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/* $Id$ */
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/** @file network_gamelist.h Handling of the list of games. */
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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#include "core/address.h"
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#include "network_type.h"
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/** Structure with information shown in the game list (GUI) */
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struct NetworkGameList {
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NetworkGameInfo info; ///< The game information of this server
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NetworkAddress address; ///< The connection info of the game server
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bool online; ///< False if the server did not respond (default status)
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bool manually; ///< True if the server was added manually
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uint8 retries; ///< Number of retries (to stop requerying)
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NetworkGameList *next; ///< Next pointer to make a linked game list
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};
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/** Game list of this client */
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extern NetworkGameList *_network_game_list;
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void NetworkGameListAddItemDelayed(NetworkGameList *item);
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NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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void NetworkGameListRequery();
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#endif /* NETWORK_GAMELIST_H */
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