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/* $Id$ */
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/** @file win32_s.h Base for Windows sound handling. */
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#ifndef SOUND_WIN32_H
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#define SOUND_WIN32_H
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#include "sound_driver.hpp"
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class SoundDriver_Win32: public SoundDriver {
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public:
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/* virtual */ const char *Start(const char * const *param);
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/* virtual */ void Stop();
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};
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class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> {
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public:
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static const int priority = 10;
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/* virtual */ const char *GetName() { return "win32"; }
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/* virtual */ const char *GetDescription() { return "Win32 WaveOut Driver"; }
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/* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); }
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};
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#endif /* SOUND_WIN32_H */
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