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/* $Id$ */
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/** @file landscape_type.h Types related to the landscape. */
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#ifndef LANDSCAPE_TYPE_H
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#define LANDSCAPE_TYPE_H
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typedef byte LandscapeID; ///< Landscape type. @see LandscapeType
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/** Landscape types */
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enum LandscapeType {
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LT_TEMPERATE = 0,
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LT_ARCTIC = 1,
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LT_TROPIC = 2,
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LT_TOYLAND = 3,
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NUM_LANDSCAPE = 4,
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};
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/**
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* For storing the water borders which shall be retained.
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*/
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enum Borders {
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BORDER_NE = 0,
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BORDER_SE = 1,
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BORDER_SW = 2,
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BORDER_NW = 3,
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BORDERS_RANDOM = 16,
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};
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#endif /* LANDSCAPE_TYPE_H */
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