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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_enginelist.cpp Implementation of ScriptEngineList and friends. */
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#include "../../stdafx.h"
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#include "script_enginelist.hpp"
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#include "../../engine_base.h"
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#include "../../safeguards.h"
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ScriptEngineList::ScriptEngineList(ScriptVehicle::VehicleType vehicle_type)
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{
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for (const Engine *e : Engine::IterateType((::VehicleType)vehicle_type)) {
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if (ScriptObject::GetCompany() == OWNER_DEITY || HasBit(e->company_avail, ScriptObject::GetCompany())) this->AddItem(e->index);
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}
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}
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