2004-09-06 18:15:13 +00:00
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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void DrawVehicleProfitButton(Vehicle *v, int x, int y);
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void InitializeVehiclesGuiList();
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/* sorter stuff */
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typedef struct SortStruct { // store owner through sorting process
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uint32 index;
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byte owner;
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} SortStruct;
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2004-09-06 21:20:01 +00:00
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int CDECL GeneralOwnerSorter(const void *a, const void *b);
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void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size);
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VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
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VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
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VARDEF bool _internal_sort_order; // descending/ascending
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2004-09-06 18:15:13 +00:00
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#define PERIODIC_RESORT_DAYS 10
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2004-09-06 21:20:01 +00:00
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#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b)
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DEF_SORTER(VehicleUnsortedSorter);
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DEF_SORTER(VehicleNumberSorter);
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DEF_SORTER(VehicleNameSorter);
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DEF_SORTER(VehicleAgeSorter);
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DEF_SORTER(VehicleProfitThisYearSorter);
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DEF_SORTER(VehicleProfitLastYearSorter);
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DEF_SORTER(VehicleCargoSorter);
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DEF_SORTER(VehicleReliabilitySorter);
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DEF_SORTER(VehicleMaxSpeedSorter);
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2004-09-06 18:15:13 +00:00
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2004-09-06 21:20:01 +00:00
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typedef DEF_SORTER(VehicleSortListingTypeFunctions);
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#define SORT_BY_UNSORTED 0
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2004-11-25 06:05:47 +00:00
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extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
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extern const StringID _vehicle_sort_listing[];
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2004-09-06 18:15:13 +00:00
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enum VehicleSortTypes {
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VEHTRAIN = 0,
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VEHROAD = 1,
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VEHSHIP = 2,
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VEHAIRCRAFT = 3
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};
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VARDEF bool _vehicle_sort_dirty[4]; // global sort, vehicles added/removed (4 types of vehicles)
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VARDEF bool _train_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _train_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _train_sort_order[MAX_PLAYERS]; // sort descending/ascending
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VARDEF bool _aircraft_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _aircraft_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _aircraft_sort_order[MAX_PLAYERS]; // sort descending/ascending
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VARDEF bool _ship_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _ship_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _ship_sort_order[MAX_PLAYERS]; // sort descending/ascending
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VARDEF bool _road_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
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VARDEF byte _road_sort_type[MAX_PLAYERS]; // different criteria for sorting
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VARDEF bool _road_sort_order[MAX_PLAYERS]; // sort descending/ascending
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
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};
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#endif /* VEHICLE_GUI_H */
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