OpenTTD-patches/src/crashlog.cpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
#include "stdafx.h"
#include "crashlog.h"
#include "gamelog.h"
#include "map_func.h"
#include "rev.h"
#include "string_func.h"
#include "strings_func.h"
#include "network/network.h"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "music/music_driver.hpp"
#include "sound/sound_driver.hpp"
#include "video/video_driver.hpp"
#include "saveload/saveload.h"
#include <squirrel.h>
#include "ai/ai_info.hpp"
#include "company_base.h"
#include <time.h>
/* static */ const char *CrashLog::message = NULL;
/* static */ char *CrashLog::gamelog_buffer = NULL;
/* static */ const char *CrashLog::gamelog_last = NULL;
/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
{
/* Stub implementation; not all OSes support this. */
return buffer;
}
/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
{
/* Stub implementation; not all OSes support this. */
return buffer;
}
char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
{
return buffer + seprintf(buffer, last,
"OpenTTD version:\n"
" Version: %s (%d)\n"
" NewGRF ver: %08x\n"
" Bits: %d\n"
" Endian: %s\n"
" Dedicated: %s\n"
" Build date: %s\n\n",
_openttd_revision,
_openttd_revision_modified,
_openttd_newgrf_version,
#ifdef _SQ64
64,
#else
32,
#endif
#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
"little",
#else
"big",
#endif
#ifdef DEDICATED
"yes",
#else
"no",
#endif
_openttd_build_date
);
}
char *CrashLog::LogConfiguration(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last,
"Configuration:\n"
" Blitter: %s\n"
" Graphics set: %s\n"
" Language: %s\n"
" Music driver: %s\n"
" Sound driver: %s\n"
" Sound set: %s\n"
" Video driver: %s\n\n",
BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
_music_driver == NULL ? "none" : _music_driver->GetName(),
_sound_driver == NULL ? "none" : _sound_driver->GetName(),
BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
_video_driver == NULL ? "none" : _video_driver->GetName()
);
buffer += seprintf(buffer, last, "AI Configuration:\n");
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->ai_info == NULL) {
buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
} else {
buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
}
}
buffer += seprintf(buffer, last, "\n");
return buffer;
}
/* Include these here so it's close to where it's actually used. */
#ifdef WITH_ALLEGRO
# include <allegro.h>
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
#include <fontconfig/fontconfig.h>
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#endif /* WITH_FREETYPE */
#ifdef WITH_ICU
# include <unicode/uversion.h>
#endif /* WITH_ICU */
#ifdef WITH_SDL
# include <SDL.h>
#endif /* WITH_SDL */
char *CrashLog::LogLibraries(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last, "Libraries:\n");
#ifdef WITH_ALLEGRO
buffer += seprintf(buffer, last, " Allegro: %s\n", ALLEGRO_VERSION_STR);
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION);
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
#endif /* WITH_FREETYPE */
#ifdef WITH_ICU
buffer += seprintf(buffer, last, " ICU: %s\n", U_ICU_VERSION);
#endif /* WITH_ICU */
#ifdef WITH_SDL
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
#endif /* WITH_SDL */
buffer += seprintf(buffer, last, "\n");
return buffer;
}
/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
{
CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
}
char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
CrashLog::gamelog_buffer = buffer;
CrashLog::gamelog_last = last;
GamelogPrint(&CrashLog::GamelogFillCrashLog);
return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
}
char *CrashLog::FillCrashLog(char *buffer, const char *last) const
{
time_t cur_time = time(NULL);
buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time)));
buffer = this->LogError(buffer, last, CrashLog::message);
buffer = this->LogOpenTTDVersion(buffer, last);
buffer = this->LogRegisters(buffer, last);
buffer = this->LogStacktrace(buffer, last);
buffer = this->LogOSVersion(buffer, last);
buffer = this->LogConfiguration(buffer, last);
buffer = this->LogLibraries(buffer, last);
buffer = this->LogModules(buffer, last);
buffer = this->LogGamelog(buffer, last);
buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
return buffer;
}
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
{
seprintf(filename, filename_last, "%scrash.log", _personal_dir);
FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
if (file == NULL) return false;
size_t len = strlen(buffer);
size_t written = fwrite(buffer, 1, len, file);
FioFCloseFile(file);
return len == written;
}
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
{
/* Stub implementation; not all OSes support this. */
return 0;
}
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
{
/* If the map array doesn't exist, saving will fail too. If the map got
* initialised, there is a big chance the rest is initialised too. */
if (_m == NULL) return false;
try {
GamelogStartAction(GLAT_EMERGENCY);
GamelogEmergency();
GamelogStopAction();
seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
/* Fake ourselves to be a network server so we don't get threaded saving */
_network_server = true;
return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
} catch (...) {
return false;
}
}
bool CrashLog::MakeCrashLog() const
{
/* Don't keep looping logging crashes. */
static bool crashlogged = false;
if (crashlogged) return false;
crashlogged = true;
char filename[MAX_PATH];
char buffer[65536];
bool ret = true;
printf("Crash encountered, generating crash log...\n");
this->FillCrashLog(buffer, lastof(buffer));
printf("%s\n", buffer);
printf("Crash log generated.\n\n");
printf("Writing crash log to disk...\n");
bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
if (bret) {
printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
} else {
printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
ret = false;
}
/* Don't mention writing crash dumps because not all platforms support it. */
int dret = this->WriteCrashDump(filename, lastof(filename));
if (dret < 0) {
printf("Writing crash dump failed.\n\n");
ret = false;
} else if (dret > 0) {
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
}
printf("Writing crash savegame...\n");
bret = this->WriteSavegame(filename, lastof(filename));
if (bret) {
printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
} else {
ret = false;
printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
}
return ret;
}
/* static */ void CrashLog::SetErrorMessage(const char *message)
{
CrashLog::message = message;
}
/* static */ void CrashLog::AfterCrashLogCleanup()
{
if (_music_driver != NULL) _music_driver->Stop();
if (_sound_driver != NULL) _sound_driver->Stop();
if (_video_driver != NULL) _video_driver->Stop();
}