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OpenTTD-patches/src/table/pricebase.h

56 lines
2.5 KiB
C

/* $Id$ */
/** @file pricebase.h Price Bases */
static PriceBaseSpec _price_base_specs[NUM_PRICES] = {
{ 100, PC_NONE }, ///< station_value
{ 100, PC_CONSTRUCTION}, ///< build_rail
{ 95, PC_CONSTRUCTION}, ///< build_road
{ 65, PC_CONSTRUCTION}, ///< build_signals
{ 275, PC_CONSTRUCTION}, ///< build_bridge
{ 600, PC_CONSTRUCTION}, ///< build_train_depot
{ 500, PC_CONSTRUCTION}, ///< build_road_depot
{ 700, PC_CONSTRUCTION}, ///< build_ship_depot
{ 450, PC_CONSTRUCTION}, ///< build_tunnel
{ 200, PC_CONSTRUCTION}, ///< train_station_track
{ 180, PC_CONSTRUCTION}, ///< train_station_length
{ 600, PC_CONSTRUCTION}, ///< build_airport
{ 200, PC_CONSTRUCTION}, ///< build_bus_station
{ 200, PC_CONSTRUCTION}, ///< build_truck_station
{ 350, PC_CONSTRUCTION}, ///< build_dock
{ 400000, PC_CONSTRUCTION}, ///< build_railvehicle
{ 2000, PC_CONSTRUCTION}, ///< build_railwagon
{ 700000, PC_CONSTRUCTION}, ///< aircraft_base
{ 14000, PC_CONSTRUCTION}, ///< roadveh_base
{ 65000, PC_CONSTRUCTION}, ///< ship_base
{ 20, PC_CONSTRUCTION}, ///< build_trees
{ 250, PC_CONSTRUCTION}, ///< terraform
{ 20, PC_CONSTRUCTION}, ///< clear_grass
{ 40, PC_CONSTRUCTION}, ///< clear_roughland
{ 200, PC_CONSTRUCTION}, ///< clear_rocks
{ 500, PC_CONSTRUCTION}, ///< clear_fields
{ 20, PC_CONSTRUCTION}, ///< remove_trees
{ -70, PC_CONSTRUCTION}, ///< remove_rail
{ 10, PC_CONSTRUCTION}, ///< remove_signals
{ 50, PC_CONSTRUCTION}, ///< clear_bridge
{ 80, PC_CONSTRUCTION}, ///< remove_train_depot
{ 80, PC_CONSTRUCTION}, ///< remove_road_depot
{ 90, PC_CONSTRUCTION}, ///< remove_ship_depot
{ 30, PC_CONSTRUCTION}, ///< clear_tunnel
{ 10000, PC_CONSTRUCTION}, ///< clear_water
{ 50, PC_CONSTRUCTION}, ///< remove_rail_station
{ 30, PC_CONSTRUCTION}, ///< remove_airport
{ 50, PC_CONSTRUCTION}, ///< remove_bus_station
{ 50, PC_CONSTRUCTION}, ///< remove_truck_station
{ 55, PC_CONSTRUCTION}, ///< remove_dock
{ 1600, PC_CONSTRUCTION}, ///< remove_house
{ 40, PC_CONSTRUCTION}, ///< remove_road
{ 5600, PC_RUNNING }, ///< running_rail[0] steam
{ 5200, PC_RUNNING }, ///< running_rail[1] diesel
{ 4800, PC_RUNNING }, ///< running_rail[2] electric
{ 9600, PC_RUNNING }, ///< aircraft_running
{ 1600, PC_RUNNING }, ///< roadveh_running
{ 5600, PC_RUNNING }, ///< ship_running
{1000000, PC_CONSTRUCTION}, ///< build_industry
};