mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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186 lines
6.9 KiB
C
186 lines
6.9 KiB
C
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.h Functions to be called to log a crash */
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#ifndef CRASHLOG_H
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#define CRASHLOG_H
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/**
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* Helper class for creating crash logs.
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*/
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class CrashLog {
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private:
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/** Pointer to the error message. */
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static const char *message;
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/** Temporary 'local' location of the buffer. */
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static char *gamelog_buffer;
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/** Temporary 'local' location of the end of the buffer. */
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static const char *gamelog_last;
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/**
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* Helper function for printing the gamelog.
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* @param s the string to print.
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*/
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static void GamelogFillCrashLog(const char *s);
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protected:
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/**
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* Writes OS' version to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogOSVersion(char *buffer, const char *last) const = 0;
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/**
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* Writes actually encountered error to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @param messege Message passed to use for possible errors. Can be NULL.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;
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/**
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* Writes the stack trace to the buffer, if there is information about it
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* available.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogStacktrace(char *buffer, const char *last) const = 0;
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/**
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* Writes information about the data in the registers, if there is
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* information about it available.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogRegisters(char *buffer, const char *last) const;
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/**
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* Writes the dynamically linked libaries/modules to the buffer, if there
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* is information about it available.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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virtual char *LogModules(char *buffer, const char *last) const;
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/**
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* Writes OpenTTD's version to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogOpenTTDVersion(char *buffer, const char *last) const;
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/**
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* Writes the (important) configuration settings to the buffer.
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* E.g. graphics set, sound set, blitter and AIs.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogConfiguration(char *buffer, const char *last) const;
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/**
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* Writes information (versions) of the used libraries.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogLibraries(char *buffer, const char *last) const;
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/**
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* Writes the gamelog data to the buffer.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *LogGamelog(char *buffer, const char *last) const;
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public:
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/** Stub destructor to silence some compilers. */
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virtual ~CrashLog() {}
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/**
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* Fill the crash log buffer with all data of a crash log.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *FillCrashLog(char *buffer, const char *last) const;
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/**
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* Write the crash log to a file.
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* @note On success the filename will be filled with the full path of the
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* crash log file. Make sure filename is at least \c MAX_PATH big.
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* @param buffer The begin of the buffer to write to the disk.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash log was successfully written.
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*/
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bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
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/**
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* Write the (crash) dump to a file.
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* @note On success the filename will be filled with the full path of the
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* crash dump file. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return if less than 0, error. If 0 no dump is made, otherwise the dump
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* was successfull (not all OSes support dumping files).
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*/
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virtual int WriteCrashDump(char *filename, const char *filename_last) const;
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/**
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* Write the (crash) savegame to a file.
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* @note On success the filename will be filled with the full path of the
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* crash save file. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash save was successfully made.
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*/
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bool WriteSavegame(char *filename, const char *filename_last) const;
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/**
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* Makes the crash log, writes it to a file and then subsequently tries
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* to make a crash dump and crash savegame. It uses DEBUG to write
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* information like paths to the console.
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* @return true when everything is made successfully.
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*/
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bool MakeCrashLog() const;
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/**
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* Initialiser for crash logs; do the appropriate things so crashes are
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* handled by our crash handler instead of returning straight to the OS.
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* @note must be implemented by all implementers of CrashLog.
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*/
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static void InitialiseCrashLog();
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/**
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* Sets a message for the error message handler.
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* @param message The error message of the error.
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*/
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static void SetErrorMessage(const char *message);
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/**
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* Try to close the sound/video stuff so it doesn't keep lingering around
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* incorrect video states or so, e.g. keeping dpmi disabled.
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*/
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static void AfterCrashLogCleanup();
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};
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#endif /* CRASHLOG_H */
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