mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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128 lines
4.0 KiB
C++
128 lines
4.0 KiB
C++
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritefontcache.cpp Sprite fontcache implementation. */
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#include "../stdafx.h"
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#include "../fontcache.h"
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#include "../gfx_layout.h"
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#include "../zoom_func.h"
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#include "spritefontcache.h"
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#include "../table/sprites.h"
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#include "../table/control_codes.h"
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#include "../table/unicode.h"
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#include "../safeguards.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
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{
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
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}
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/**
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* Free everything we allocated.
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*/
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SpriteFontCache::~SpriteFontCache()
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{
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this->ClearGlyphToSpriteMap();
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}
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SpriteID SpriteFontCache::GetUnicodeGlyph(WChar key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SpriteFontCache::SetUnicodeGlyph(WChar key, SpriteID sprite)
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{
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if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->ClearGlyphToSpriteMap();
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SpriteID base;
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switch (this->fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
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case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
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}
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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this->SetUnicodeGlyph(i, sprite);
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this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
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}
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for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
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byte key = _default_unicode_map[i].key;
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if (key == CLRA) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
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}
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}
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}
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/**
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* Clear the glyph to sprite mapping.
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*/
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void SpriteFontCache::ClearGlyphToSpriteMap()
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{
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if (this->glyph_to_spriteid_map == nullptr) return;
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for (uint i = 0; i < 256; i++) {
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free(this->glyph_to_spriteid_map[i]);
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}
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free(this->glyph_to_spriteid_map);
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this->glyph_to_spriteid_map = nullptr;
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}
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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