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/* $Id$ */
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/** @file articulated_vehicles.h Functions related to articulated vehicles. */
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#ifndef ARTICULATED_VEHICLES_H
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#define ARTICULATED_VEHICLES_H
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#include "vehicle_type.h"
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#include "engine_type.h"
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uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
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uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type);
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void AddArticulatedParts(Vehicle *first, VehicleType type);
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uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type);
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uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type);
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bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type);
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bool IsArticulatedVehicleRefittable(EngineID engine);
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void CheckConsistencyOfArticulatedVehicle(const Vehicle *v);
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#endif /* ARTICULATED_VEHICLES_H */
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