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30 lines
645 B
C
30 lines
645 B
C
18 years ago
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/* $Id$ */
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#ifndef NEWGRF_CANAL_H
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#define NEWGRF_CANAL_H
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/** List of different canal 'features'.
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* Each feature gets an entry in the canal spritegroup table */
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enum CanalFeature {
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CF_WATERSLOPE,
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CF_LOCKS,
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CF_DIKES,
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CF_ICON,
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CF_DOCKS,
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CF_END,
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};
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/** Table of canal 'feature' sprite groups */
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extern const SpriteGroup *_canal_sg[CF_END];
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/** Lookup the base sprite to use for a canal.
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* @param feature Which canal feature we want.
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* @param tile Tile index of canal, if appropriate.
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* @return Base sprite returned by GRF, or 0 if none.
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*/
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile);
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#endif /* NEWGRF_CANAL_H */
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