2008-04-20 11:12:07 +00:00
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/* $Id$ */
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2008-05-06 15:11:33 +00:00
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/** @file effectvehicle_func.h Functions related to effect vehicles. */
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2008-04-20 11:12:07 +00:00
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#ifndef EFFECTVEHICLE_FUNC_H
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#define EFFECTVEHICLE_FUNC_H
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2009-05-22 18:56:25 +00:00
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#include "effectvehicle_base.h"
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2008-04-20 11:12:07 +00:00
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/** Effect vehicle types */
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enum EffectVehicleType {
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EV_CHIMNEY_SMOKE = 0,
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EV_STEAM_SMOKE = 1,
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EV_DIESEL_SMOKE = 2,
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EV_ELECTRIC_SPARK = 3,
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EV_SMOKE = 4,
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EV_EXPLOSION_LARGE = 5,
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EV_BREAKDOWN_SMOKE = 6,
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EV_EXPLOSION_SMALL = 7,
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EV_BULLDOZER = 8,
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EV_BUBBLE = 9
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};
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2009-05-22 18:56:25 +00:00
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EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
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EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
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EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
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2008-04-20 11:12:07 +00:00
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#endif /* EFFECTVEHICLE_FUNC_H */
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