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/* $Id$ */
/** @file news_type.h Types related to news. */
# ifndef NEWS_TYPE_H
# define NEWS_TYPE_H
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# include "core/enum_type.hpp"
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# include "date_type.h"
# include "strings_type.h"
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# include "sound_type.h"
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/**
* Type of news .
*/
enum NewsType {
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NT_ARRIVAL_COMPANY , ///< Cargo arrived for company
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NT_ARRIVAL_OTHER , ///< Cargo arrived for competitor
NT_ACCIDENT , ///< An accident or disaster has occurred
NT_COMPANY_INFO , ///< Company info (new companies, bankrupcy messages)
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NT_INDUSTRY_OPEN , ///< Opening of industries
NT_INDUSTRY_CLOSE , ///< Closing of industries
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NT_ECONOMY , ///< Economic changes (recession, industry up/dowm)
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NT_INDUSTRY_COMPANY , ///< Production changes of industry serviced by local company
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NT_INDUSTRY_OTHER , ///< Production changes of industry serviced by competitor(s)
NT_INDUSTRY_NOBODY , ///< Other industry production changes
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NT_ADVICE , ///< Bits of news about vehicles of the company
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NT_NEW_VEHICLES , ///< New vehicle has become available
NT_ACCEPTANCE , ///< A type of cargo is (no longer) accepted
NT_SUBSIDIES , ///< News about subsidies (announcements, expirations, acceptance)
NT_GENERAL , ///< General news (from towns)
NT_END , ///< end-of-array marker
} ;
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/**
* News subtypes .
*/
enum NewsSubtype {
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NS_ARRIVAL_COMPANY , ///< NT_ARRIVAL_COMPANY
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NS_ARRIVAL_OTHER , ///< NT_ARRIVAL_OTHER
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NS_ACCIDENT , ///< NT_ACCIDENT
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NS_COMPANY_TROUBLE , ///< NT_COMPANY_INFO (trouble)
NS_COMPANY_MERGER , ///< NT_COMPANY_INFO (merger)
NS_COMPANY_BANKRUPT , ///< NT_COMPANY_INFO (bankrupt)
NS_COMPANY_NEW , ///< NT_COMPANY_INFO (new company)
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NS_INDUSTRY_OPEN , ///< NT_INDUSTRY_OPEN
NS_INDUSTRY_CLOSE , ///< NT_INDUSTRY_CLOSE
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NS_ECONOMY , ///< NT_ECONOMY
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NS_INDUSTRY_COMPANY , ///< NT_INDUSTRY_COMPANY
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NS_INDUSTRY_OTHER , ///< NT_INDUSTRY_OTHER
NS_INDUSTRY_NOBODY , ///< NT_INDUSTRY_NOBODY
NS_ADVICE , ///< NT_ADVICE
NS_NEW_VEHICLES , ///< NT_NEW_VEHICLES
NS_ACCEPTANCE , ///< NT_ACCEPTANCE
NS_SUBSIDIES , ///< NT_SUBSIDIES
NS_GENERAL , ///< NT_GENERAL
NS_END , ///< end-of-array marker
} ;
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/**
* News mode .
*/
enum NewsMode {
NM_SMALL = 0 , ///< Show only a small popup informing us about vehicle age for example
NM_NORMAL = 1 , ///< Show a simple news message (height 170 pixels)
NM_THIN = 2 , ///< Show a simple news message (height 130 pixels)
} ;
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/**
* References to objects in news .
*/
enum NewsReferenceType {
NR_NONE , ///< Empty reference
NR_TILE , ///< Reference tile. Scroll to tile when clicking on the news.
NR_VEHICLE , ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
NR_STATION , ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
NR_INDUSTRY , ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
NR_TOWN , ///< Reference town. Scroll to town when clicking on the news.
NR_ENGINE ///< Reference engine.
} ;
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/**
* Various OR - able news - item flags .
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* note : NF_INCOLOUR is set automatically if needed
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*/
enum NewsFlag {
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NF_NONE = 0 , ///< No flag is set.
NF_VIEWPORT = 1 < < 1 , ///< Does the news message have a viewport? (ingame picture of happening)
NF_INCOLOUR = 1 < < 2 , ///< Show the newsmessage in colour, otherwise it defaults to black & white
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} ;
DECLARE_ENUM_AS_BIT_SET ( NewsFlag ) ;
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/**
* News display options
*/
enum NewsDisplay {
ND_OFF , ///< Only show a reminder in the status bar
ND_SUMMARY , ///< Show ticker
ND_FULL , ///< Show newspaper
} ;
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/**
* Per - NewsType data
*/
struct NewsTypeData {
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const char * const name ; ///< Name
const byte age ; ///< Maximum age of news items (in days)
const SoundFx sound ; ///< Sound
NewsDisplay display ; ///< Display mode (off, summary, full)
const StringID description ; ///< Description of the news type in news settings window
NewsTypeData ( const char * name , byte age , SoundFx sound , StringID description ) :
name ( name ) ,
age ( age ) ,
sound ( sound ) ,
display ( ND_FULL ) ,
description ( description )
{
}
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} ;
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struct NewsItem {
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NewsItem * prev ; ///< Previous news item
NewsItem * next ; ///< Next news item
StringID string_id ; ///< Message text
Date date ; ///< Date of the news
NewsSubtype subtype ; ///< News subtype @see NewsSubtype
NewsFlag flags ; ///< NewsFlags bits @see NewsFlag
NewsReferenceType reftype1 ; ///< Type of ref1
NewsReferenceType reftype2 ; ///< Type of ref2
uint32 ref1 ; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
uint32 ref2 ; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
void * free_data ; ///< Data to be freed when the news item has reached its end.
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uint64 params [ 10 ] ;
} ;
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/**
* Data that needs to be stored for company news messages .
* The problem with company news messages are the custom name
* of the companies and the fact that the company data is reset ,
* resulting in wrong names and such .
*/
struct CompanyNewsInformation {
char company_name [ 64 ] ; ///< The name of the company
char president_name [ 64 ] ; ///< The name of the president
char other_company_name [ 64 ] ; ///< The name of the company taking over this one
uint32 face ; ///< The face of the president
byte colour ; ///< The colour related to the company
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void FillData ( const struct Company * c , const struct Company * other = NULL ) ;
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} ;
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# endif /* NEWS_TYPE_H */