OpenTTD-patches/src/saveload/league_sl.cpp

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file league_sl.cpp Code handling saving and loading of league tables */
#include "../stdafx.h"
#include "saveload.h"
#include "../league_base.h"
#include "../safeguards.h"
static const SaveLoad _league_table_elements_desc[] = {
SLE_VAR(LeagueTableElement, table, SLE_UINT8),
SLE_VAR(LeagueTableElement, rating, SLE_UINT64),
SLE_VAR(LeagueTableElement, company, SLE_UINT8),
SLE_SSTR(LeagueTableElement, text, SLE_STR | SLF_ALLOW_CONTROL),
SLE_SSTR(LeagueTableElement, score, SLE_STR | SLF_ALLOW_CONTROL),
SLE_VAR(LeagueTableElement, link.type, SLE_UINT8),
SLE_VAR(LeagueTableElement, link.target, SLE_UINT32),
};
struct LEAEChunkHandler : ChunkHandler {
LEAEChunkHandler() : ChunkHandler('LEAE', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_league_table_elements_desc);
for (LeagueTableElement *lte : LeagueTableElement::Iterate()) {
SlSetArrayIndex(lte->index);
SlObject(lte, _league_table_elements_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlTableHeader(_league_table_elements_desc);
int index;
while ((index = SlIterateArray()) != -1) {
LeagueTableElement *lte = new (index) LeagueTableElement();
SlObject(lte, slt);
}
}
};
static const SaveLoad _league_tables_desc[] = {
SLE_SSTR(LeagueTable, title, SLE_STR | SLF_ALLOW_CONTROL),
SLE_SSTR(LeagueTable, header, SLE_STR | SLF_ALLOW_CONTROL),
SLE_SSTR(LeagueTable, footer, SLE_STR | SLF_ALLOW_CONTROL),
};
struct LEATChunkHandler : ChunkHandler {
LEATChunkHandler() : ChunkHandler('LEAT', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_league_tables_desc);
for (LeagueTable *lt : LeagueTable::Iterate()) {
SlSetArrayIndex(lt->index);
SlObject(lt, _league_tables_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlTableHeader(_league_tables_desc);
int index;
while ((index = SlIterateArray()) != -1) {
LeagueTable *lt = new (index) LeagueTable();
SlObject(lt, slt);
}
}
};
static const LEAEChunkHandler LEAE;
static const LEATChunkHandler LEAT;
static const ChunkHandlerRef league_chunk_handlers[] = {
LEAE,
LEAT,
};
extern const ChunkHandlerTable _league_chunk_handlers(league_chunk_handlers);