debug_script_level;
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extern int _debug_sl_level;
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extern int _debug_gamelog_level;
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extern int _debug_desync_level;
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extern int _debug_yapfdesync_level;
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extern int _debug_console_level;
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extern int _debug_linkgraph_level;
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extern int _debug_sound_level;
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extern int _debug_command_level;
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#ifdef RANDOM_DEBUG
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extern int _debug_random_level;
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extern int _debug_statecsum_level;
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#endif
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extern const char *_savegame_DBGL_data;
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extern std::string _loadgame_DBGL_data;
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extern bool _save_DBGC_data;
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extern std::string _loadgame_DBGC_data;
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void CDECL debug(const char *dbg, int level, const char *format, ...) WARN_FORMAT(3, 4);
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void debug_print(const char *dbg, int level, const char *buf);
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char *DumpDebugFacilityNames(char *buf, char *last);
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void SetDebugString(const char *s, void (*error_func)(const char *));
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std::string GetDebugString();
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/* Shorter form for passing filename and linenumber */
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#define FILE_LINE __FILE__, __LINE__
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/** TicToc profiling.
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* Usage:
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* static TicToc::State state("A name", 1);
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* TicToc tt(state);
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* --Do your code--
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*/
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struct TicToc {
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/** Persistent state for TicToc profiling. */
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struct State {
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const std::string_view name;
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const uint32_t max_count;
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uint32_t count = 0;
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uint64_t chrono_sum = 0;
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constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { }
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};
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State &state;
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std::chrono::high_resolution_clock::time_point chrono_start; ///< real time count.
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inline TicToc(State &state) : state(state), chrono_start(std::chrono::high_resolution_clock::now()) { }
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inline ~TicToc()
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{
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this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
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if (++this->state.count == this->state.max_count) {
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this->PrintAndReset();
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}
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}
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private:
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void PrintAndReset();
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};
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void ShowInfoI(const char *str);
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void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2);
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inline void ShowInfoI(const std::string &str)
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{
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ShowInfoI(str.c_str());
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}
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struct log_prefix {
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const char *GetLogPrefix(bool force = false);
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private:
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char buffer[24];
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};
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const char *GetLogPrefix();
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void ClearDesyncMsgLog();
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void LogDesyncMsg(std::string msg);
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char *DumpDesyncMsgLog(char *buffer, const char *last);
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void DebugSendRemoteMessages();
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void DebugReconsiderSendRemoteMessages();
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#endif /* DEBUG_H */
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