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# ifndef NPF_H
# define NPF_H
# include "ttd.h"
# include "aystar.h"
# include "vehicle.h"
//mowing grass
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enum {
NPF_HASH_BITS = 12 , /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */
/* Do no change below values */
NPF_HASH_SIZE = 1 < < NPF_HASH_BITS ,
NPF_HASH_HALFBITS = NPF_HASH_BITS / 2 ,
NPF_HASH_HALFMASK = ( 1 < < NPF_HASH_HALFBITS ) - 1
} ;
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typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */
TileIndex dest_coords ; /* An indication of where the station is, for heuristic purposes, or the target tile */
int station_index ; /* station index we're heading for, or -1 when we're heading for a tile */
} NPFFindStationOrTileData ;
enum { /* Indices into AyStar.userdata[] */
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NPF_TYPE = 0 , /* Contains a TransportTypes value */
NPF_OWNER , /* Contains an Owner value */
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} ;
enum { /* Indices into AyStarNode.userdata[] */
NPF_TRACKDIR_CHOICE = 0 , /* The trackdir chosen to get here */
NPF_NODE_FLAGS ,
} ;
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typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
NPF_FLAG_SEEN_SIGNAL , /* Used to mark that a signal was seen on the way, for rail only */
NPF_FLAG_REVERSE , /* Used to mark that this node was reached from the second start node, if applicable */
NPF_FLAG_LAST_SIGNAL_RED , /* Used to mark that the last signal on this path was red */
NPF_FLAG_TARGET_CHECKED , /* Used by end node checking function of npf to mark
that they have evaluated this node . When this
flag is on , NPF_FLAG_IS_TARGET is on when the
node is a target , and off when it is not . Should
never be used directly , only by the end node
checking functions for caching of results . */
NPF_FLAG_IS_TARGET , /* See comment for NPF_FLAG_TARGET_CHECKED */
} NPFNodeFlag ;
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typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
uint best_bird_dist ; /* The best heuristic found. Is 0 if the target was found */
uint best_path_dist ; /* The shortest path. Is (uint)-1 if no path is found */
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byte best_trackdir ; /* The trackdir that leads to the shortest path/closest birds dist */
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AyStarNode node ; /* The node within the target the search led us to */
} NPFFoundTargetData ;
/* These functions below are _not_ re-entrant, in favor of speed! */
/* Will search from the given tile and direction, for a route to the given
* station for the given transport type . See the declaration of
* NPFFoundTargetData above for the meaning of the result . */
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NPFFoundTargetData NPFRouteToStationOrTile ( TileIndex tile , byte trackdir , NPFFindStationOrTileData * target , TransportType type , Owner owner ) ;
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/* Will search as above, but with two start nodes, the second being the
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* reverse . Look at the NPF_FLAG_REVERSE flag in the result node to see which
* direction was taken ( NPFGetBit ( result . node , NPF_FLAG_REVERSE ) ) */
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay ( TileIndex tile1 , byte trackdir1 , TileIndex tile2 , byte trackdir2 , NPFFindStationOrTileData * target , TransportType type , Owner owner ) ;
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/* Will search a route to the closest depot. */
/* Search using breadth first. Good for little track choice and inaccurate
* heuristic , such as railway / road */
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NPFFoundTargetData NPFRouteToDepotBreadthFirst ( TileIndex tile , byte trackdir , TransportType type , Owner owner ) ;
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/* Search by trying each depot in order of Manhattan Distance. Good for lots
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* of choices and accurate heuristics , such as water . */
NPFFoundTargetData NPFRouteToDepotTrialError ( TileIndex tile , byte trackdir , TransportType type , Owner owner ) ;
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void NPFFillWithOrderData ( NPFFindStationOrTileData * fstd , Vehicle * v ) ;
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/*
* Functions to manipulate the various NPF related flags on an AyStarNode .
*/
/**
* Returns the current value of the given flag on the given AyStarNode .
*/
static inline bool NPFGetFlag ( const AyStarNode * node , NPFNodeFlag flag )
{
return HASBIT ( node - > user_data [ NPF_NODE_FLAGS ] , flag ) ;
}
/**
* Sets the given flag on the given AyStarNode to the given value .
*/
static inline void NPFSetFlag ( AyStarNode * node , NPFNodeFlag flag , bool value )
{
if ( value )
SETBIT ( node - > user_data [ NPF_NODE_FLAGS ] , flag ) ;
else
CLRBIT ( node - > user_data [ NPF_NODE_FLAGS ] , flag ) ;
}
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/*
* Some tables considering tracks , directions and signals .
* XXX : Better place to but these ?
*/
/**
* Maps a trackdir to the bit that stores its status in the map arrays , in the
* direction along with the trackdir .
*/
const byte _signal_along_trackdir [ 14 ] ;
/**
* Maps a trackdir to the bit that stores its status in the map arrays , in the
* direction against the trackdir .
*/
const byte _signal_against_trackdir [ 14 ] ;
/**
* Maps a trackdir to the trackdirs that can be reached from it ( ie , when
* entering the next tile .
*/
const uint16 _trackdir_reaches_trackdirs [ 14 ] ;
/**
* Maps a trackdir to all trackdirs that make 90 deg turns with it .
*/
const uint16 _trackdir_crosses_trackdirs [ 14 ] ;
/**
* Maps a track to all tracks that make 90 deg turns with it .
*/
const byte _track_crosses_tracks [ 6 ] ;
/**
* Maps a trackdir to the ( 4 - way ) direction the tile is exited when following
* that trackdir .
*/
const byte _trackdir_to_exitdir [ 14 ] ;
/**
* Maps a track and an ( 4 - way ) dir to the trackdir that represents the track
* with the exit in the given direction .
*/
const byte _track_exitdir_to_trackdir [ 6 ] [ 4 ] ;
/**
* Maps a track and a full ( 8 - way ) direction to the trackdir that represents
* the track running in the given direction .
*/
const byte _track_direction_to_trackdir [ 6 ] [ 8 ] ;
/**
* Maps a ( 4 - way ) direction to the diagonal track that runs in that
* direction .
*/
const byte _dir_to_diag_trackdir [ 4 ] ;
/**
* Maps a ( 4 - way ) direction to the reverse .
*/
const byte _reverse_dir [ 4 ] ;
/**
* Maps a trackdir to the reverse trackdir .
*/
const byte _reverse_trackdir [ 14 ] ;
# define REVERSE_TRACKDIR(trackdir) (trackdir ^ 0x8)
# endif // NPF_H