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/* $Id$ */
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#ifndef NETWORK_CORE_TCP_H
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#define NETWORK_CORE_TCP_H
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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#include "packet.h"
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/**
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* @file tcp.h Basic functions to receive and send TCP packets.
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*/
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/**
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* Enum with all types of UDP packets.
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* The order of the first 4 packets MUST not be changed, as
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* it protects old clients from joining newer servers
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* (because SERVER_ERROR is the respond to a wrong revision)
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*/
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enum {
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PACKET_SERVER_FULL,
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PACKET_SERVER_BANNED,
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PACKET_CLIENT_JOIN,
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PACKET_SERVER_ERROR,
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PACKET_CLIENT_COMPANY_INFO,
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PACKET_SERVER_COMPANY_INFO,
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PACKET_SERVER_CLIENT_INFO,
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PACKET_SERVER_NEED_PASSWORD,
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PACKET_CLIENT_PASSWORD,
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PACKET_SERVER_WELCOME,
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PACKET_CLIENT_GETMAP,
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PACKET_SERVER_WAIT,
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PACKET_SERVER_MAP,
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PACKET_CLIENT_MAP_OK,
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PACKET_SERVER_JOIN,
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PACKET_SERVER_FRAME,
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PACKET_SERVER_SYNC,
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PACKET_CLIENT_ACK,
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PACKET_CLIENT_COMMAND,
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PACKET_SERVER_COMMAND,
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PACKET_CLIENT_CHAT,
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PACKET_SERVER_CHAT,
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PACKET_CLIENT_SET_PASSWORD,
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PACKET_CLIENT_SET_NAME,
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PACKET_CLIENT_QUIT,
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PACKET_CLIENT_ERROR,
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PACKET_SERVER_QUIT,
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PACKET_SERVER_ERROR_QUIT,
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PACKET_SERVER_SHUTDOWN,
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PACKET_SERVER_NEWGAME,
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PACKET_SERVER_RCON,
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PACKET_CLIENT_RCON,
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PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
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};
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void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
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Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
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bool NetworkSend_Packets(NetworkClientState *cs);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_TCP_H */
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