2007-06-12 20:24:12 +00:00
|
|
|
/* $Id$ */
|
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
#ifndef BLITTER_BASE_HPP
|
|
|
|
#define BLITTER_BASE_HPP
|
2007-06-12 20:24:12 +00:00
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
#include "../spritecache.h"
|
|
|
|
#include "../spriteloader/spriteloader.hpp"
|
2007-06-12 20:24:12 +00:00
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
enum BlitterMode {
|
|
|
|
BM_NORMAL,
|
|
|
|
BM_COLOUR_REMAP,
|
|
|
|
BM_TRANSPARENT,
|
|
|
|
};
|
2007-06-12 20:24:12 +00:00
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
/**
|
|
|
|
* How all blitters should look like. Extend this class to make your own.
|
|
|
|
*/
|
|
|
|
class Blitter {
|
2007-06-12 20:24:12 +00:00
|
|
|
public:
|
2007-06-17 20:30:28 +00:00
|
|
|
struct BlitterParams {
|
|
|
|
const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
|
|
|
|
const byte *remap; ///< XXX -- Temporary storage for remap array
|
|
|
|
|
|
|
|
int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
|
|
|
|
int width, height; ///< The width and height in pixels that needs to be drawn to dst
|
|
|
|
int sprite_width; ///< Real width of the sprite
|
|
|
|
int sprite_height; ///< Real height of the sprite
|
|
|
|
int left, top; ///< The offset in the 'dst' in pixels to start drawing
|
|
|
|
|
|
|
|
void *dst; ///< Destination buffer
|
|
|
|
int pitch; ///< The pitch of the destination buffer
|
|
|
|
};
|
|
|
|
|
2007-06-19 15:04:08 +00:00
|
|
|
enum PaletteAnimation {
|
|
|
|
PALETTE_ANIMATION_NONE, ///< No palette animation
|
|
|
|
PALETTE_ANIMATION_VIDEO_BACKEND, ///< Palette animation should be done by video backend (8bpp only!)
|
|
|
|
PALETTE_ANIMATION_BLITTER, ///< The blitter takes care of the palette animation
|
|
|
|
};
|
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
typedef void *AllocatorProc(size_t size);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the screen depth this blitter works for.
|
|
|
|
* This is either: 8, 16, 24 or 32.
|
|
|
|
*/
|
|
|
|
virtual uint8 GetScreenDepth() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draw an image to the screen, given an amount of params defined above.
|
|
|
|
*/
|
|
|
|
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draw a colortable to the screen. This is: the color of the screen is read
|
|
|
|
* and is looked-up in the palette to match a new color, which then is put
|
|
|
|
* on the screen again.
|
|
|
|
* @param dst the destination pointer (video-buffer).
|
|
|
|
* @param width the width of the buffer.
|
|
|
|
* @param height the height of the buffer.
|
|
|
|
* @param pal the palette to use.
|
|
|
|
*/
|
|
|
|
virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convert a sprite from the loader to our own format.
|
|
|
|
*/
|
|
|
|
virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
|
2007-06-12 20:24:12 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Move the destination pointer the requested amount x and y, keeping in mind
|
|
|
|
* any pitch and bpp of the renderer.
|
|
|
|
* @param video The destination pointer (video-buffer) to scroll.
|
|
|
|
* @param x How much you want to scroll to the right.
|
|
|
|
* @param y How much you want to scroll to the bottom.
|
|
|
|
* @return A new destination pointer moved the the requested place.
|
|
|
|
*/
|
|
|
|
virtual void *MoveTo(const void *video, int x, int y) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draw a pixel with a given color on the video-buffer.
|
|
|
|
* @param video The destination pointer (video-buffer).
|
|
|
|
* @param x The x position within video-buffer.
|
|
|
|
* @param y The y position within video-buffer.
|
|
|
|
* @param color A 8bpp mapping color.
|
|
|
|
*/
|
|
|
|
virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
|
|
|
|
* @param video The destination pointer (video-buffer).
|
|
|
|
* @param x The x position within video-buffer.
|
|
|
|
* @param y The y position within video-buffer.
|
|
|
|
* @param color A 8bpp mapping color.
|
|
|
|
*/
|
|
|
|
virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Make a single horizontal line in a single color on the video-buffer.
|
|
|
|
* @param video The destination pointer (video-buffer).
|
|
|
|
* @param width The lenght of the line.
|
|
|
|
* @param color A 8bpp mapping color.
|
|
|
|
*/
|
2007-06-18 18:45:12 +00:00
|
|
|
virtual void DrawRect(void *video, int width, int height, uint8 color) = 0;
|
2007-06-12 20:24:12 +00:00
|
|
|
|
2007-06-18 19:38:23 +00:00
|
|
|
/**
|
|
|
|
* Draw a line with a given color.
|
|
|
|
* @param video The destination pointer (video-buffer).
|
|
|
|
* @param x The x coordinate from where the line starts.
|
|
|
|
* @param y The y coordinate from where the line starts.
|
|
|
|
* @param x2 The x coordinate to where the line goes.
|
|
|
|
* @param y2 The y coordinate to where the lines goes.
|
|
|
|
* @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
|
|
|
|
* @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
|
|
|
|
* @param color A 8bpp mapping color.
|
|
|
|
*/
|
|
|
|
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) = 0;
|
|
|
|
|
2007-06-12 20:24:12 +00:00
|
|
|
/**
|
|
|
|
* Copy from a buffer to the screen.
|
|
|
|
* @param video The destionation pointer (video-buffer).
|
|
|
|
* @param src The buffer from which the data will be read.
|
|
|
|
* @param width The width of the buffer.
|
|
|
|
* @param height The height of the buffer.
|
2007-06-21 12:36:46 +00:00
|
|
|
* @note You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!
|
2007-06-12 20:24:12 +00:00
|
|
|
*/
|
2007-06-21 12:36:46 +00:00
|
|
|
virtual void CopyFromBuffer(void *video, const void *src, int width, int height) = 0;
|
2007-06-12 20:24:12 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy from the screen to a buffer.
|
|
|
|
* @param video The destination pointer (video-buffer).
|
|
|
|
* @param dst The buffer in which the data will be stored.
|
|
|
|
* @param width The width of the buffer.
|
|
|
|
* @param height The height of the buffer.
|
2007-06-21 12:36:46 +00:00
|
|
|
* @note You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!
|
2007-06-12 20:24:12 +00:00
|
|
|
*/
|
2007-06-21 12:36:46 +00:00
|
|
|
virtual void CopyToBuffer(const void *video, void *dst, int width, int height) = 0;
|
2007-06-12 20:24:12 +00:00
|
|
|
|
|
|
|
/**
|
2007-06-21 12:36:46 +00:00
|
|
|
* Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
|
|
|
|
* @param video The destination pointer (video-buffer).
|
|
|
|
* @param dst The buffer in which the data will be stored.
|
|
|
|
* @param width The width of the buffer.
|
|
|
|
* @param height The height of the buffer.
|
|
|
|
* @param dst_pitch The pitch (byte per line) of the destination buffer.
|
2007-06-12 20:24:12 +00:00
|
|
|
*/
|
2007-06-21 12:36:46 +00:00
|
|
|
virtual void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;
|
2007-06-12 20:24:12 +00:00
|
|
|
|
2007-06-18 20:08:21 +00:00
|
|
|
/**
|
|
|
|
* Scroll the videobuffer some 'x' and 'y' value.
|
|
|
|
* @param video The buffer to scroll into.
|
|
|
|
* @param left The left value of the screen to scroll.
|
|
|
|
* @param top The top value of the screen to scroll.
|
|
|
|
* @param width The width of the screen to scroll.
|
|
|
|
* @param height The height of the screen to scroll.
|
|
|
|
* @param scroll_x How much to scroll in X.
|
|
|
|
* @param scroll_y How much to scroll in Y.
|
|
|
|
*/
|
|
|
|
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) = 0;
|
|
|
|
|
2007-06-12 20:24:12 +00:00
|
|
|
/**
|
|
|
|
* Calculate how much memory there is needed for an image of this size in the video-buffer.
|
|
|
|
* @param width The width of the buffer-to-be.
|
|
|
|
* @param height The height of the buffer-to-be.
|
|
|
|
* @return The size needed for the buffer.
|
|
|
|
*/
|
|
|
|
virtual int BufferSize(int width, int height) = 0;
|
|
|
|
|
2007-06-19 15:04:08 +00:00
|
|
|
/**
|
|
|
|
* Called when the 8bpp palette is changed; you should redraw all pixels on the screen that
|
|
|
|
* are equal to the 8bpp palette indexes 'start' to 'start + count'.
|
|
|
|
* @param start The start index in the 8bpp palette.
|
|
|
|
* @param count The amount of indexes that are (possible) changed.
|
|
|
|
*/
|
|
|
|
virtual void PaletteAnimate(uint start, uint count) = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if the blitter uses palette animation at all.
|
|
|
|
* @return True if it uses palette animation.
|
|
|
|
*/
|
|
|
|
virtual Blitter::PaletteAnimation UsePaletteAnimation() = 0;
|
|
|
|
|
2007-06-21 13:56:59 +00:00
|
|
|
/**
|
|
|
|
* Get the naem of the blitter, the same as the Factory-instance returns.
|
|
|
|
*/
|
|
|
|
virtual const char *GetName() = 0;
|
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
virtual ~Blitter() { }
|
2007-06-12 20:24:12 +00:00
|
|
|
};
|
|
|
|
|
2007-06-17 20:30:28 +00:00
|
|
|
#endif /* BLITTER_BASE_HPP */
|