mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
142 lines
5.8 KiB
Markdown
142 lines
5.8 KiB
Markdown
|
# Compiling OpenTTD
|
||
|
|
||
|
## Required/optional libraries
|
||
|
|
||
|
The following libraries are used by OpenTTD for:
|
||
|
|
||
|
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||
|
heightmaps
|
||
|
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||
|
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
||
|
- libpng: making screenshots and loading heightmaps
|
||
|
- libfreetype: loading generic fonts and rendering them
|
||
|
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||
|
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||
|
natural sorting of strings (Linux only)
|
||
|
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)
|
||
|
|
||
|
OpenTTD does not require any of the libraries to be present, but without
|
||
|
liblzma you cannot open most recent savegames and without zlib you cannot
|
||
|
open most older savegames or use the content downloading system.
|
||
|
Without libSDL/liballegro on non-Windows and non-macOS machines you have
|
||
|
no graphical user interface; you would be building a dedicated server.
|
||
|
|
||
|
## Windows:
|
||
|
|
||
|
You need Microsoft Visual Studio 2015 Update 3 or newer.
|
||
|
|
||
|
You can download the free Visual Studio Community Edition from Microsoft at
|
||
|
https://visualstudio.microsoft.com/vs/community/.
|
||
|
|
||
|
OpenTTD needs the Platform SDK, if it isn't installed already. This can be
|
||
|
done during installing Visual Studio, by selecting
|
||
|
`Visual C++ MFC for x86 and x64` (and possibly
|
||
|
`Visual C++ ATL for x86 and x64` depending on your version). If not, you
|
||
|
can get download it as [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk).
|
||
|
|
||
|
Install the SDK by following the instructions as given.
|
||
|
|
||
|
Dependencies for OpenTTD on Windows are handled via
|
||
|
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
|
||
|
by following the `Quick Start` instructions of their
|
||
|
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
|
||
|
|
||
|
After this, you can install the dependencies OpenTTD needs. We advise to use
|
||
|
the `static` versions, and OpenTTD currently needs the following dependencies:
|
||
|
|
||
|
- liblzma
|
||
|
- libpng
|
||
|
- lzo
|
||
|
- zlib
|
||
|
|
||
|
To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:
|
||
|
|
||
|
```ps
|
||
|
.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
|
||
|
.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
|
||
|
```
|
||
|
|
||
|
Open the relevant project file and it should build automatically.
|
||
|
- VS 2015: projects/openttd_vs140.sln
|
||
|
- VS 2017: projects/openttd_vs141.sln
|
||
|
- VS 2019: projects/openttd_vs142.sln
|
||
|
|
||
|
Set the build mode to `Release` in
|
||
|
`Build > Configuration manager > Active solution configuration`.
|
||
|
You can now compile.
|
||
|
|
||
|
If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe`
|
||
|
and in `bin\openttd.exe`
|
||
|
|
||
|
The OpenTTD wiki may provide additional help with [compiling for Windows](https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015).
|
||
|
|
||
|
You can also build OpenTTD with MSYS2/MinGW-w64 or Cygwin/MinGW using the Makefile. The OpenTTD wiki may provide additional help with [MSYS2](https://wiki.openttd.org/Compiling_on_Windows_using_MSYS2)
|
||
|
|
||
|
## Linux, Unix, Solaris:
|
||
|
|
||
|
OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
|
||
|
However, for the first build one has to do a '`./configure`' first.
|
||
|
|
||
|
The OpenTTD wiki may provide additional help with:
|
||
|
|
||
|
- [compiling for Linux and *BSD](https://wiki.openttd.org/Compiling_on_%28GNU/%29Linux_and_*BSD)
|
||
|
- [compiling for Solaris](https://wiki.openttd.org/Compiling_on_Solaris)
|
||
|
|
||
|
|
||
|
## macOS:
|
||
|
|
||
|
Use '`make`' or Xcode (which will then call make for you)
|
||
|
This will give you a binary for your CPU type (PPC/Intel)
|
||
|
However, for the first build one has to do a '`./configure`' first.
|
||
|
To make a universal binary type '`./configure --enable-universal`'
|
||
|
instead of '`./configure`'.
|
||
|
|
||
|
The OpenTTD wiki may provide additional help with [compiling for macOS](https://wiki.openttd.org/Compiling_on_Mac_OS_X).
|
||
|
|
||
|
## Haiku:
|
||
|
|
||
|
Use '`make`', but do a '`./configure`' before the first build.
|
||
|
|
||
|
The OpenTTD wiki may provide additional help with [compiling for Haiku](https://wiki.openttd.org/Compiling_on_Haiku).
|
||
|
|
||
|
## OS/2:
|
||
|
|
||
|
A comprehensive GNU build environment is required to build the OS/2 version.
|
||
|
|
||
|
The OpenTTD wiki may provide additional help with [compiling for OS/2](https://wiki.openttd.org/Compiling_on_OS/2).
|
||
|
|
||
|
## Supported compilers
|
||
|
|
||
|
The following compilers are tested with and known to compile OpenTTD:
|
||
|
|
||
|
- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
|
||
|
- GNU Compiler Collection (GCC) 4.8 - 9.
|
||
|
- Clang/LLVM 3.9 - 8
|
||
|
|
||
|
The following compilers are known not to compile OpenTTD:
|
||
|
|
||
|
In general, this is because these old versions do not (fully) support modern
|
||
|
C++11 language features.
|
||
|
|
||
|
- Microsoft Visual C++ (MSVC) 2013 and earlier.
|
||
|
- GNU Compiler Collection (GCC) 4.7 and earlier.
|
||
|
- Clang/LLVM 3.8 and earlier.
|
||
|
|
||
|
If any of these, or any other, compilers can compile OpenTTD, let us know.
|
||
|
Pull requests to support more compilers are welcome.
|
||
|
|
||
|
## Compilation of base sets
|
||
|
|
||
|
To recompile the extra graphics needed to play with the original Transport
|
||
|
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
||
|
GRFCodec can be found at https://www.openttd.org/download-grfcodec.
|
||
|
The compilation of these extra graphics does generally not happen, unless
|
||
|
you remove the graphics file using '`make maintainer-clean`'.
|
||
|
|
||
|
Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
|
||
|
leave the repository in a modified state as different grfcodec versions can
|
||
|
cause binary differences in the resulting grf. Also translations might have
|
||
|
been added for the base sets which are not yet included in the base set
|
||
|
information files. Use the configure option '`--without-grfcodec`' to avoid
|
||
|
modification of the base set files by the build process.
|