mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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114 lines
2.1 KiB
C
114 lines
2.1 KiB
C
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/* $Id$ */
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struct CFsaItem
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{
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int i;
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FORCEINLINE static int& NumInstances() { static int num_instances = 0; return num_instances; };
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FORCEINLINE CFsaItem(int i = 0)
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{
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this->i = i;
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NumInstances()++;
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DBG("(*)");
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}
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FORCEINLINE CFsaItem(const CFsaItem& src)
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{
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this->i = src.i;
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NumInstances()++;
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DBG("(c)");
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}
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FORCEINLINE ~CFsaItem()
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{
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NumInstances()--;
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DBG("(-)");
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}
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};
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typedef CFixedSizeArrayT<CFsaItem, 4> CSubArray;
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typedef CFixedSizeArrayT<CSubArray, 4> CSuperArray;
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static int TestFixedSizeArray(bool silent)
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{
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int res = 0;
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{
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CSuperArray a;
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CHECK_INT(0, a.IsFull(), false);
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CHECK_INT(1, a.IsEmpty(), true);
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CSubArray& b1 = a.Add();
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b1.Add().i = 1;
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new(&b1.AddNC())CFsaItem(2);
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CSubArray& b2 = a.Add();
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new(&b2.AddNC())CFsaItem(3);
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b2.Add().i = 4;
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CSubArray& b3 = a.AddNC();
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new(&b3)CSubArray(b1);
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CSubArray& b4 = a.AddNC();
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new(&b4)CSubArray(b2);
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CHECK_INT(2, a[0][0].i, 1);
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CHECK_INT(3, b1[1].i, 2);
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CHECK_INT(4, b1.Size(), 2);
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CHECK_INT(5, a[3][0].i, 3);
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CHECK_INT(6, a[3][1].i, 4);
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CHECK_INT(7, CFsaItem::NumInstances(), 4);
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CHECK_INT(8, a.IsFull(), true);
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CHECK_INT(9, a.IsEmpty(), false);
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CHECK_INT(10, a[3].IsFull(), false);
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CHECK_INT(11, a[3].IsEmpty(), false);
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}
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CHECK_INT(12, CFsaItem::NumInstances(), 0);
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return res;
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}
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typedef CArrayT<CFsaItem, 2> CArray;
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static int TestArray(bool silent)
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{
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int res = 0;
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{
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CArray a;
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CHECK_INT(0, a.IsFull(), false);
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CHECK_INT(1, a.IsEmpty(), true);
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CHECK_INT(2, a.Size(), 0);
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a.Add().i = 1;
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CHECK_INT(3, a.Size(), 1);
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new(&a.AddNC())CFsaItem(2);
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CHECK_INT(4, a.Size(), 2);
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CHECK_INT(5, a.IsFull(), false);
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CHECK_INT(6, a.IsEmpty(), false);
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a.Add().i = 3;
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CHECK_INT(7, a.Size(), 3);
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new(&a.AddNC())CFsaItem(4);
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CHECK_INT(8, a.Size(), 4);
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CHECK_INT(9, a[0].i, 1);
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CHECK_INT(10, a[1].i, 2);
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CHECK_INT(11, a[2].i, 3);
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CHECK_INT(12, a[3].i, 4);
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CHECK_INT(13, a.IsFull(), true);
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CHECK_INT(14, a.IsEmpty(), false);
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CHECK_INT(15, CFsaItem::NumInstances(), 4);
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}
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CHECK_INT(16, CFsaItem::NumInstances(), 0);
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return res;
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}
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