mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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328 lines
12 KiB
C++
328 lines
12 KiB
C++
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_sse4.cpp Implementation of the SSE4 32 bpp blitter. */
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#ifdef WITH_SSE
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "../settings_type.h"
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#include "32bpp_sse4.hpp"
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/** Instantiation of the SSE4 32bpp blitter factory. */
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static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#endif
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/**
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* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
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*
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* @tparam mode blitter mode
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* @param bp further blitting parameters
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* @param zoom zoom level at which we are drawing
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*/
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template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
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inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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const byte * const remap = bp->remap;
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Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
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int effective_width = bp->width;
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/* Find where to start reading in the source sprite. */
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const SpriteData * const sd = (const SpriteData *) bp->sprite;
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const SpriteInfo * const si = &sd->infos[zoom];
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const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
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const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
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if (read_mode != RM_WITH_MARGIN) {
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src_rgba_line += bp->skip_left;
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src_mv_line += bp->skip_left;
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}
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/* Load these variables into register before loop. */
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const __m128i a_cm = ALPHA_CONTROL_MASK;
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const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
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const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
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const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
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const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
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const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
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const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
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const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
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for (int y = bp->height; y != 0; y--) {
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const Colour *src = src_rgba_line + META_LENGTH;
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Colour *dst = dst_line;
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const MapValue *src_mv = src_mv_line;
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switch (mode) {
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default: {
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switch (read_mode) {
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case RM_WITH_MARGIN: {
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src += src_rgba_line[0].data;
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dst += src_rgba_line[0].data;
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const int width_diff = si->sprite_width - bp->width;
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effective_width = bp->width - (int) src_rgba_line[0].data;
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const int delta_diff = (int) src_rgba_line[1].data - width_diff;
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const int new_width = effective_width - (delta_diff & ~1);
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effective_width = delta_diff > 0 ? new_width : effective_width;
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if (effective_width <= 0) break;
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/* FALLTHROUGH */
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}
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case RM_WITH_SKIP: {
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__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
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__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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for (uint x = (uint) effective_width / 2; x > 0; x--) {
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ALPHA_BLEND_2(pack_low_cm);
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srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
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Colour *old_dst = dst;
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src += 2;
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dst += 2;
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/* It is VERY important to read next data before it gets invalidated in cpu cache.
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* And PEXTR latency is a real problem here.
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*/
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dstABCD = _mm_loadu_si128((__m128i*) dst);
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_mm_storeu_si128((__m128i *) old_dst, srcABCD);
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srcABCD = _mm_loadu_si128((const __m128i*) src);
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}
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if (bt_last == BT_ODD) {
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ALPHA_BLEND_2(pack_low_cm);
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*dst = (Colour) EXTR32(srcABCD, 0);
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}
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break;
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}
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default: NOT_REACHED();
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}
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break;
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}
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case BM_COLOUR_REMAP: {
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switch (read_mode) {
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case RM_WITH_MARGIN: {
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src += src_rgba_line[0].data;
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src_mv += src_rgba_line[0].data;
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dst += src_rgba_line[0].data;
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const int width_diff = si->sprite_width - bp->width;
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effective_width = bp->width - (int) src_rgba_line[0].data;
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const int delta_diff = (int) src_rgba_line[1].data - width_diff;
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const int nd = effective_width - delta_diff;
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effective_width = delta_diff > 0 ? nd : effective_width;
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if (effective_width <= 0) break;
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/* FALLTHROUGH */
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}
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case RM_WITH_SKIP: {
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__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
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__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
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for (uint x = (uint) effective_width / 2; x > 0; x--) {
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/* Remap colours. */
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if (mvX2 & 0x00FF00FF) {
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/* Written so the compiler uses CMOV. */
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const Colour src0 = src[0];
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const uint m0 = (byte) mvX2;
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const uint r0 = remap[m0];
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const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
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Colour c0 = 0; // Use alpha of 0 to keep dst as is.
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c0 = r0 == 0 ? c0 : c0map;
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c0 = m0 != 0 ? c0 : src0;
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INSR32(c0.data, srcABCD, 0);
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const Colour src1 = src[1];
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const uint m1 = (byte) (mvX2 >> 16);
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const uint r1 = remap[m1];
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const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
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Colour c1 = 0;
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c1 = r1 == 0 ? c1 : c1map;
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c1 = m1 != 0 ? c1 : src1;
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INSR32(c1.data, srcABCD, 1);
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if ((mvX2 & 0xFF00FF00) != 0x80008000) {
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ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
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}
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}
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/* Blend colours. */
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ALPHA_BLEND_2(pack_low_cm);
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srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
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Colour *old_dst = dst;
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dst += 2;
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src += 2;
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src_mv += 2;
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dstABCD = _mm_loadu_si128((__m128i*) dst);
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_mm_storeu_si128((__m128i *) old_dst, srcABCD);
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mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
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srcABCD = _mm_loadu_si128((const __m128i*) src);
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}
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if (effective_width & 1) {
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/* In case the m-channel is zero, do not remap this pixel in any way. */
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if ((byte) mvX2 == 0) {
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if (src->a < 255) {
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ALPHA_BLEND_2(pack_low_cm);
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(*dst).data = EXTR32(srcABCD, 0);
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} else
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*dst = *src;
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} else {
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const uint r = remap[(byte) mvX2];
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if (r != 0) {
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Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), (byte) (mvX2 >> 8));
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if (src->a == 255) {
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*dst = remapped_colour;
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} else {
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remapped_colour.a = src->a;
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INSR32(remapped_colour.data, srcABCD, 0);
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ALPHA_BLEND_2(pack_low_cm);
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(*dst).data = EXTR32(srcABCD, 0);
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}
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}
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}
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}
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break;
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}
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default: NOT_REACHED();
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}
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src_mv_line += si->sprite_width;
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break;
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}
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case BM_TRANSPARENT: {
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/* Make the current colour a bit more black, so it looks like this image is transparent.
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* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
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*/
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__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
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__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
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for (uint x = (uint) bp->width / 2; x > 0; x--) {
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__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
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__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
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__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
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__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
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alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
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__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
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dstAB = _mm_mullo_epi16(dstAB, nom);
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dstAB = _mm_srli_epi16(dstAB, 8);
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dstAB = _mm_packus_epi16(dstAB, dstCD);
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Colour *old_dst = dst;
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src += 2;
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dst += 2;
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dstABCD = _mm_loadu_si128((__m128i*) dst);
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_mm_storeu_si128((__m128i *) old_dst, dstAB);
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srcABCD = _mm_loadu_si128((const __m128i*) src);
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}
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if (bp->width & 1) {
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__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
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__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
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__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
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alphaAB = _mm_srli_epi16(alphaAB, 2);
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__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
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dstAB = _mm_mullo_epi16(dstAB, nom);
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dstAB = _mm_srli_epi16(dstAB, 8);
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dstAB = _mm_packus_epi16(dstAB, dstAB);
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(*dst).data = EXTR32(dstAB, 0);
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}
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break;
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}
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}
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src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
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dst_line += bp->pitch;
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}
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}
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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/**
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* Draws a sprite to a (screen) buffer. Calls adequate templated function.
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*
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* @param bp further blitting parameters
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* @param mode blitter mode
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* @param zoom zoom level at which we are drawing
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*/
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void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const BlockType bt_last = (BlockType) (bp->width & 1);
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switch (mode) {
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case BM_NORMAL: {
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if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
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switch (bt_last) {
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case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
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case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
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default: NOT_REACHED();
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}
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} else {
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switch (bt_last) {
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case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
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case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
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default: NOT_REACHED();
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}
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}
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break;
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}
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case BM_COLOUR_REMAP:
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if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
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Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
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} else {
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Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
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}
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
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default: NOT_REACHED();
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}
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}
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/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
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inline Colour Blitter_32bppSSE4::AdjustBrightness(Colour colour, uint8 brightness)
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{
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/* Shortcut for normal brightness. */
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if (brightness == DEFAULT_BRIGHTNESS) return colour;
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return this->ReallyAdjustBrightness(colour, brightness);
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}
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Colour Blitter_32bppSSE4::ReallyAdjustBrightness(Colour colour, uint8 brightness)
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{
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ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
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c16 *= brightness;
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uint64 c16_ob = c16; // Helps out of order execution.
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c16 /= DEFAULT_BRIGHTNESS;
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c16 &= 0x01FF01FF01FF;
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/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
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c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
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uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
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const uint32 alpha32 = colour.data & 0xFF000000;
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__m128i ret;
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INSR64(c16, ret, 0);
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if (ob != 0) {
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/* Reduce overbright strength. */
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ob /= 2;
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__m128i ob128;
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INSR64(ob | ob << 16 | ob << 32, ob128, 0);
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__m128i white = OVERBRIGHT_VALUE_MASK;
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__m128i c128 = ret;
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ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
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ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
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ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
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ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
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}
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ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
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return alpha32 | EXTR32(ret, 0);
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}
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#endif /* WITH_SSE */
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