OpenTTD-patches/src/saveload/debug_sl.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file debug_sl.cpp Code handling saving and loading of debugging information */
#include "../stdafx.h"
#include "../debug.h"
#include "saveload.h"
#include "saveload_buffer.h"
#include "../safeguards.h"
static void Save_DBGL()
{
if (_savegame_DBGL_data != nullptr) {
size_t length = strlen(_savegame_DBGL_data);
SlSetLength(length);
MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(_savegame_DBGL_data), length);
} else {
SlSetLength(0);
}
}
static void Load_DBGL()
{
size_t length = SlGetFieldLength();
if (length) {
_loadgame_DBGL_data.resize(length);
ReadBuffer::GetCurrent()->CopyBytes(reinterpret_cast<byte *>(const_cast<char *>(_loadgame_DBGL_data.data())), length);
}
}
extern const ChunkHandler _debug_chunk_handlers[] = {
{ 'DBGL', Save_DBGL, Load_DBGL, nullptr, nullptr, CH_RIFF | CH_LAST},
};