OpenTTD-patches/src/gamelog.h

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog.h Functions to be called to log possibly unsafe game events */
#ifndef GAMELOG_H
#define GAMELOG_H
#include "newgrf_config.h"
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#include <vector>
struct LoggedAction;
/** The actions we log. */
enum GamelogActionType : uint8 {
GLAT_START, ///< Game created
GLAT_LOAD, ///< Game loaded
GLAT_GRF, ///< GRF changed
GLAT_CHEAT, ///< Cheat was used
GLAT_SETTING, ///< Setting changed
GLAT_GRFBUG, ///< GRF bug was triggered
GLAT_EMERGENCY, ///< Emergency savegame
GLAT_END, ///< So we know how many GLATs are there
GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
};
void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();
void GamelogStopAnyAction();
void GamelogFree(std::vector<LoggedAction> &gamelog_actions);
void GamelogReset();
/**
* Callback for printing text.
* @param s The string to print.
*/
typedef void GamelogPrintProc(const char *s);
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void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 crash.log
void GamelogPrintDebug(int level);
void GamelogPrintConsole();
void GamelogEmergency();
bool GamelogTestEmergency();
void GamelogRevision();
void GamelogMode();
void GamelogOldver();
void GamelogSetting(const char *name, int32 oldval, int32 newval);
void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GamelogGRFAddList(const GRFConfig *newg);
void GamelogGRFRemove(uint32 grfid);
void GamelogGRFAdd(const GRFConfig *newg);
void GamelogGRFCompatible(const GRFIdentifier *newg);
void GamelogTestRevision();
void GamelogTestMode();
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
void GamelogInfo(const std::vector<LoggedAction> &gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
const char *GamelogGetLastRevision(const std::vector<LoggedAction> &gamelog_actions);
#endif /* GAMELOG_H */