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OpenTTD-patches/src/blitter/32bpp_simple.hpp

33 lines
949 B
C++

/* $Id$ */
/** @file 32bpp_simple.hpp */
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
#include "blitter.hpp"
class Blitter_32bppSimple : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 32; }
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetRenderer() { return "32bpp"; }
};
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
};
#endif /* BLITTER_32BPP_SIMPLE_HPP */