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OpenTTD-patches
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gfxinit.h
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(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
/* $Id$ */
#
ifndef GFXINIT_H
#
define GFXINIT_H
void
GfxLoadSprites
(
void
)
;
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
#
endif
/* GFXINIT_H */
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