OpenTTD-patches/src/spritecache.h

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/* $Id$ */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
typedef struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
} Sprite;
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const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
{
return (Sprite*)GetRawSprite(sprite);
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}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return (byte*)GetRawSprite(sprite);
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}
void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);
bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */