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/* $Id$ */
/** @file table/settings.h Settings to save in the savegame and config file. */
/* Begin - Callback Functions for the various settings */
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static bool v_PositionMainToolbar ( int32 p1 ) ;
static bool PopulationInLabelActive ( int32 p1 ) ;
static bool RedrawScreen ( int32 p1 ) ;
static bool InvalidateDetailsWindow ( int32 p1 ) ;
static bool InvalidateStationBuildWindow ( int32 p1 ) ;
static bool InvalidateBuildIndustryWindow ( int32 p1 ) ;
static bool CloseSignalGUI ( int32 p1 ) ;
static bool InvalidateTownViewWindow ( int32 p1 ) ;
static bool DeleteSelectStationWindow ( int32 p1 ) ;
static bool UpdateConsists ( int32 p1 ) ;
static bool CheckInterval ( int32 p1 ) ;
static bool EngineRenewUpdate ( int32 p1 ) ;
static bool EngineRenewMonthsUpdate ( int32 p1 ) ;
static bool EngineRenewMoneyUpdate ( int32 p1 ) ;
static bool TrainAccelerationModelChanged ( int32 p1 ) ;
static bool DragSignalsDensityChanged ( int32 ) ;
static bool DifficultyReset ( int32 level ) ;
static bool DifficultyChange ( int32 ) ;
static bool DifficultyNoiseChange ( int32 i ) ;
static bool CheckRoadSide ( int p1 ) ;
static int32 ConvertLandscape ( const char * value ) ;
static int32 CheckNoiseToleranceLevel ( const char * value ) ;
static bool CheckFreeformEdges ( int32 p1 ) ;
static bool ChangeDynamicEngines ( int32 p1 ) ;
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# ifdef ENABLE_NETWORK
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static bool UpdateClientName ( int32 p1 ) ;
static bool UpdateServerPassword ( int32 p1 ) ;
static bool UpdateRconPassword ( int32 p1 ) ;
static bool UpdateClientConfigValues ( int32 p1 ) ;
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# endif /* ENABLE_NETWORK */
/* End - Callback Functions for the various settings */
/****************************
* OTTD specific INI stuff
* * * * * * * * * * * * * * * * * * * * * * * * * * * */
/** Settings-macro usage:
* The list might look daunting at first , but is in general easy to understand .
* We have two types of list :
* 1. SDTG_something
* 2. SDT_something
* The ' G ' stands for global , so this is the one you will use for a
* SettingDescGlobVarList section meaning global variables . The other uses a
* Base / Offset and runtime variable selection mechanism , known from the saveload
* convention ( it also has global so it should not be hard ) .
* Of each type there are again two versions , the normal one and one prefixed
* with ' COND ' .
* COND means that the setting is only valid in certain savegame versions
* ( since settings are saved to the savegame , this bookkeeping is necessary .
* Now there are a lot of types . Easy ones are :
* - VAR : any number type , ' type ' field specifies what number . eg int8 or uint32
* - BOOL : a boolean number type
* - STR : a string or character . ' type ' field specifies what string . Normal , string , or quoted
* A bit more difficult to use are MMANY ( meaning ManyOfMany ) and OMANY ( OneOfMany )
* These are actually normal numbers , only bitmasked . In MMANY several bits can
* be set , in the other only one .
* The most complex type is INTLIST . This is basically an array of numbers . If
* the intlist is only valid in certain savegame versions because for example
* it has grown in size its length cannot be automatically be calculated so
* use SDT ( G ) _CONDLISTO ( ) meaning Old .
* If nothing fits you , you can use the GENERAL macros , but it exposes the
* internal structure somewhat so it needs a little looking . There are _NULL ( )
* macros as well , these fill up space so you can add more settings there ( in
* place ) and you DON ' T have to increase the savegame version .
*
* While reading values from openttd . cfg , some values may not be converted
* properly , for any kind of reasons . In order to allow a process of self - cleaning
* mechanism , a callback procedure is made available . You will have to supply the function , which
* will work on a string , one function per setting . And of course , enable the callback param
* on the appropriate macro .
*/
# define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
{ name , ( const void * ) ( def ) , { cmd } , { guiflags } , min , max , interval , many , str , proc , load }
/* Macros for various objects to go in the configuration file.
* This section is for global variables */
# define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
{ NSD_GENERAL ( name , def , sdt_cmd , guiflags , min , max , interval , full , str , proc , NULL ) , SLEG_GENERAL ( sle_cmd , var , type | flags , length , from , to ) }
# define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
SDTG_GENERAL ( name , SDT_NUMX , SL_VAR , type , flags , guiflags , var , 0 , def , min , max , interval , NULL , str , proc , from , to )
# define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
SDTG_CONDVAR ( name , type , flags , guiflags , var , def , min , max , interval , str , proc , 0 , SL_MAX_VERSION )
# define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL ( name , SDT_BOOLX , SL_VAR , SLE_BOOL , flags , guiflags , var , 0 , def , 0 , 1 , 0 , NULL , str , proc , from , to )
# define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
SDTG_CONDBOOL ( name , flags , guiflags , var , def , str , proc , 0 , SL_MAX_VERSION )
# define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL ( name , SDT_INTLIST , SL_ARR , type , flags , guiflags , var , length , def , 0 , 0 , 0 , NULL , str , proc , from , to )
# define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL ( name , SDT_INTLIST , SL_ARR , type , flags , guiflags , var , lengthof ( var ) , def , 0 , 0 , 0 , NULL , str , proc , 0 , SL_MAX_VERSION )
# define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL ( name , SDT_STRING , SL_STR , type , flags , guiflags , var , length , def , 0 , 0 , 0 , NULL , str , proc , from , to )
# define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL ( name , SDT_STRING , SL_STR , type , flags , guiflags , var , lengthof ( var ) , def , 0 , 0 , 0 , NULL , str , proc , 0 , SL_MAX_VERSION )
# define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
SDTG_GENERAL ( name , SDT_ONEOFMANY , SL_VAR , type , flags , guiflags , var , 0 , def , 0 , max , 0 , full , str , proc , from , to )
# define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
SDTG_CONDOMANY ( name , type , flags , guiflags , var , def , max , full , str , proc , 0 , SL_MAX_VERSION )
# define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
SDTG_GENERAL ( name , SDT_MANYOFMANY , SL_VAR , type , flags , guiflags , var , 0 , def , 0 , 0 , 0 , full , str , proc , from , to )
# define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
SDTG_CONDMMANY ( name , type , flags , guiflags , var , def , full , str , proc , 0 , SL_MAX_VERSION )
# define SDTG_CONDNULL(length, from, to)\
{ { " " , NULL , { 0 } , { 0 } , 0 , 0 , 0 , NULL , STR_NULL , NULL , NULL } , SLEG_CONDNULL ( length , from , to ) }
# define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
# define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
{ NSD_GENERAL ( name , def , sdt_cmd , guiflags , min , max , interval , full , str , proc , load ) , SLE_GENERAL ( sle_cmd , base , var , type | flags , length , from , to ) }
# define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
SDT_GENERAL ( # var , SDT_NUMX , SL_VAR , type , flags , guiflags , base , var , 1 , def , min , max , interval , NULL , str , proc , NULL , from , to )
# define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
SDT_CONDVAR ( base , var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , min , max , interval , str , proc )
# define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL ( # var , SDT_BOOLX , SL_VAR , SLE_BOOL , flags , guiflags , base , var , 1 , def , 0 , 1 , 0 , NULL , str , proc , NULL , from , to )
# define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
SDT_CONDBOOL ( base , var , 0 , SL_MAX_VERSION , flags , guiflags , def , str , proc )
# define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL ( # var , SDT_INTLIST , SL_ARR , type , flags , guiflags , base , var , lengthof ( ( ( base * ) 8 ) - > var ) , def , 0 , 0 , 0 , NULL , str , proc , NULL , from , to )
# define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDLIST ( base , var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , str , proc )
# define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc, load)\
SDT_GENERAL ( # var , SDT_INTLIST , SL_ARR , type , flags , guiflags , base , var , length , def , 0 , 0 , 0 , NULL , str , proc , load , from , to )
# define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL ( # var , SDT_STRING , SL_STR , type , flags , guiflags , base , var , lengthof ( ( ( base * ) 8 ) - > var ) , def , 0 , 0 , 0 , NULL , str , proc , NULL , from , to )
# define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDSTR ( base , var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , str , proc )
# define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
SDT_GENERAL ( # var , SDT_STRING , SL_STR , type , flags , 0 , base , var , length , def , 0 , 0 , NULL , str , proc , from , to )
# define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL ( # var , SDT_STRING , SL_VAR , SLE_CHAR , flags , guiflags , base , var , 1 , def , 0 , 0 , 0 , NULL , str , proc , NULL , from , to )
# define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
SDT_CONDCHR ( base , var , 0 , SL_MAX_VERSION , flags , guiflags , def , str , proc )
# define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
SDT_GENERAL ( # var , SDT_ONEOFMANY , SL_VAR , type , flags , guiflags , base , var , 1 , def , 0 , max , 0 , full , str , proc , load , from , to )
# define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
SDT_CONDOMANY ( base , var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , max , full , str , proc , load )
# define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
SDT_GENERAL ( # var , SDT_MANYOFMANY , SL_VAR , type , flags , guiflags , base , var , 1 , def , 0 , 0 , 0 , full , str , proc , NULL , from , to )
# define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
SDT_CONDMMANY ( base , var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , full , str , proc )
# define SDT_CONDNULL(length, from, to)\
{ { " " , NULL , { 0 } , { 0 } , 0 , 0 , 0 , NULL , STR_NULL , NULL , NULL } , SLE_CONDNULL ( length , from , to ) }
# define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
SDTG_GENERAL ( # var , SDT_NUMX , SL_VAR , type , flags , guiflags , _settings_client . var , 1 , def , min , max , interval , NULL , str , proc , from , to )
# define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
SDTC_CONDVAR ( var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , min , max , interval , str , proc )
# define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
SDTG_GENERAL ( # var , SDT_BOOLX , SL_VAR , SLE_BOOL , flags , guiflags , _settings_client . var , 1 , def , 0 , 1 , 0 , NULL , str , proc , from , to )
# define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
SDTC_CONDBOOL ( var , 0 , SL_MAX_VERSION , flags , guiflags , def , str , proc )
# define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
SDTG_GENERAL ( # var , SDT_INTLIST , SL_ARR , type , flags , guiflags , _settings_client . var , length , def , 0 , 0 , 0 , NULL , str , proc , from , to )
# define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
SDTG_GENERAL ( # var , SDT_INTLIST , SL_ARR , type , flags , guiflags , _settings_client . var , lengthof ( _settings_client . var ) , def , 0 , 0 , 0 , NULL , str , proc , 0 , SL_MAX_VERSION )
# define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
SDTG_GENERAL ( # var , SDT_STRING , SL_STR , type , flags , guiflags , _settings_client . var , length , def , 0 , 0 , 0 , NULL , str , proc , from , to )
# define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
SDTG_GENERAL ( # var , SDT_STRING , SL_STR , type , flags , guiflags , _settings_client . var , lengthof ( _settings_client . var ) , def , 0 , 0 , 0 , NULL , str , proc , 0 , SL_MAX_VERSION )
# define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
SDTG_GENERAL ( # var , SDT_ONEOFMANY , SL_VAR , type , flags , guiflags , _settings_client . var , 1 , def , 0 , max , 0 , full , str , proc , from , to )
# define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
SDTC_CONDOMANY ( var , type , 0 , SL_MAX_VERSION , flags , guiflags , def , max , full , str , proc )
# define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
/* Shortcuts for macros below. Logically if we don't save the value
* we also don ' t sync it in a network game */
# define S SLF_SAVE_NO | SLF_NETWORK_NO
# define C SLF_CONFIG_NO
# define N SLF_NETWORK_NO
# define D0 SGF_0ISDISABLED
# define NC SGF_NOCOMMA
# define MS SGF_MULTISTRING
# define NO SGF_NETWORK_ONLY
# define CR SGF_CURRENCY
# define NN SGF_NO_NETWORK
# define NG SGF_NEWGAME_ONLY
static const SettingDesc _music_settings [ ] = {
SDT_VAR ( MusicFileSettings , playlist , SLE_UINT8 , S , 0 , 0 , 0 , 5 , 1 , STR_NULL , NULL ) ,
SDT_VAR ( MusicFileSettings , music_vol , SLE_UINT8 , S , 0 , 127 , 0 , 127 , 1 , STR_NULL , NULL ) ,
SDT_VAR ( MusicFileSettings , effect_vol , SLE_UINT8 , S , 0 , 127 , 0 , 127 , 1 , STR_NULL , NULL ) ,
SDT_LIST ( MusicFileSettings , custom_1 , SLE_UINT8 , S , 0 , NULL , STR_NULL , NULL ) ,
SDT_LIST ( MusicFileSettings , custom_2 , SLE_UINT8 , S , 0 , NULL , STR_NULL , NULL ) ,
SDT_BOOL ( MusicFileSettings , playing , S , 0 , true , STR_NULL , NULL ) ,
SDT_BOOL ( MusicFileSettings , shuffle , S , 0 , false , STR_NULL , NULL ) ,
SDT_END ( )
} ;
/* win32_v.cpp only settings */
# if defined(WIN32) && !defined(DEDICATED)
extern bool _force_full_redraw , _window_maximize ;
extern uint _display_hz , _fullscreen_bpp ;
static const SettingDescGlobVarList _win32_settings [ ] = {
SDTG_VAR ( " display_hz " , SLE_UINT , S , 0 , _display_hz , 0 , 0 , 120 , 0 , STR_NULL , NULL ) ,
SDTG_BOOL ( " force_full_redraw " , S , 0 , _force_full_redraw , false , STR_NULL , NULL ) ,
SDTG_VAR ( " fullscreen_bpp " , SLE_UINT , S , 0 , _fullscreen_bpp , 8 , 8 , 32 , 0 , STR_NULL , NULL ) ,
SDTG_BOOL ( " window_maximize " , S , 0 , _window_maximize , false , STR_NULL , NULL ) ,
SDTG_END ( )
} ;
# endif /* WIN32 */
static const SettingDescGlobVarList _misc_settings [ ] = {
SDTG_MMANY ( " display_opt " , SLE_UINT8 , S , 0 , _display_opt , ( 1 < < DO_SHOW_TOWN_NAMES | 1 < < DO_SHOW_STATION_NAMES | 1 < < DO_SHOW_SIGNS | 1 < < DO_FULL_ANIMATION | 1 < < DO_FULL_DETAIL | 1 < < DO_WAYPOINTS ) , " SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS " , STR_NULL , NULL ) ,
SDTG_BOOL ( " news_ticker_sound " , S , 0 , _news_ticker_sound , true , STR_NULL , NULL ) ,
SDTG_BOOL ( " fullscreen " , S , 0 , _fullscreen , false , STR_NULL , NULL ) ,
SDTG_STR ( " graphicsset " , SLE_STRQ , S , 0 , _ini_graphics_set , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " videodriver " , SLE_STRQ , S , 0 , _ini_videodriver , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " musicdriver " , SLE_STRQ , S , 0 , _ini_musicdriver , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " sounddriver " , SLE_STRQ , S , 0 , _ini_sounddriver , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " blitter " , SLE_STRQ , S , 0 , _ini_blitter , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " language " , SLE_STRB , S , 0 , _dynlang . curr_file , NULL , STR_NULL , NULL ) ,
SDTG_CONDLIST ( " resolution " , SLE_INT , 2 , S , 0 , _cur_resolution , " 640,480 " , STR_NULL , NULL , 0 , SL_MAX_VERSION ) , // workaround for implicit lengthof() in SDTG_LIST
SDTG_STR ( " screenshot_format " , SLE_STRB , S , 0 , _screenshot_format_name , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " savegame_format " , SLE_STRB , S , 0 , _savegame_format , NULL , STR_NULL , NULL ) ,
SDTG_BOOL ( " rightclick_emulate " , S , 0 , _rightclick_emulate , false , STR_NULL , NULL ) ,
# ifdef WITH_FREETYPE
SDTG_STR ( " small_font " , SLE_STRB , S , 0 , _freetype . small_font , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " medium_font " , SLE_STRB , S , 0 , _freetype . medium_font , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " large_font " , SLE_STRB , S , 0 , _freetype . large_font , NULL , STR_NULL , NULL ) ,
SDTG_VAR ( " small_size " , SLE_UINT , S , 0 , _freetype . small_size , 6 , 0 , 72 , 0 , STR_NULL , NULL ) ,
SDTG_VAR ( " medium_size " , SLE_UINT , S , 0 , _freetype . medium_size , 10 , 0 , 72 , 0 , STR_NULL , NULL ) ,
SDTG_VAR ( " large_size " , SLE_UINT , S , 0 , _freetype . large_size , 16 , 0 , 72 , 0 , STR_NULL , NULL ) ,
SDTG_BOOL ( " small_aa " , S , 0 , _freetype . small_aa , false , STR_NULL , NULL ) ,
SDTG_BOOL ( " medium_aa " , S , 0 , _freetype . medium_aa , false , STR_NULL , NULL ) ,
SDTG_BOOL ( " large_aa " , S , 0 , _freetype . large_aa , false , STR_NULL , NULL ) ,
# endif
SDTG_VAR ( " sprite_cache_size " , SLE_UINT , S , 0 , _sprite_cache_size , 4 , 1 , 64 , 0 , STR_NULL , NULL ) ,
SDTG_VAR ( " player_face " , SLE_UINT32 , S , 0 , _company_manager_face , 0 , 0 , 0xFFFFFFFF , 0 , STR_NULL , NULL ) ,
SDTG_VAR ( " transparency_options " , SLE_UINT , S , 0 , _transparency_opt , 0 , 0 , 0x1FF , 0 , STR_NULL , NULL ) ,
SDTG_VAR ( " transparency_locks " , SLE_UINT , S , 0 , _transparency_lock , 0 , 0 , 0x1FF , 0 , STR_NULL , NULL ) ,
SDTG_VAR ( " invisibility_options " , SLE_UINT , S , 0 , _invisibility_opt , 0 , 0 , 0xFF , 0 , STR_NULL , NULL ) ,
SDTG_STR ( " keyboard " , SLE_STRB , S , 0 , _keyboard_opt [ 0 ] , NULL , STR_NULL , NULL ) ,
SDTG_STR ( " keyboard_caps " , SLE_STRB , S , 0 , _keyboard_opt [ 1 ] , NULL , STR_NULL , NULL ) ,
SDTG_END ( )
} ;
static const uint GAME_DIFFICULTY_NUM = 18 ;
uint16 _old_diff_custom [ GAME_DIFFICULTY_NUM ] ;
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/* Most of these strings are used both for gameopt-backward compatability
* and the settings tables . The rest is here for consistency . */
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static const char * _locale_currencies = " GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom " ;
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static const char * _locale_units = " imperial|metric|si " ;
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static const char * _town_names = " english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan " ;
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static const char * _climates = " temperate|arctic|tropic|toyland " ;
static const char * _autosave_interval = " off|monthly|quarterly|half year|yearly " ;
static const char * _roadsides = " left|right " ;
static const char * _savegame_date = " long|short|iso " ;
# ifdef ENABLE_NETWORK
static const char * _server_langs = " ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN " ;
# endif /* ENABLE_NETWORK */
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static const SettingDesc _gameopt_settings [ ] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing . Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of
* same - sized members
* XXX - To save file - space and since values are never bigger than about 10 ? only
* save the first 16 bits in the savegame . Question is why the values are still int32
* and why not byte for example ?
* ' SLE_FILE_I16 | SLE_VAR_U16 ' in " diff_custom " is needed to get around SlArray ( ) hack
* for savegames version 0 - though it is an array , it has to go through the byteswap process */
SDTG_GENERAL ( " diff_custom " , SDT_INTLIST , SL_ARR , SLE_FILE_I16 | SLE_VAR_U16 , C , 0 , _old_diff_custom , 17 , 0 , 0 , 0 , 0 , NULL , STR_NULL , NULL , 0 , 3 ) ,
SDTG_GENERAL ( " diff_custom " , SDT_INTLIST , SL_ARR , SLE_UINT16 , C , 0 , _old_diff_custom , 18 , 0 , 0 , 0 , 0 , NULL , STR_NULL , NULL , 4 , SL_MAX_VERSION ) ,
SDT_VAR ( GameSettings , difficulty . diff_level , SLE_UINT8 , 0 , 0 , 0 , 0 , 3 , 0 , STR_NULL , NULL ) ,
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SDT_OMANY ( GameSettings , locale . currency , SLE_UINT8 , N , 0 , 0 , CUSTOM_CURRENCY_ID , _locale_currencies , STR_NULL , NULL , NULL ) ,
SDT_OMANY ( GameSettings , locale . units , SLE_UINT8 , N , 0 , 1 , 2 , _locale_units , STR_NULL , NULL , NULL ) ,
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/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
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SDT_OMANY ( GameSettings , game_creation . town_name , SLE_UINT8 , 0 , 0 , 0 , 255 , _town_names , STR_NULL , NULL , NULL ) ,
SDT_OMANY ( GameSettings , game_creation . landscape , SLE_UINT8 , 0 , 0 , 0 , 3 , _climates , STR_NULL , NULL , ConvertLandscape ) ,
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SDT_VAR ( GameSettings , game_creation . snow_line , SLE_UINT8 , 0 , 0 , 7 * TILE_HEIGHT , 2 * TILE_HEIGHT , 13 * TILE_HEIGHT , 0 , STR_NULL , NULL ) ,
SDT_CONDNULL ( 1 , 0 , 22 ) ,
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SDTC_CONDOMANY ( gui . autosave , SLE_UINT8 , 23 , SL_MAX_VERSION , S , 0 , 1 , 4 , _autosave_interval , STR_NULL , NULL ) ,
SDT_OMANY ( GameSettings , vehicle . road_side , SLE_UINT8 , 0 , 0 , 1 , 1 , _roadsides , STR_NULL , NULL , NULL ) ,
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SDT_END ( )
} ;
/* Some settings do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame .
* It is also a bit tricky since you would think that service_interval
* for example doesn ' t need to be synched . Every client assigns the
* service_interval value to the v - > service_interval , meaning that every client
* assigns his value . If the setting was company - based , that would mean that
* vehicles could decide on different moments that they are heading back to a
* service depot , causing desyncs on a massive scale . */
const SettingDesc _settings [ ] = {
/***************************************************************************/
/* Saved settings variables. */
/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
SDT_CONDVAR ( GameSettings , difficulty . max_no_competitors , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 2 , 0 , MAX_COMPANIES - 1 , 1 , STR_NULL , DifficultyChange ) ,
SDT_CONDNULL ( 1 , 97 , 109 ) ,
SDT_CONDVAR ( GameSettings , difficulty . number_towns , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 2 , 0 , 4 , 1 , STR_NUM_VERY_LOW , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . number_industries , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 4 , 0 , 4 , 1 , STR_NONE , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . max_loan , SLE_UINT32 , 97 , SL_MAX_VERSION , 0 , NG | CR , 300000 , 100000 , 500000 , 50000 , STR_NULL , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . initial_interest , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 2 , 2 , 4 , 1 , STR_NULL , DifficultyChange ) ,
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SDT_CONDVAR ( GameSettings , difficulty . vehicle_costs , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 2 , 1 , STR_SEA_LEVEL_LOW , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . competitor_speed , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 2 , 0 , 4 , 1 , STR_AI_SPEED_VERY_SLOW , DifficultyChange ) ,
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SDT_CONDNULL ( 1 , 97 , 109 ) ,
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SDT_CONDVAR ( GameSettings , difficulty . vehicle_breakdowns , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 1 , 0 , 2 , 1 , STR_DISASTER_NONE , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . subsidy_multiplier , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 2 , 0 , 3 , 1 , STR_SUBSIDY_X1_5 , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . construction_cost , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 0 , 0 , 2 , 1 , STR_SEA_LEVEL_LOW , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . terrain_type , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 1 , 0 , 3 , 1 , STR_TERRAIN_TYPE_VERY_FLAT , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . quantity_sea_lakes , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 0 , 0 , 3 , 1 , STR_SEA_LEVEL_VERY_LOW , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . economy , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 1 , 1 , STR_ECONOMY_STEADY , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . line_reverse_mode , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 1 , 1 , STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . disasters , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 1 , 1 , STR_DISASTERS_OFF , DifficultyChange ) ,
SDT_CONDVAR ( GameSettings , difficulty . town_council_tolerance , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , 0 , 0 , 0 , 2 , 1 , STR_CITY_APPROVAL_PERMISSIVE , DifficultyNoiseChange ) ,
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SDT_CONDVAR ( GameSettings , difficulty . diff_level , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NG , 0 , 0 , 3 , 0 , STR_NULL , DifficultyReset ) ,
/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
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SDT_CONDOMANY ( GameSettings , game_creation . town_name , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NN , 0 , 255 , _town_names , STR_NULL , NULL , NULL ) ,
SDT_CONDOMANY ( GameSettings , game_creation . landscape , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NN , 0 , 3 , _climates , STR_NULL , NULL , ConvertLandscape ) ,
SDT_CONDVAR ( GameSettings , game_creation . snow_line , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NN , 7 * TILE_HEIGHT , 2 * TILE_HEIGHT , 13 * TILE_HEIGHT , 0 , STR_NULL , NULL ) ,
SDT_CONDOMANY ( GameSettings , vehicle . road_side , SLE_UINT8 , 97 , SL_MAX_VERSION , 0 , NN , 1 , 1 , _roadsides , STR_NULL , CheckRoadSide , NULL ) ,
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SDT_BOOL ( GameSettings , construction . build_on_slopes , 0 , NN , true , STR_CONFIG_SETTING_BUILDONSLOPES , NULL ) ,
SDT_CONDBOOL ( GameSettings , construction . autoslope , 75 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_AUTOSLOPE , NULL ) ,
SDT_BOOL ( GameSettings , construction . extra_dynamite , 0 , 0 , false , STR_CONFIG_SETTING_EXTRADYNAMITE , NULL ) ,
SDT_BOOL ( GameSettings , construction . longbridges , 0 , NN , true , STR_CONFIG_SETTING_LONGBRIDGES , NULL ) ,
SDT_BOOL ( GameSettings , construction . signal_side , N , NN , true , STR_CONFIG_SETTING_SIGNALSIDE , RedrawScreen ) ,
SDT_BOOL ( GameSettings , station . always_small_airport , 0 , NN , false , STR_CONFIG_SETTING_SMALL_AIRPORTS , NULL ) ,
SDT_CONDVAR ( GameSettings , economy . town_layout , SLE_UINT8 , 59 , SL_MAX_VERSION , 0 , MS , TL_ORIGINAL , TL_BEGIN , NUM_TLS - 1 , 1 , STR_CONFIG_SETTING_TOWN_LAYOUT , NULL ) ,
SDT_CONDBOOL ( GameSettings , economy . allow_town_roads , 113 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_ALLOW_TOWN_ROADS , NULL ) ,
SDT_VAR ( GameSettings , vehicle . train_acceleration_model , SLE_UINT8 , 0 , MS , 0 , 0 , 1 , 1 , STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL , TrainAccelerationModelChanged ) ,
SDT_BOOL ( GameSettings , pf . forbid_90_deg , 0 , 0 , false , STR_CONFIG_SETTING_FORBID_90_DEG , NULL ) ,
SDT_BOOL ( GameSettings , vehicle . mammoth_trains , 0 , NN , true , STR_CONFIG_SETTING_MAMMOTHTRAINS , NULL ) ,
SDT_BOOL ( GameSettings , order . gotodepot , 0 , 0 , true , STR_CONFIG_SETTING_GOTODEPOT , NULL ) ,
SDT_BOOL ( GameSettings , pf . roadveh_queue , 0 , 0 , true , STR_CONFIG_SETTING_ROADVEH_QUEUE , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . new_pathfinding_all , 0 , 86 , 0 , 0 , false , STR_NULL , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . yapf . ship_use_yapf , 28 , 86 , 0 , 0 , false , STR_NULL , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . yapf . road_use_yapf , 28 , 86 , 0 , 0 , true , STR_NULL , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . yapf . rail_use_yapf , 28 , 86 , 0 , 0 , true , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . pathfinder_for_trains , SLE_UINT8 , 87 , SL_MAX_VERSION , 0 , MS , 2 , 0 , 2 , 1 , STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . pathfinder_for_roadvehs , SLE_UINT8 , 87 , SL_MAX_VERSION , 0 , MS , 2 , 0 , 2 , 1 , STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . pathfinder_for_ships , SLE_UINT8 , 87 , SL_MAX_VERSION , 0 , MS , 0 , 0 , 2 , 1 , STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS , NULL ) ,
SDT_BOOL ( GameSettings , vehicle . never_expire_vehicles , 0 , NN , false , STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES , NULL ) ,
SDT_VAR ( GameSettings , vehicle . max_trains , SLE_UINT16 , 0 , 0 , 500 , 0 , 5000 , 0 , STR_CONFIG_SETTING_MAX_TRAINS , RedrawScreen ) ,
SDT_VAR ( GameSettings , vehicle . max_roadveh , SLE_UINT16 , 0 , 0 , 500 , 0 , 5000 , 0 , STR_CONFIG_SETTING_MAX_ROADVEH , RedrawScreen ) ,
SDT_VAR ( GameSettings , vehicle . max_aircraft , SLE_UINT16 , 0 , 0 , 200 , 0 , 5000 , 0 , STR_CONFIG_SETTING_MAX_AIRCRAFT , RedrawScreen ) ,
SDT_VAR ( GameSettings , vehicle . max_ships , SLE_UINT16 , 0 , 0 , 300 , 0 , 5000 , 0 , STR_CONFIG_SETTING_MAX_SHIPS , RedrawScreen ) ,
SDT_BOOL ( GameSettings , vehicle . servint_ispercent , 0 , NN , false , STR_CONFIG_SETTING_SERVINT_ISPERCENT , CheckInterval ) ,
SDT_VAR ( GameSettings , vehicle . servint_trains , SLE_UINT16 , 0 , D0 , 150 , 5 , 800 , 0 , STR_CONFIG_SETTING_SERVINT_TRAINS , InvalidateDetailsWindow ) ,
SDT_VAR ( GameSettings , vehicle . servint_roadveh , SLE_UINT16 , 0 , D0 , 150 , 5 , 800 , 0 , STR_CONFIG_SETTING_SERVINT_ROADVEH , InvalidateDetailsWindow ) ,
SDT_VAR ( GameSettings , vehicle . servint_ships , SLE_UINT16 , 0 , D0 , 360 , 5 , 800 , 0 , STR_CONFIG_SETTING_SERVINT_SHIPS , InvalidateDetailsWindow ) ,
SDT_VAR ( GameSettings , vehicle . servint_aircraft , SLE_UINT16 , 0 , D0 , 100 , 5 , 800 , 0 , STR_CONFIG_SETTING_SERVINT_AIRCRAFT , InvalidateDetailsWindow ) ,
SDT_BOOL ( GameSettings , order . no_servicing_if_no_breakdowns , 0 , 0 , false , STR_CONFIG_SETTING_NOSERVICE , NULL ) ,
SDT_BOOL ( GameSettings , vehicle . wagon_speed_limits , 0 , NN , true , STR_CONFIG_SETTING_WAGONSPEEDLIMITS , UpdateConsists ) ,
SDT_CONDBOOL ( GameSettings , vehicle . disable_elrails , 38 , SL_MAX_VERSION , 0 , NN , false , STR_CONFIG_SETTING_DISABLE_ELRAILS , SettingsDisableElrail ) ,
SDT_CONDVAR ( GameSettings , vehicle . freight_trains , SLE_UINT8 , 39 , SL_MAX_VERSION , 0 , NN , 1 , 1 , 255 , 1 , STR_CONFIG_SETTING_FREIGHT_TRAINS , NULL ) ,
SDT_CONDBOOL ( GameSettings , order . timetabling , 67 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_TIMETABLE_ALLOW , NULL ) ,
SDT_CONDVAR ( GameSettings , vehicle . plane_speed , SLE_UINT8 , 90 , SL_MAX_VERSION , 0 , 0 , 4 , 1 , 4 , 0 , STR_CONFIG_SETTING_PLANE_SPEED , NULL ) ,
SDT_CONDBOOL ( GameSettings , vehicle . dynamic_engines , 95 , SL_MAX_VERSION , 0 , NN , false , STR_CONFIG_SETTING_DYNAMIC_ENGINES , ChangeDynamicEngines ) ,
SDT_BOOL ( GameSettings , station . join_stations , 0 , 0 , true , STR_CONFIG_SETTING_JOINSTATIONS , NULL ) ,
SDTC_CONDBOOL ( gui . sg_full_load_any , 22 , 92 , 0 , 0 , true , STR_NULL , NULL ) ,
SDT_BOOL ( GameSettings , order . improved_load , 0 , NN , true , STR_CONFIG_SETTING_IMPROVEDLOAD , NULL ) ,
SDT_BOOL ( GameSettings , order . selectgoods , 0 , 0 , true , STR_CONFIG_SETTING_SELECTGOODS , NULL ) ,
SDTC_CONDBOOL ( gui . sg_new_nonstop , 22 , 92 , 0 , 0 , false , STR_NULL , NULL ) ,
SDT_BOOL ( GameSettings , station . nonuniform_stations , 0 , NN , true , STR_CONFIG_SETTING_NONUNIFORM_STATIONS , NULL ) ,
SDT_VAR ( GameSettings , station . station_spread , SLE_UINT8 , 0 , 0 , 12 , 4 , 64 , 0 , STR_CONFIG_SETTING_STATION_SPREAD , InvalidateStationBuildWindow ) ,
SDT_BOOL ( GameSettings , order . serviceathelipad , 0 , 0 , true , STR_CONFIG_SETTING_SERVICEATHELIPAD , NULL ) ,
SDT_BOOL ( GameSettings , station . modified_catchment , 0 , 0 , true , STR_CONFIG_SETTING_CATCHMENT , NULL ) ,
SDT_CONDBOOL ( GameSettings , order . gradual_loading , 40 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_GRADUAL_LOADING , NULL ) ,
SDT_CONDBOOL ( GameSettings , construction . road_stop_on_town_road , 47 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD , NULL ) ,
SDT_CONDBOOL ( GameSettings , construction . road_stop_on_competitor_road , 114 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD , NULL ) ,
SDT_CONDBOOL ( GameSettings , station . adjacent_stations , 62 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_ADJACENT_STATIONS , NULL ) ,
SDT_CONDBOOL ( GameSettings , economy . station_noise_level , 96 , SL_MAX_VERSION , 0 , 0 , false , STR_CONFIG_SETTING_NOISE_LEVEL , InvalidateTownViewWindow ) ,
SDT_CONDBOOL ( GameSettings , station . distant_join_stations , 106 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS , DeleteSelectStationWindow ) ,
SDT_BOOL ( GameSettings , economy . inflation , 0 , 0 , true , STR_CONFIG_SETTING_INFLATION , NULL ) ,
SDT_VAR ( GameSettings , construction . raw_industry_construction , SLE_UINT8 , 0 , MS , 0 , 0 , 2 , 0 , STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD , InvalidateBuildIndustryWindow ) ,
SDT_BOOL ( GameSettings , economy . multiple_industry_per_town , 0 , 0 , false , STR_CONFIG_SETTING_MULTIPINDTOWN , NULL ) ,
SDT_BOOL ( GameSettings , economy . same_industry_close , 0 , 0 , false , STR_CONFIG_SETTING_SAMEINDCLOSE , NULL ) ,
SDT_BOOL ( GameSettings , economy . bribe , 0 , 0 , true , STR_CONFIG_SETTING_BRIBE , NULL ) ,
SDT_CONDBOOL ( GameSettings , economy . exclusive_rights , 79 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_ALLOW_EXCLUSIVE , NULL ) ,
SDT_CONDBOOL ( GameSettings , economy . give_money , 79 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_ALLOW_GIVE_MONEY , NULL ) ,
SDT_VAR ( GameSettings , game_creation . snow_line_height , SLE_UINT8 , 0 , 0 , 7 , 2 , 13 , 0 , STR_CONFIG_SETTING_SNOWLINE_HEIGHT , NULL ) ,
SDTC_VAR ( gui . coloured_news_year , SLE_INT32 , 0 , NC , 2000 , MIN_YEAR , MAX_YEAR , 1 , STR_CONFIG_SETTING_COLOURED_NEWS_YEAR , NULL ) ,
SDT_VAR ( GameSettings , game_creation . starting_year , SLE_INT32 , 0 , NC , 1950 , MIN_YEAR , MAX_YEAR , 1 , STR_CONFIG_SETTING_STARTING_YEAR , NULL ) ,
SDT_CONDNULL ( 4 , 0 , 104 ) ,
SDT_BOOL ( GameSettings , economy . smooth_economy , 0 , 0 , true , STR_CONFIG_SETTING_SMOOTH_ECONOMY , NULL ) ,
SDT_BOOL ( GameSettings , economy . allow_shares , 0 , 0 , false , STR_CONFIG_SETTING_ALLOW_SHARES , NULL ) ,
SDT_CONDVAR ( GameSettings , economy . town_growth_rate , SLE_UINT8 , 54 , SL_MAX_VERSION , 0 , MS , 2 , 0 , 4 , 0 , STR_CONFIG_SETTING_TOWN_GROWTH , NULL ) ,
SDT_CONDVAR ( GameSettings , economy . larger_towns , SLE_UINT8 , 54 , SL_MAX_VERSION , 0 , D0 , 4 , 0 , 255 , 1 , STR_CONFIG_SETTING_LARGER_TOWNS , NULL ) ,
SDT_CONDVAR ( GameSettings , economy . initial_city_size , SLE_UINT8 , 56 , SL_MAX_VERSION , 0 , 0 , 2 , 1 , 10 , 1 , STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER , NULL ) ,
SDT_CONDBOOL ( GameSettings , economy . mod_road_rebuild , 77 , SL_MAX_VERSION , 0 , 0 , false , STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD , NULL ) ,
SDT_CONDNULL ( 1 , 0 , 106 ) , // previously ai-new setting.
SDT_BOOL ( GameSettings , ai . ai_in_multiplayer , 0 , 0 , true , STR_CONFIG_SETTING_AI_IN_MULTIPLAYER , NULL ) ,
SDT_BOOL ( GameSettings , ai . ai_disable_veh_train , 0 , 0 , false , STR_CONFIG_SETTING_AI_BUILDS_TRAINS , NULL ) ,
SDT_BOOL ( GameSettings , ai . ai_disable_veh_roadveh , 0 , 0 , false , STR_CONFIG_SETTING_AI_BUILDS_ROADVEH , NULL ) ,
SDT_BOOL ( GameSettings , ai . ai_disable_veh_aircraft , 0 , 0 , false , STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT , NULL ) ,
SDT_BOOL ( GameSettings , ai . ai_disable_veh_ship , 0 , 0 , false , STR_CONFIG_SETTING_AI_BUILDS_SHIPS , NULL ) ,
SDT_CONDVAR ( GameSettings , ai . ai_max_opcode_till_suspend , SLE_UINT32 , 107 , SL_MAX_VERSION , 0 , NG , 10000 , 5000 , 250000 , 2500 , STR_CONFIG_SETTING_AI_MAX_OPCODES , NULL ) ,
SDT_VAR ( GameSettings , vehicle . extend_vehicle_life , SLE_UINT8 , 0 , 0 , 0 , 0 , 100 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , economy . dist_local_authority , SLE_UINT8 , 0 , 0 , 20 , 5 , 60 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . wait_oneway_signal , SLE_UINT8 , 0 , 0 , 15 , 2 , 255 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . wait_twoway_signal , SLE_UINT8 , 0 , 0 , 41 , 2 , 255 , 0 , STR_NULL , NULL ) ,
SDT_CONDLISTO ( GameSettings , economy . town_noise_population , 3 , SLE_UINT16 , 96 , SL_MAX_VERSION , 0 , D0 , " 800,2000,4000 " , STR_NULL , NULL , CheckNoiseToleranceLevel ) ,
SDT_CONDVAR ( GameSettings , pf . wait_for_pbs_path , SLE_UINT8 , 100 , SL_MAX_VERSION , 0 , 0 , 30 , 2 , 255 , 0 , STR_NULL , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . reserve_paths , 100 , SL_MAX_VERSION , 0 , 0 , false , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . path_backoff_interval , SLE_UINT8 , 100 , SL_MAX_VERSION , 0 , 0 , 20 , 1 , 255 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . opf . pf_maxlength , SLE_UINT16 , 0 , 0 , 4096 , 64 , 65535 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . opf . pf_maxdepth , SLE_UINT8 , 0 , 0 , 48 , 4 , 255 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_max_search_nodes , SLE_UINT , 0 , 0 , 10000 , 500 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_firstred_penalty , SLE_UINT , 0 , 0 , ( 10 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_firstred_exit_penalty , SLE_UINT , 0 , 0 , ( 100 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_lastred_penalty , SLE_UINT , 0 , 0 , ( 10 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_station_penalty , SLE_UINT , 0 , 0 , ( 1 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_slope_penalty , SLE_UINT , 0 , 0 , ( 1 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_curve_penalty , SLE_UINT , 0 , 0 , 1 , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_rail_depot_reverse_penalty , SLE_UINT , 0 , 0 , ( 50 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . npf . npf_rail_pbs_cross_penalty , SLE_UINT , 100 , SL_MAX_VERSION , 0 , 0 , ( 3 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . npf . npf_rail_pbs_signal_back_penalty , SLE_UINT , 100 , SL_MAX_VERSION , 0 , 0 , ( 15 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_buoy_penalty , SLE_UINT , 0 , 0 , ( 2 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_water_curve_penalty , SLE_UINT , 0 , 0 , ( NPF_TILE_LENGTH / 4 ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_road_curve_penalty , SLE_UINT , 0 , 0 , 1 , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_VAR ( GameSettings , pf . npf . npf_crossing_penalty , SLE_UINT , 0 , 0 , ( 3 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . npf . npf_road_drive_through_penalty , SLE_UINT , 47 , SL_MAX_VERSION , 0 , 0 , ( 8 * NPF_TILE_LENGTH ) , 0 , 100000 , 0 , STR_NULL , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . yapf . disable_node_optimization , 28 , SL_MAX_VERSION , 0 , 0 , false , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . max_search_nodes , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 10000 , 500 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDBOOL ( GameSettings , pf . yapf . rail_firstred_twoway_eol , 28 , SL_MAX_VERSION , 0 , 0 , true , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_firstred_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 10 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_firstred_exit_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 100 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_lastred_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 10 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_lastred_exit_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 100 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_station_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 10 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_slope_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 2 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_curve45_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 3 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_curve90_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 6 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_depot_reverse_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 50 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_crossing_penalty , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 3 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_look_ahead_max_signals , SLE_UINT , 28 , SL_MAX_VERSION , 0 , 0 , 10 , 1 , 100 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_look_ahead_signal_p0 , SLE_INT , 28 , SL_MAX_VERSION , 0 , 0 , 500 , - 1000000 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_look_ahead_signal_p1 , SLE_INT , 28 , SL_MAX_VERSION , 0 , 0 , - 100 , - 1000000 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_look_ahead_signal_p2 , SLE_INT , 28 , SL_MAX_VERSION , 0 , 0 , 5 , - 1000000 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_pbs_cross_penalty , SLE_UINT , 100 , SL_MAX_VERSION , 0 , 0 , 3 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_pbs_station_penalty , SLE_UINT , 100 , SL_MAX_VERSION , 0 , 0 , 8 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_pbs_signal_back_penalty , SLE_UINT , 100 , SL_MAX_VERSION , 0 , 0 , 15 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_doubleslip_penalty , SLE_UINT , 100 , SL_MAX_VERSION , 0 , 0 , 1 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_longer_platform_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 8 * YAPF_TILE_LENGTH , 0 , 20000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_longer_platform_per_tile_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 0 * YAPF_TILE_LENGTH , 0 , 20000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_shorter_platform_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 40 * YAPF_TILE_LENGTH , 0 , 20000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . rail_shorter_platform_per_tile_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 0 * YAPF_TILE_LENGTH , 0 , 20000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . road_slope_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 2 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . road_curve_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 1 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . road_crossing_penalty , SLE_UINT , 33 , SL_MAX_VERSION , 0 , 0 , 3 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , pf . yapf . road_stop_penalty , SLE_UINT , 47 , SL_MAX_VERSION , 0 , 0 , 8 * YAPF_TILE_LENGTH , 0 , 1000000 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , game_creation . land_generator , SLE_UINT8 , 30 , SL_MAX_VERSION , 0 , MS , 1 , 0 , 1 , 0 , STR_CONFIG_SETTING_LAND_GENERATOR , NULL ) ,
SDT_CONDVAR ( GameSettings , game_creation . oil_refinery_limit , SLE_UINT8 , 30 , SL_MAX_VERSION , 0 , 0 , 32 , 12 , 48 , 0 , STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE , NULL ) ,
SDT_CONDVAR ( GameSettings , game_creation . tgen_smoothness , SLE_UINT8 , 30 , SL_MAX_VERSION , 0 , MS , 1 , 0 , 3 , 0 , STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN , NULL ) ,
SDT_CONDVAR ( GameSettings , game_creation . generation_seed , SLE_UINT32 , 30 , SL_MAX_VERSION , 0 , 0 , GENERATE_NEW_SEED , 0 , UINT32_MAX , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , game_creation . tree_placer , SLE_UINT8 , 30 , SL_MAX_VERSION , 0 , MS , 2 , 0 , 2 , 0 , STR_CONFIG_SETTING_TREE_PLACER , NULL ) ,
SDT_VAR ( GameSettings , game_creation . heightmap_rotation , SLE_UINT8 , S , MS , 0 , 0 , 1 , 0 , STR_CONFIG_SETTING_HEIGHTMAP_ROTATION , NULL ) ,
SDT_VAR ( GameSettings , game_creation . se_flat_world_height , SLE_UINT8 , S , 0 , 1 , 0 , 15 , 0 , STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT , NULL ) ,
SDT_VAR ( GameSettings , game_creation . map_x , SLE_UINT8 , S , 0 , 8 , 6 , 11 , 0 , STR_CONFIG_SETTING_MAP_X , NULL ) ,
SDT_VAR ( GameSettings , game_creation . map_y , SLE_UINT8 , S , 0 , 8 , 6 , 11 , 0 , STR_CONFIG_SETTING_MAP_Y , NULL ) ,
SDT_CONDBOOL ( GameSettings , construction . freeform_edges , 111 , SL_MAX_VERSION , 0 , 0 , true , STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES , CheckFreeformEdges ) ,
SDT_CONDVAR ( GameSettings , game_creation . water_borders , SLE_UINT8 , 111 , SL_MAX_VERSION , 0 , 0 , 15 , 0 , 16 , 0 , STR_NULL , NULL ) ,
SDT_CONDVAR ( GameSettings , game_creation . custom_town_number , SLE_UINT16 , 115 , SL_MAX_VERSION , 0 , 0 , 1 , 1 , 5000 , 0 , STR_NULL , NULL ) ,
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SDT_CONDOMANY ( GameSettings , locale . currency , SLE_UINT8 , 97 , SL_MAX_VERSION , N , 0 , 0 , CUSTOM_CURRENCY_ID , _locale_currencies , STR_NULL , NULL , NULL ) ,
SDT_CONDOMANY ( GameSettings , locale . units , SLE_UINT8 , 97 , SL_MAX_VERSION , N , 0 , 1 , 2 , _locale_units , STR_NULL , NULL , NULL ) ,
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SDT_CONDSTR ( GameSettings , locale . digit_group_separator , SLE_STRQ , 118 , SL_MAX_VERSION , N , 0 , NULL , STR_NULL , NULL ) ,
SDT_CONDSTR ( GameSettings , locale . digit_group_separator_currency , SLE_STRQ , 118 , SL_MAX_VERSION , N , 0 , NULL , STR_NULL , NULL ) ,
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/***************************************************************************/
/* Unsaved setting variables. */
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SDTC_OMANY ( gui . autosave , SLE_UINT8 , S , 0 , 1 , 4 , _autosave_interval , STR_NULL , NULL ) ,
SDTC_OMANY ( gui . date_format_in_default_names , SLE_UINT8 , S , MS , 0 , 2 , _savegame_date , STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES , NULL ) ,
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SDTC_BOOL ( gui . vehicle_speed , S , 0 , true , STR_CONFIG_SETTING_VEHICLESPEED , NULL ) ,
SDTC_BOOL ( gui . status_long_date , S , 0 , true , STR_CONFIG_SETTING_LONGDATE , NULL ) ,
SDTC_BOOL ( gui . show_finances , S , 0 , true , STR_CONFIG_SETTING_SHOWFINANCES , NULL ) ,
SDTC_BOOL ( gui . autoscroll , S , 0 , false , STR_CONFIG_SETTING_AUTOSCROLL , NULL ) ,
SDTC_BOOL ( gui . reverse_scroll , S , 0 , false , STR_CONFIG_SETTING_REVERSE_SCROLLING , NULL ) ,
SDTC_BOOL ( gui . smooth_scroll , S , 0 , false , STR_CONFIG_SETTING_SMOOTH_SCROLLING , NULL ) ,
SDTC_BOOL ( gui . left_mouse_btn_scrolling , S , 0 , false , STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING , NULL ) ,
SDTC_BOOL ( gui . measure_tooltip , S , 0 , true , STR_CONFIG_SETTING_MEASURE_TOOLTIP , NULL ) ,
SDTC_VAR ( gui . errmsg_duration , SLE_UINT8 , S , 0 , 5 , 0 , 20 , 0 , STR_CONFIG_SETTING_ERRMSG_DURATION , NULL ) ,
SDTC_VAR ( gui . toolbar_pos , SLE_UINT8 , S , MS , 0 , 0 , 2 , 0 , STR_CONFIG_SETTING_TOOLBAR_POS , v_PositionMainToolbar ) ,
SDTC_VAR ( gui . window_snap_radius , SLE_UINT8 , S , D0 , 10 , 1 , 32 , 0 , STR_CONFIG_SETTING_SNAP_RADIUS , NULL ) ,
SDTC_VAR ( gui . window_soft_limit , SLE_UINT8 , S , D0 , 20 , 5 , 255 , 1 , STR_CONFIG_SETTING_SOFT_LIMIT , NULL ) ,
SDTC_BOOL ( gui . population_in_label , S , 0 , true , STR_CONFIG_SETTING_POPULATION_IN_LABEL , PopulationInLabelActive ) ,
SDTC_BOOL ( gui . link_terraform_toolbar , S , 0 , false , STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR , NULL ) ,
SDTC_VAR ( gui . liveries , SLE_UINT8 , S , MS , 2 , 0 , 2 , 0 , STR_CONFIG_SETTING_LIVERIES , RedrawScreen ) ,
SDTC_BOOL ( gui . prefer_teamchat , S , 0 , false , STR_CONFIG_SETTING_PREFER_TEAMCHAT , NULL ) ,
SDTC_VAR ( gui . scrollwheel_scrolling , SLE_UINT8 , S , MS , 0 , 0 , 2 , 0 , STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING , NULL ) ,
SDTC_VAR ( gui . scrollwheel_multiplier , SLE_UINT8 , S , 0 , 5 , 1 , 15 , 1 , STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER , NULL ) ,
SDTC_BOOL ( gui . pause_on_newgame , S , 0 , false , STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME , NULL ) ,
SDTC_VAR ( gui . advanced_vehicle_list , SLE_UINT8 , S , MS , 1 , 0 , 2 , 0 , STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS , NULL ) ,
SDTC_BOOL ( gui . timetable_in_ticks , S , 0 , false , STR_CONFIG_SETTING_TIMETABLE_IN_TICKS , NULL ) ,
SDTC_BOOL ( gui . quick_goto , S , 0 , false , STR_CONFIG_SETTING_QUICKGOTO , NULL ) ,
SDTC_VAR ( gui . loading_indicators , SLE_UINT8 , S , MS , 1 , 0 , 2 , 0 , STR_CONFIG_SETTING_LOADING_INDICATORS , RedrawScreen ) ,
SDTC_VAR ( gui . default_rail_type , SLE_UINT8 , S , MS , 4 , 0 , 6 , 0 , STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE , NULL ) ,
SDTC_BOOL ( gui . enable_signal_gui , S , 0 , true , STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI , CloseSignalGUI ) ,
SDTC_VAR ( gui . drag_signals_density , SLE_UINT8 , S , 0 , 4 , 1 , 20 , 0 , STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY , DragSignalsDensityChanged ) ,
SDTC_VAR ( gui . semaphore_build_before , SLE_INT32 , S , NC , 1975 , MIN_YEAR , MAX_YEAR , 1 , STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE , ResetSignalVariant ) ,
SDTC_BOOL ( gui . vehicle_income_warn , S , 0 , true , STR_CONFIG_SETTING_WARN_INCOME_LESS , NULL ) ,
SDTC_VAR ( gui . order_review_system , SLE_UINT8 , S , MS , 2 , 0 , 2 , 0 , STR_CONFIG_SETTING_ORDER_REVIEW , NULL ) ,
SDTC_BOOL ( gui . lost_train_warn , S , 0 , true , STR_CONFIG_SETTING_WARN_LOST_TRAIN , NULL ) ,
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SDTC_BOOL ( company . engine_renew , S , 0 , false , STR_CONFIG_SETTING_AUTORENEW_VEHICLE , EngineRenewUpdate ) ,
SDTC_VAR ( company . engine_renew_months , SLE_INT16 , S , 0 , 6 , - 12 , 12 , 0 , STR_CONFIG_SETTING_AUTORENEW_MONTHS , EngineRenewMonthsUpdate ) ,
SDTC_VAR ( company . engine_renew_money , SLE_UINT , S , CR , 100000 , 0 , 2000000 , 0 , STR_CONFIG_SETTING_AUTORENEW_MONEY , EngineRenewMoneyUpdate ) ,
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SDTC_BOOL ( gui . always_build_infrastructure , S , 0 , false , STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE , RedrawScreen ) ,
SDTC_BOOL ( gui . new_nonstop , S , 0 , false , STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT , NULL ) ,
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SDTC_VAR ( gui . stop_location , SLE_UINT8 , S , MS , 2 , 0 , 2 , 1 , STR_CONFIG_SETTING_STOP_LOCATION , NULL ) ,
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SDTC_BOOL ( gui . keep_all_autosave , S , 0 , false , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . autosave_on_exit , S , 0 , false , STR_NULL , NULL ) ,
SDTC_VAR ( gui . max_num_autosaves , SLE_UINT8 , S , 0 , 16 , 0 , 255 , 0 , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . bridge_pillars , S , 0 , true , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . auto_euro , S , 0 , true , STR_NULL , NULL ) ,
SDTC_VAR ( gui . news_message_timeout , SLE_UINT8 , S , 0 , 2 , 1 , 255 , 0 , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . show_track_reservation , S , 0 , false , STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION , RedrawScreen ) ,
SDTC_VAR ( gui . default_signal_type , SLE_UINT8 , S , MS , 0 , 0 , 2 , 1 , STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE , NULL ) ,
SDTC_VAR ( gui . cycle_signal_types , SLE_UINT8 , S , MS , 2 , 0 , 2 , 1 , STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES , NULL ) ,
SDTC_VAR ( gui . station_numtracks , SLE_UINT8 , S , 0 , 1 , 1 , 7 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( gui . station_platlength , SLE_UINT8 , S , 0 , 5 , 1 , 7 , 0 , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . station_dragdrop , S , 0 , true , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . station_show_coverage , S , 0 , false , STR_NULL , NULL ) ,
SDTC_BOOL ( gui . persistent_buildingtools , S , 0 , false , STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS , NULL ) ,
SDTC_BOOL ( gui . expenses_layout , S , 0 , false , STR_CONFIG_SETTING_EXPENSES_LAYOUT , RedrawScreen ) ,
SDTC_VAR ( gui . console_backlog_timeout , SLE_UINT16 , S , 0 , 100 , 10 , 65500 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( gui . console_backlog_length , SLE_UINT16 , S , 0 , 100 , 10 , 65500 , 0 , STR_NULL , NULL ) ,
# ifdef ENABLE_NETWORK
SDTC_VAR ( gui . network_chat_box_width , SLE_UINT16 , S , 0 , 700 , 200 , 65535 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( gui . network_chat_box_height , SLE_UINT8 , S , 0 , 25 , 5 , 255 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( network . sync_freq , SLE_UINT16 , C | S , NO , 100 , 0 , 100 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( network . frame_freq , SLE_UINT8 , C | S , NO , 0 , 0 , 100 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( network . max_join_time , SLE_UINT16 , S , NO , 500 , 0 , 32000 , 0 , STR_NULL , NULL ) ,
SDTC_BOOL ( network . pause_on_join , S , NO , true , STR_NULL , NULL ) ,
SDTC_VAR ( network . server_port , SLE_UINT16 , S , NO , NETWORK_DEFAULT_PORT , 0 , 65535 , 0 , STR_NULL , NULL ) ,
SDTC_BOOL ( network . server_advertise , S , NO , false , STR_NULL , NULL ) ,
SDTC_VAR ( network . lan_internet , SLE_UINT8 , S , NO , 0 , 0 , 1 , 0 , STR_NULL , NULL ) ,
SDTC_STR ( network . client_name , SLE_STRB , S , 0 , NULL , STR_NULL , UpdateClientName ) ,
SDTC_STR ( network . server_password , SLE_STRB , S , NO , NULL , STR_NULL , UpdateServerPassword ) ,
SDTC_STR ( network . rcon_password , SLE_STRB , S , NO , NULL , STR_NULL , UpdateRconPassword ) ,
SDTC_STR ( network . default_company_pass , SLE_STRB , S , 0 , NULL , STR_NULL , NULL ) ,
SDTC_STR ( network . server_name , SLE_STRB , S , NO , NULL , STR_NULL , NULL ) ,
SDTC_STR ( network . connect_to_ip , SLE_STRB , S , 0 , NULL , STR_NULL , NULL ) ,
SDTC_STR ( network . network_id , SLE_STRB , S , NO , NULL , STR_NULL , NULL ) ,
SDTC_BOOL ( network . autoclean_companies , S , NO , false , STR_NULL , NULL ) ,
SDTC_VAR ( network . autoclean_unprotected , SLE_UINT8 , S , D0 | NO , 12 , 0 , 240 , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( network . autoclean_protected , SLE_UINT8 , S , D0 | NO , 36 , 0 , 240 , 0 , STR_NULL , NULL ) ,
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SDTC_VAR ( network . autoclean_novehicles , SLE_UINT8 , S , D0 | NO , 0 , 0 , 240 , 0 , STR_NULL , NULL ) ,
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SDTC_VAR ( network . max_companies , SLE_UINT8 , S , NO , 8 , 1 , MAX_COMPANIES , 0 , STR_NULL , UpdateClientConfigValues ) ,
SDTC_VAR ( network . max_clients , SLE_UINT8 , S , NO , 16 , 2 , MAX_CLIENTS , 0 , STR_NULL , NULL ) ,
SDTC_VAR ( network . max_spectators , SLE_UINT8 , S , NO , 8 , 0 , MAX_CLIENTS , 0 , STR_NULL , UpdateClientConfigValues ) ,
SDTC_VAR ( network . restart_game_year , SLE_INT32 , S , D0 | NO | NC , 0 , MIN_YEAR , MAX_YEAR , 1 , STR_NULL , NULL ) ,
SDTC_VAR ( network . min_active_clients , SLE_UINT8 , S , NO , 0 , 0 , MAX_CLIENTS , 0 , STR_NULL , NULL ) ,
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SDTC_OMANY ( network . server_lang , SLE_UINT8 , S , NO , 0 , 35 , _server_langs , STR_NULL , NULL ) ,
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SDTC_BOOL ( network . reload_cfg , S , NO , false , STR_NULL , NULL ) ,
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SDTC_STR ( network . last_host , SLE_STRB , S , 0 , " " , STR_NULL , NULL ) ,
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SDTC_VAR ( network . last_port , SLE_UINT16 , S , 0 , 0 , 0 , UINT16_MAX , 0 , STR_NULL , NULL ) ,
# endif /* ENABLE_NETWORK */
/*
* Since the network code ( CmdChangeSetting and friends ) use the index in this array to decide
* which setting the server is talking about all conditional compilation of this array must be at the
* end . This isn ' t really the best solution , the settings the server can tell the client about should
* either use a seperate array or some other form of identifier .
*/
# ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
SDTC_VAR ( gui . right_mouse_btn_emulation , SLE_UINT8 , S , MS , 0 , 0 , 2 , 0 , STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU , NULL ) ,
# endif
SDT_END ( )
} ;
static const SettingDesc _currency_settings [ ] = {
SDT_VAR ( CurrencySpec , rate , SLE_UINT16 , S , 0 , 1 , 0 , UINT16_MAX , 0 , STR_NULL , NULL ) ,
SDT_CHR ( CurrencySpec , separator , S , 0 , " . " , STR_NULL , NULL ) ,
SDT_VAR ( CurrencySpec , to_euro , SLE_INT32 , S , 0 , 0 , MIN_YEAR , MAX_YEAR , 0 , STR_NULL , NULL ) ,
SDT_STR ( CurrencySpec , prefix , SLE_STRBQ , S , 0 , NULL , STR_NULL , NULL ) ,
SDT_STR ( CurrencySpec , suffix , SLE_STRBQ , S , 0 , " credits " , STR_NULL , NULL ) ,
SDT_END ( )
} ;
/* Undefine for the shortcut macros above */
# undef S
# undef C
# undef N
# undef D0
# undef NC
# undef MS
# undef NO
# undef CR