2006-09-26 16:47:51 +00:00
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "ship.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "gui.h"
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#include "gfx.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "station_map.h"
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#include "newgrf_engine.h"
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#include "train.h"
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enum {
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2006-09-26 19:20:35 +00:00
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DEPOT_WIDGET_CLOSEBOX = 0,
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DEPOT_WIDGET_CAPTION = 1,
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DEPOT_WIDGET_STICKY = 2,
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DEPOT_WIDGET_STOP_ALL = 3,
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DEPOT_WIDGET_START_ALL = 4,
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DEPOT_WIDGET_V_RESIZE = 5, // blank widget, that fills the gab at the sell button when resizing vertically
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DEPOT_WIDGET_SELL = 6,
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DEPOT_WIDGET_SELL_ALL = 7,
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DEPOT_WIDGET_MATRIX = 8,
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DEPOT_WIDGET_V_SCROLL = 9, // Vertical scrollbar
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DEPOT_WIDGET_H_SCROLL = 10, // Horizontal scrollbar
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DEPOT_WIDGET_BUILD = 11,
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DEPOT_WIDGET_CLONE = 12,
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DEPOT_WIDGET_LOCATION = 13,
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DEPOT_WIDGET_H_RESIZE = 14, // blank widget, that fills the gab at the build and clone buttons when resizing horizontally
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DEPOT_WIDGET_RESIZE = 15,
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2006-09-26 16:47:51 +00:00
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};
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/* Widget array for all depot windows.
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* If a widget is needed in some windows only (like train specific), add it for all windows
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* and use w->hidden_state in ShowDepotWindow() to remove it in the windows where it should not be
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* Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
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static const Widget _depot_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX
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{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION
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{ WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY
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2006-09-26 19:20:35 +00:00
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{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 270, 280, 14, 25, SPR_FLAG_VEH_STOPPED,STR_MASS_STOP_DEPOT_TOOLTIP}, // DEPOT_WIDGET_STOP_ALL
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{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 281, 292, 14, 25, SPR_FLAG_VEH_RUNNING,STR_MASS_START_DEPOT_TOOLTIP}, // DEPOT_WIDGET_START_ALL
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{ WWT_PANEL, RESIZE_LRB, 14, 270, 292, 26, 25, 0x0, STR_NULL}, // DEPOT_WIDGET_V_RESIZE
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{ WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 26, 61, 0x2A9, STR_NULL}, // DEPOT_WIDGET_SELL
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2006-09-26 16:47:51 +00:00
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{ WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, 0x2BF, STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_ALL, trains only
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{ WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 61, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
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{ WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 61, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
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{ WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 325, 98, 109, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only
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/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
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* This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 96, 62, 73, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD
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{WWT_NODISTXTBTN, RESIZE_TB, 14, 97, 194, 62, 73, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 195, 292, 62, 73, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION
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{ WWT_PANEL, RESIZE_RTB, 14, 293, 292, 62, 73, 0x0, STR_NULL}, // DEPOT_WIDGET_H_RESIZE
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{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 62, 73, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE
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{ WIDGETS_END},
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};
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/*
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* Since all depot window sizes aren't the same, we need to modify sizes a little.
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* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
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* How long they should be moved and for what window types are controlled in ShowDepotWindow()
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*/
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/* List of widgets where the left side should be moved to the right */
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static const byte left[] = {
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DEPOT_WIDGET_STICKY,
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DEPOT_WIDGET_V_RESIZE,
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2006-09-26 19:20:35 +00:00
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DEPOT_WIDGET_STOP_ALL,
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DEPOT_WIDGET_START_ALL,
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2006-09-26 16:47:51 +00:00
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DEPOT_WIDGET_SELL,
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DEPOT_WIDGET_V_SCROLL,
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DEPOT_WIDGET_H_RESIZE,
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DEPOT_WIDGET_RESIZE,
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};
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/* List of widgets where the right side should be moved to the right */
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static const byte right[] = {
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DEPOT_WIDGET_CAPTION,
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DEPOT_WIDGET_STICKY,
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DEPOT_WIDGET_V_RESIZE,
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2006-09-26 19:20:35 +00:00
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DEPOT_WIDGET_STOP_ALL,
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DEPOT_WIDGET_START_ALL,
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2006-09-26 16:47:51 +00:00
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DEPOT_WIDGET_SELL,
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DEPOT_WIDGET_MATRIX,
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DEPOT_WIDGET_V_SCROLL,
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DEPOT_WIDGET_LOCATION,
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DEPOT_WIDGET_H_RESIZE,
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DEPOT_WIDGET_RESIZE,
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};
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/* List of widgets where the top side should be moved down */
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static const byte top[] = {
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DEPOT_WIDGET_BUILD,
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DEPOT_WIDGET_CLONE,
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DEPOT_WIDGET_LOCATION,
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DEPOT_WIDGET_H_RESIZE,
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DEPOT_WIDGET_RESIZE,
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};
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/* List of widgets where the bottom side should be moved down */
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static const byte bottom[] = {
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DEPOT_WIDGET_SELL,
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DEPOT_WIDGET_MATRIX,
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DEPOT_WIDGET_V_SCROLL,
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DEPOT_WIDGET_BUILD,
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DEPOT_WIDGET_CLONE,
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DEPOT_WIDGET_LOCATION,
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DEPOT_WIDGET_H_RESIZE,
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DEPOT_WIDGET_RESIZE,
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};
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static void DepotWndProc(Window *w, WindowEvent *e);
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static const WindowDesc _train_depot_desc = {
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-1, -1, 361, 122,
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WC_VEHICLE_DEPOT,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_depot_widgets,
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DepotWndProc
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};
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static const WindowDesc _road_depot_desc = {
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-1, -1, 315, 68,
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WC_VEHICLE_DEPOT,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_depot_widgets,
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DepotWndProc
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};
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static const WindowDesc _ship_depot_desc = {
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-1, -1, 305, 74,
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WC_VEHICLE_DEPOT,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_depot_widgets,
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DepotWndProc
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};
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static const WindowDesc _aircraft_depot_desc = {
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-1, -1, 331, 74,
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WC_VEHICLE_DEPOT,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_depot_widgets,
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DepotWndProc
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};
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extern int WagonLengthToPixels(int len);
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void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (!success) return;
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CcCloneShip(true, tile, p1, p2);
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}
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static inline void ShowVehicleViewWindow(const Vehicle *v)
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{
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switch (v->type) {
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case VEH_Train: ShowTrainViewWindow(v); break;
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case VEH_Road: ShowRoadVehViewWindow(v); break;
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case VEH_Ship: ShowShipViewWindow(v); break;
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case VEH_Aircraft: ShowAircraftViewWindow(v); break;
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default: NOT_REACHED();
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}
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}
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static void DrawDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, depot_d).vehicle_list;
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TileIndex tile;
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int x, y, i, hnum, max;
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uint16 num = WP(w, depot_d).engine_count;
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tile = w->window_number;
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/* setup disabled buttons */
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w->disabled_state =
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IsTileOwner(tile, _local_player) ? 0 : ((1 << DEPOT_WIDGET_SELL) | (1 << DEPOT_WIDGET_SELL_ALL) | (1 << DEPOT_WIDGET_BUILD) | (1 << DEPOT_WIDGET_CLONE));
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/* determine amount of items for scroller */
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if (WP(w, depot_d).type == VEH_Train) {
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hnum = 8;
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for (num = 0; num < WP(w, depot_d).engine_count; num++) {
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const Vehicle *v = vl[num];
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hnum = maxu(hnum, v->u.rail.cached_total_length);
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
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SetHScrollCount(w, WagonLengthToPixels(hnum));
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} else {
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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}
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/* locate the depot struct */
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if (WP(w, depot_d).type == VEH_Aircraft) {
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SetDParam(0, GetStationIndex(tile)); // Airport name
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} else {
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Depot *depot = GetDepotByTile(tile);
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assert(depot != NULL);
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SetDParam(0, depot->town_index);
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}
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DrawWindowWidgets(w);
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x = 2;
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y = 15;
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num = w->vscroll.pos * w->hscroll.cap;
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if (WP(w, depot_d).type == VEH_Train) {
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max = min(WP(w, depot_d).engine_count, w->vscroll.pos + w->vscroll.cap);
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num = w->vscroll.pos;
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} else {
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max = min(WP(w, depot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
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num = w->vscroll.pos * w->hscroll.cap;
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}
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for (; num < max; num++) {
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const Vehicle *v = vl[num];
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byte diff_x = 0, diff_y = 0;
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switch (WP(w, depot_d).type) {
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case VEH_Train:
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DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
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DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
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break;
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case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
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case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
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case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
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default: NOT_REACHED();
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}
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if (w->resize.step_height == 14) {
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/* VEH_Train and VEH_Road, which are low */
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diff_x = 15;
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} else {
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/* VEH_Ship and VEH_Aircraft, which are tall */
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diff_y = 12;
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}
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DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
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if (WP(w, depot_d).type == VEH_Train) {
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y += w->resize.step_height;
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} else {
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if ((x += w->resize.step_width) == 2 + (int)w->resize.step_width * w->hscroll.cap) {
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x = 2;
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y += w->resize.step_height;
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}
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}
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}
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max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, w->vscroll.pos + w->vscroll.cap);
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/* draw the train wagons, that do not have an engine in front */
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for (; num < max; num++) {
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const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
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const Vehicle *u;
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DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel);
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DrawString(x, y + 2, STR_8816, 0);
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/*Draw the train counter */
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i = 0;
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u = v;
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do i++; while ( (u=u->next) != NULL); // Determine length of train
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SetDParam(0, i); // Set the counter
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DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
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y += 14;
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}
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}
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typedef struct GetDepotVehiclePtData {
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Vehicle *head;
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Vehicle *wagon;
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} GetDepotVehiclePtData;
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enum {
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MODE_ERROR = 1,
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MODE_DRAG_VEHICLE = 0,
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MODE_SHOW_VEHICLE = -1,
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MODE_START_STOP = -2,
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};
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static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d)
|
|
|
|
{
|
|
|
|
Vehicle **vl = WP(w, depot_d).vehicle_list;
|
2006-09-27 00:25:27 +00:00
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|
|
uint xt, row, xm = 0, ym = 0;
|
2006-09-26 16:47:51 +00:00
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|
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int pos, skip = 0;
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if (WP(w, depot_d).type == VEH_Train) {
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xt = 0;
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x -= 23;
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|
} else {
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|
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|
xt = x / w->resize.step_width;
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|
|
|
xm = x % w->resize.step_width;
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|
|
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if (xt >= w->hscroll.cap) return MODE_ERROR;
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|
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|
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ym = (y - 14) % w->resize.step_height;
|
|
|
|
}
|
|
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|
|
row = (y - 14) / w->resize.step_height;
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|
|
|
if (row >= w->vscroll.cap) return MODE_ERROR;
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|
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|
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pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
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if (WP(w, depot_d).type == VEH_Train) pos = row + w->vscroll.pos;
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if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) return MODE_ERROR; // empty block, so no vehicle is selected
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|
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if (WP(w, depot_d).engine_count > pos) {
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*veh = vl[pos];
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skip = w->hscroll.pos;
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|
|
|
} else {
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|
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|
vl = WP(w, depot_d).wagon_list;
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pos -= WP(w, depot_d).engine_count;
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*veh = vl[pos];
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/* free wagons don't have an initial loco. */
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|
|
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x -= _traininfo_vehicle_width;
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|
|
|
}
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|
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|
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switch (WP(w, depot_d).type) {
|
|
|
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case VEH_Train: {
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|
|
|
Vehicle *v = *veh;
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|
|
d->head = d->wagon = v;
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|
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/* either pressed the flag or the number, but only when it's a loco */
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if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
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|
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|
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skip = (skip * 8) / _traininfo_vehicle_width;
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x = (x * 8) / _traininfo_vehicle_width;
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|
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|
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/* Skip vehicles that are scrolled off the list */
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|
|
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x += skip;
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|
|
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|
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/* find the vehicle in this row that was clicked */
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|
|
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while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next;
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|
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|
|
/* if an articulated part was selected, find its parent */
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|
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while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
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d->wagon = v;
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return MODE_DRAG_VEHICLE;
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|
|
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}
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|
|
break;
|
|
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|
|
case VEH_Road:
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|
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if (xm >= 24) return MODE_DRAG_VEHICLE;
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|
if (xm <= 16) return MODE_SHOW_VEHICLE;
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|
|
|
break;
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|
|
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|
|
|
|
case VEH_Ship:
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|
|
|
if (xm >= 19) return MODE_DRAG_VEHICLE;
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|
|
|
if (ym <= 10) return MODE_SHOW_VEHICLE;
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|
|
|
break;
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|
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|
|
case VEH_Aircraft:
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|
|
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if (xm >= 12) return MODE_DRAG_VEHICLE;
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if (ym <= 12) return MODE_SHOW_VEHICLE;
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|
|
|
break;
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|
|
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|
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default: NOT_REACHED();
|
|
|
|
}
|
|
|
|
return MODE_START_STOP;
|
|
|
|
}
|
|
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|
|
static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
|
|
|
|
{
|
|
|
|
Vehicle *v;
|
|
|
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|
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v = GetVehicle(sel);
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|
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|
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if (v == wagon) return;
|
|
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|
|
if (wagon == NULL) {
|
|
|
|
if (head != NULL) wagon = GetLastVehicleInChain(head);
|
|
|
|
} else {
|
|
|
|
wagon = GetPrevVehicleInChain(wagon);
|
|
|
|
if (wagon == NULL) return;
|
|
|
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}
|
|
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|
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if (wagon == v) return;
|
|
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|
|
DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
|
|
|
|
}
|
|
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|
|
static void DepotClick(Window *w, int x, int y)
|
|
|
|
{
|
|
|
|
GetDepotVehiclePtData gdvp;
|
|
|
|
Vehicle *v = NULL;
|
|
|
|
int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp);
|
|
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|
|
/* share / copy orders */
|
|
|
|
if (_thd.place_mode && mode <= 0) {
|
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|
|
_place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
|
|
|
|
return;
|
|
|
|
}
|
|
|
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|
|
if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
|
|
|
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|
|
switch (mode) {
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|
|
|
case MODE_ERROR: // invalid
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
|
|
|
|
VehicleID sel = WP(w, depot_d).sel;
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|
|
|
|
|
|
|
if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
|
|
|
|
WP(w,depot_d).sel = INVALID_VEHICLE;
|
|
|
|
TrainDepotMoveVehicle(v, sel, gdvp.head);
|
|
|
|
} else if (v != NULL) {
|
|
|
|
int image;
|
|
|
|
|
|
|
|
switch (WP(w, depot_d).type) {
|
|
|
|
case VEH_Train: image = GetTrainImage(v, DIR_W); break;
|
|
|
|
case VEH_Road: image = GetRoadVehImage(v, DIR_W); break;
|
|
|
|
case VEH_Ship: image = GetShipImage(v, DIR_W); break;
|
|
|
|
case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
|
|
|
|
default: NOT_REACHED(); image = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
WP(w, depot_d).sel = v->index;
|
|
|
|
SetWindowDirty(w);
|
|
|
|
SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MODE_SHOW_VEHICLE: // show info window
|
|
|
|
ShowVehicleViewWindow(v);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MODE_START_STOP: { // click start/stop flag
|
|
|
|
uint command;
|
|
|
|
|
|
|
|
switch (WP(w, depot_d).type) {
|
|
|
|
case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
|
|
|
|
case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
|
|
|
|
case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
|
|
|
|
case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
|
|
|
|
default: NOT_REACHED(); command = 0;
|
|
|
|
}
|
|
|
|
DoCommandP(v->tile, v->index, 0, NULL, command);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: NOT_REACHED();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clones a vehicle
|
|
|
|
* @param *v is the original vehicle to clone
|
|
|
|
* @param *w is the window of the depot where the clone is build
|
|
|
|
*/
|
|
|
|
static void HandleCloneVehClick(const Vehicle *v, const Window *w)
|
|
|
|
{
|
|
|
|
uint error_str;
|
|
|
|
|
|
|
|
if (v == NULL) return;
|
|
|
|
|
|
|
|
if (v->type == VEH_Train && !IsFrontEngine(v)) {
|
|
|
|
v = GetFirstVehicleInChain(v);
|
|
|
|
/* Do nothing when clicking on a train in depot with no loc attached */
|
|
|
|
if (!IsFrontEngine(v)) return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (v->type) {
|
|
|
|
case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
|
|
|
|
case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
|
|
|
|
case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
|
|
|
|
case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
|
|
|
|
default: return;
|
|
|
|
}
|
|
|
|
|
|
|
|
DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str);
|
|
|
|
|
|
|
|
ResetObjectToPlace();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ClonePlaceObj(const Window *w)
|
|
|
|
{
|
|
|
|
const Vehicle *v = CheckMouseOverVehicle();
|
|
|
|
|
|
|
|
if (v != NULL) HandleCloneVehClick(v, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DepotWndProc(Window *w, WindowEvent *e)
|
|
|
|
{
|
|
|
|
switch (e->event) {
|
|
|
|
case WE_CREATE:
|
|
|
|
WP(w, depot_d).vehicle_list = NULL;
|
|
|
|
WP(w, depot_d).wagon_list = NULL;
|
|
|
|
WP(w, depot_d).engine_count = 0;
|
|
|
|
WP(w, depot_d).wagon_count = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WE_PAINT:
|
|
|
|
/* Generate the vehicle list
|
|
|
|
* It's ok to use the wagon pointers for non-trains as they will be ignored */
|
|
|
|
BuildDepotVehicleList(WP(w, depot_d).type, w->window_number,
|
|
|
|
&WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count,
|
|
|
|
&WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count);
|
|
|
|
DrawDepotWindow(w);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WE_CLICK:
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
case DEPOT_WIDGET_MATRIX: // List
|
|
|
|
DepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DEPOT_WIDGET_BUILD: // Build vehicle
|
|
|
|
ResetObjectToPlace();
|
|
|
|
switch (WP(w, depot_d).type) {
|
|
|
|
case VEH_Train: ShowBuildTrainWindow(w->window_number); break;
|
|
|
|
case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
|
|
|
|
case VEH_Ship: ShowBuildShipWindow(w->window_number); break;
|
|
|
|
case VEH_Aircraft: ShowBuildAircraftWindow(w->window_number); break;
|
|
|
|
default: NOT_REACHED();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DEPOT_WIDGET_CLONE: // Clone button
|
|
|
|
InvalidateWidget(w, DEPOT_WIDGET_CLONE);
|
|
|
|
TOGGLEBIT(w->click_state, DEPOT_WIDGET_CLONE);
|
|
|
|
|
|
|
|
if (HASBIT(w->click_state, DEPOT_WIDGET_CLONE)) {
|
|
|
|
_place_clicked_vehicle = NULL;
|
|
|
|
SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
|
|
|
|
} else {
|
|
|
|
ResetObjectToPlace();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break;
|
2006-09-26 19:20:35 +00:00
|
|
|
|
|
|
|
case DEPOT_WIDGET_STOP_ALL:
|
|
|
|
case DEPOT_WIDGET_START_ALL:
|
|
|
|
DoCommandP(w->window_number, WP(w, depot_d).type, e->we.click.widget == DEPOT_WIDGET_START_ALL ? 1 : 0, NULL, CMD_MASS_START_STOP);
|
|
|
|
break;
|
|
|
|
|
2006-09-26 16:47:51 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WE_PLACE_OBJ: {
|
|
|
|
ClonePlaceObj(w);
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case WE_ABORT_PLACE_OBJ: {
|
|
|
|
CLRBIT(w->click_state, DEPOT_WIDGET_CLONE);
|
|
|
|
InvalidateWidget(w, DEPOT_WIDGET_CLONE);
|
|
|
|
} break;
|
|
|
|
|
|
|
|
/* check if a vehicle in a depot was clicked.. */
|
|
|
|
case WE_MOUSELOOP: {
|
|
|
|
const Vehicle *v = _place_clicked_vehicle;
|
|
|
|
|
|
|
|
/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
|
|
|
|
if (v != NULL && HASBIT(w->click_state, DEPOT_WIDGET_CLONE)) {
|
|
|
|
_place_clicked_vehicle = NULL;
|
|
|
|
HandleCloneVehClick(v, w);
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case WE_DESTROY:
|
|
|
|
DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
|
|
|
|
free((void*)WP(w, depot_d).vehicle_list);
|
|
|
|
free((void*)WP(w, depot_d).wagon_list);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WE_DRAGDROP:
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
case DEPOT_WIDGET_MATRIX: {
|
|
|
|
Vehicle *v;
|
|
|
|
VehicleID sel = WP(w, depot_d).sel;
|
|
|
|
|
|
|
|
WP(w, depot_d).sel = INVALID_VEHICLE;
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
|
|
|
if (WP(w, depot_d).type == VEH_Train) {
|
|
|
|
GetDepotVehiclePtData gdvp;
|
|
|
|
|
|
|
|
if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == 0 &&
|
|
|
|
sel != INVALID_VEHICLE) {
|
|
|
|
if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
|
|
|
|
DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
|
|
|
|
} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
|
|
|
|
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
|
|
|
|
} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
|
|
|
|
ShowTrainViewWindow(gdvp.head);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == 0 &&
|
|
|
|
v != NULL &&
|
|
|
|
sel == v->index) {
|
|
|
|
ShowVehicleViewWindow(v);
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_ALL:
|
|
|
|
if (!HASBIT(w->disabled_state, DEPOT_WIDGET_SELL) &&
|
|
|
|
WP(w, depot_d).sel != INVALID_VEHICLE) {
|
|
|
|
Vehicle *v;
|
|
|
|
uint command;
|
|
|
|
int sell_cmd;
|
|
|
|
bool is_engine;
|
|
|
|
|
|
|
|
if (HASBIT(w->disabled_state, e->we.click.widget)) return;
|
|
|
|
if (WP(w, depot_d).sel == INVALID_VEHICLE) return;
|
|
|
|
|
|
|
|
HandleButtonClick(w, e->we.click.widget);
|
|
|
|
|
|
|
|
v = GetVehicle(WP(w, depot_d).sel);
|
|
|
|
WP(w, depot_d).sel = INVALID_VEHICLE;
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
|
|
|
sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_ALL || _ctrl_pressed)) ? 1 : 0;
|
|
|
|
|
|
|
|
is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
|
|
|
|
|
|
|
|
if (is_engine) {
|
|
|
|
_backup_orders_tile = v->tile;
|
|
|
|
BackupVehicleOrders(v, _backup_orders_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (v->type) {
|
|
|
|
case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
|
|
|
|
case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
|
|
|
|
case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
|
|
|
|
case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
|
|
|
|
default: NOT_REACHED(); command = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
WP(w, depot_d).sel = INVALID_VEHICLE;
|
|
|
|
SetWindowDirty(w);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WE_RESIZE:
|
|
|
|
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
|
|
|
w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetupStringsForDepotWindow(Window *w, byte type)
|
|
|
|
{
|
|
|
|
switch (type) {
|
|
|
|
case VEH_Train:
|
|
|
|
w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
|
|
|
|
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO;
|
|
|
|
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VEH_Road:
|
|
|
|
w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT;
|
|
|
|
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
|
|
|
|
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VEH_Ship:
|
|
|
|
w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT;
|
|
|
|
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO;
|
|
|
|
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VEH_Aircraft:
|
|
|
|
w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR;
|
|
|
|
w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT;
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
|
|
|
|
w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
|
2006-09-26 19:20:35 +00:00
|
|
|
|
|
|
|
/* Special strings only for hangars (using hangar instead of depot and so on) */
|
|
|
|
w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TOOLTIP;
|
|
|
|
w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TOOLTIP;
|
2006-09-26 16:47:51 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Opens a depot window
|
|
|
|
* @param tile The tile where the depot/hangar is located
|
|
|
|
* @param type The type of vehicles in the depot
|
|
|
|
*/
|
|
|
|
void ShowDepotWindow(TileIndex tile, byte type)
|
|
|
|
{
|
|
|
|
Window *w;
|
|
|
|
|
|
|
|
switch (type) {
|
|
|
|
case VEH_Train: w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
|
|
|
|
case VEH_Road: w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
|
|
|
|
case VEH_Ship: w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
|
|
|
|
case VEH_Aircraft: w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
|
|
|
|
default: NOT_REACHED(); w = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (w != NULL) {
|
|
|
|
int16 horizontal = 0, vertical = 0;
|
|
|
|
w->caption_color = GetTileOwner(tile);
|
|
|
|
WP(w, depot_d).type = type;
|
|
|
|
WP(w, depot_d).sel = INVALID_VEHICLE;
|
|
|
|
_backup_orders_tile = 0;
|
|
|
|
|
|
|
|
/* Resize the window according to the vehicle type */
|
|
|
|
switch (type) {
|
|
|
|
case VEH_Train:
|
|
|
|
horizontal = 56;
|
|
|
|
vertical = 48;
|
|
|
|
w->vscroll.cap = 6;
|
|
|
|
w->hscroll.cap = 10 * 29;
|
|
|
|
w->resize.step_width = 1;
|
|
|
|
w->resize.step_height = 14;
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; // Make room for the horizontal scrollbar
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VEH_Road:
|
|
|
|
horizontal = 10;
|
|
|
|
vertical = -6;
|
|
|
|
w->vscroll.cap = 3;
|
|
|
|
w->hscroll.cap = 5;
|
|
|
|
w->resize.step_width = 56;
|
|
|
|
w->resize.step_height = 14;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VEH_Ship:
|
|
|
|
w->vscroll.cap = 2;
|
|
|
|
w->hscroll.cap = 3;
|
|
|
|
w->resize.step_width = 90;
|
|
|
|
w->resize.step_height = 24;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VEH_Aircraft:
|
|
|
|
horizontal = 26;
|
|
|
|
w->vscroll.cap = 2;
|
|
|
|
w->hscroll.cap = 4;
|
|
|
|
w->resize.step_width = 74;
|
|
|
|
w->resize.step_height = 24;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: NOT_REACHED();
|
|
|
|
}
|
|
|
|
|
|
|
|
SetupStringsForDepotWindow(w, type);
|
|
|
|
|
|
|
|
w->widget[DEPOT_WIDGET_MATRIX].data =
|
|
|
|
(w->vscroll.cap * 0x100) // number of rows to draw on the background
|
|
|
|
+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
|
|
|
|
|
|
|
|
if (type != VEH_Train) {
|
|
|
|
SETBIT(w->hidden_state, DEPOT_WIDGET_H_SCROLL);
|
|
|
|
SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_ALL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Move the widgets to their right locations
|
|
|
|
* Note: it's signed values so negative will make the widget move left and not right, or up instead of down */
|
|
|
|
if (horizontal != 0) {
|
|
|
|
byte i;
|
|
|
|
|
|
|
|
for (i = 0; i < lengthof(left); i++) w->widget[left[i]].left += horizontal;
|
|
|
|
for (i = 0; i < lengthof(right); i++) w->widget[right[i]].right += horizontal;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vertical != 0) {
|
|
|
|
byte i;
|
|
|
|
|
|
|
|
for (i = 0; i < lengthof(top); i++) w->widget[top[i]].top += vertical;
|
|
|
|
for (i = 0; i < lengthof(bottom); i++) w->widget[bottom[i]].bottom += vertical;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We got the widget moved around. Now we will make some widgets to fill the gab between some widgets in equal sizes */
|
|
|
|
|
|
|
|
/* Make the buttons in the bottom equal in size */
|
|
|
|
w->widget[DEPOT_WIDGET_BUILD].right = w->widget[DEPOT_WIDGET_LOCATION].right / 3;
|
|
|
|
w->widget[DEPOT_WIDGET_LOCATION].left = w->widget[DEPOT_WIDGET_BUILD].right * 2;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].left = w->widget[DEPOT_WIDGET_BUILD].right + 1;
|
|
|
|
w->widget[DEPOT_WIDGET_CLONE].right = w->widget[DEPOT_WIDGET_LOCATION].left - 1;
|
|
|
|
|
|
|
|
if (type == VEH_Train) {
|
|
|
|
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_ALL will get the same size.
|
|
|
|
* This way it will stay the same even if DEPOT_WIDGET_SELL_ALL is resized for some reason */
|
|
|
|
w->widget[DEPOT_WIDGET_SELL_ALL].bottom = w->widget[DEPOT_WIDGET_SELL].bottom;
|
|
|
|
w->widget[DEPOT_WIDGET_SELL_ALL].top = ((w->widget[DEPOT_WIDGET_SELL_ALL].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
|
|
|
|
w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_ALL].top - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|