2014-01-02 23:12:32 +00:00
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
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#ifndef BLITTER_32BPP_SSE2_HPP
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#define BLITTER_32BPP_SSE2_HPP
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#ifdef WITH_SSE
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2014-01-13 18:09:21 +00:00
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#ifndef SSE_VERSION
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#define SSE_VERSION 2
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2014-01-13 18:05:47 +00:00
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#endif
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2014-01-13 18:12:33 +00:00
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#ifndef FULL_ANIMATION
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#define FULL_ANIMATION 0
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#endif
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#include "32bpp_sse_type.h"
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2014-01-13 17:58:58 +00:00
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2014-01-02 23:52:13 +00:00
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/** Base methods for 32bpp SSE blitters. */
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class Blitter_32bppSSE_Base {
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2014-01-02 23:12:32 +00:00
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public:
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2014-01-02 23:52:13 +00:00
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virtual ~Blitter_32bppSSE_Base() {}
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2014-01-02 23:12:32 +00:00
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struct MapValue {
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uint8 m;
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uint8 v;
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};
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assert_compile(sizeof(MapValue) == 2);
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/** Helper for creating specialised functions for specific optimisations. */
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enum ReadMode {
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RM_WITH_SKIP, ///< Use normal code for skipping empty pixels.
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RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
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RM_NONE, ///< No specialisation.
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};
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/** Helper for creating specialised functions for the case where the sprite width is odd or even. */
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enum BlockType {
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BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
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BT_ODD, ///< An odd number of pixels in the width; special case for the last pixel.
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BT_NONE, ///< No specialisation for either case.
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};
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2014-01-13 18:17:17 +00:00
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/** Helper for using specialised functions designed to prevent whenever it's possible things like:
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* - IO (reading video buffer),
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* - calculations (alpha blending),
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* - heavy branching (remap lookups and animation buffer handling).
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*/
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enum SpriteFlags {
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SF_NONE = 0,
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SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
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SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
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SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
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};
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2014-01-02 23:12:32 +00:00
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/** Data stored about a (single) sprite. */
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struct SpriteInfo {
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uint32 sprite_offset; ///< The offset to the sprite data.
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uint32 mv_offset; ///< The offset to the map value data.
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uint16 sprite_line_size; ///< The size of a single line (pitch).
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uint16 sprite_width; ///< The width of the sprite.
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};
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struct SpriteData {
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2014-01-13 18:17:17 +00:00
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SpriteFlags flags;
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2014-01-02 23:12:32 +00:00
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SpriteInfo infos[ZOOM_LVL_COUNT];
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byte data[]; ///< Data, all zoomlevels.
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};
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2014-01-02 23:52:13 +00:00
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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};
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2014-01-13 18:17:17 +00:00
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DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
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2014-01-02 23:52:13 +00:00
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/** The SSE2 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
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public:
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2014-01-02 23:12:32 +00:00
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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2014-01-13 18:20:23 +00:00
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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2014-01-02 23:12:32 +00:00
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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2014-01-02 23:52:13 +00:00
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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2014-01-02 23:12:32 +00:00
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/* virtual */ const char *GetName() { return "32bpp-sse2"; }
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};
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/** Factory for the SSE2 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSE2 : public BlitterFactory {
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public:
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FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSE2_HPP */
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