OpenTTD-patches/src/video/cocoa/cocoa_v.h

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cocoa_v.h The Cocoa video driver. */
#ifndef VIDEO_COCOA_H
#define VIDEO_COCOA_H
#include <AvailabilityMacros.h>
#include "../video_driver.hpp"
class VideoDriver_Cocoa: public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void MakeDirty(int left, int top, int width, int height);
/* virtual */ void MainLoop();
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
/* virtual */ const char *GetName() const { return "cocoa"; }
};
class FVideoDriver_Cocoa: public VideoDriverFactory<FVideoDriver_Cocoa> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "cocoa"; }
/* virtual */ const char *GetDescription() { return "Cocoa Video Driver"; }
/* virtual */ Driver *CreateInstance() { return new VideoDriver_Cocoa(); }
};
/**
* Generic display driver for cocoa
* On grounds to not duplicate some code, it contains a few variables
* which are not used by all device drivers.
*/
class CocoaSubdriver {
public:
int device_width;
int device_height;
int device_depth;
int window_width;
int window_height;
int window_pitch;
int buffer_depth;
void *pixel_buffer; // used for direct pixel access
void *window_buffer; // has colour translation from palette to screen
id window; // pointer to window object
# define MAX_DIRTY_RECTS 100
Rect dirty_rects[MAX_DIRTY_RECTS];
int num_dirty_rects;
uint32 palette[256];
bool active;
bool setup;
id cocoaview; // pointer to view object
/* Separate driver vars for Quarz
* Needed here in order to avoid much code duplication */
CGContextRef cgcontext;
/* Driver methods */
virtual ~CocoaSubdriver() {}
virtual void Draw(bool force_update = false) = 0;
virtual void MakeDirty(int left, int top, int width, int height) = 0;
virtual void UpdatePalette(uint first_color, uint num_colors) = 0;
virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0;
virtual bool ChangeResolution(int w, int h) = 0;
virtual bool IsFullscreen() = 0;
virtual int GetWidth() = 0;
virtual int GetHeight() = 0;
virtual void *GetPixelBuffer() = 0;
/* Convert local coordinate to window server (CoreGraphics) coordinate */
virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0;
virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
virtual bool MouseIsInsideView(NSPoint *pt) = 0;
virtual bool IsActive() = 0;
};
extern CocoaSubdriver *_cocoa_subdriver;
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);
#ifdef ENABLE_COCOA_QUICKDRAW
CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp);
#endif
#ifdef ENABLE_COCOA_QUARTZ
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);
#endif
#endif
void QZ_GameSizeChanged();
void QZ_GameLoop();
void QZ_ShowMouse();
void QZ_HideMouse();
uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);
/* Subclass of NSView to fix Quartz rendering */
@interface OTTD_CocoaView : NSView {
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)drawRect:(NSRect)rect;
- (BOOL)isOpaque;
@end
/** Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_CocoaWindowDelegate : NSObject {
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (BOOL)windowShouldClose:(id)sender;
@end
#endif /* VIDEO_COCOA_H */