2004-08-09 17:04:08 +00:00
|
|
|
#ifndef FUNCTIONS_H
|
|
|
|
#define FUNCTIONS_H
|
|
|
|
|
2004-09-12 14:12:33 +00:00
|
|
|
#include "network.h"
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
/* vehicle.c */
|
|
|
|
|
|
|
|
/* window.c */
|
|
|
|
|
|
|
|
|
|
|
|
/* landscape.c */
|
|
|
|
void FindLandscapeHeight(TileInfo *ti, uint x, uint y);
|
|
|
|
void FindLandscapeHeightByTile(TileInfo *ti, uint tile);
|
|
|
|
uint GetTileSlope(uint tile, int *h);
|
|
|
|
int GetTileZ(uint tile);
|
|
|
|
|
|
|
|
void DoClearSquare(uint tile);
|
|
|
|
void CDECL ModifyTile(uint tile, uint flags, ...);
|
|
|
|
void SetMapExtraBits(uint tile, byte flags);
|
|
|
|
uint GetMapExtraBits(uint tile);
|
|
|
|
void RunTileLoop();
|
|
|
|
|
|
|
|
uint GetPartialZ(int x, int y, int corners);
|
|
|
|
uint GetSlopeZ(int x, int y);
|
2004-09-05 16:15:22 +00:00
|
|
|
uint32 GetTileTrackStatus(uint tile, TransportType mode);
|
2004-08-09 17:04:08 +00:00
|
|
|
void GetAcceptedCargo(uint tile, AcceptedCargo *ac);
|
|
|
|
void ChangeTileOwner(uint tile, byte old_player, byte new_player);
|
|
|
|
void AnimateTile(uint tile);
|
|
|
|
void ClickTile(uint tile);
|
|
|
|
void GetTileDesc(uint tile, TileDesc *td);
|
|
|
|
void DrawTile(TileInfo *ti);
|
|
|
|
|
2004-08-24 12:54:37 +00:00
|
|
|
uint TileAddWrap(TileIndex tile, int addx, int addy);
|
2004-08-09 17:04:08 +00:00
|
|
|
enum {
|
|
|
|
TILE_WRAPPED = (uint)-1
|
|
|
|
};
|
|
|
|
|
|
|
|
bool IsValidTile(uint tile);
|
|
|
|
|
|
|
|
#if !defined(NEW_ROTATION)
|
|
|
|
static Point FORCEINLINE RemapCoords(int x, int y, int z) { Point pt = { (y-x)*2, y + x -z }; return pt; }
|
|
|
|
#else
|
|
|
|
static Point FORCEINLINE RemapCoords(int x, int y, int z) { Point pt = { (x + y)*2, x - y -z }; return pt; }
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static Point FORCEINLINE RemapCoords2(int x, int y) { return RemapCoords(x, y, GetSlopeZ(x, y)); }
|
|
|
|
|
|
|
|
/* game.c */
|
|
|
|
byte *GetString(byte *buffr, uint16 string);
|
|
|
|
void InjectDparam(int amount);
|
|
|
|
|
|
|
|
int32 GetParamInt32();
|
|
|
|
int GetParamInt16();
|
|
|
|
int GetParamInt8();
|
|
|
|
int GetParamUint16();
|
|
|
|
|
|
|
|
|
|
|
|
/* sound.c */
|
|
|
|
void SndPlayTileFx(int sound, TileIndex tile);
|
|
|
|
void SndPlayVehicleFx(int sound, Vehicle *v);
|
|
|
|
void SndPlayFx(int sound);
|
|
|
|
|
|
|
|
/* clear_land.c */
|
|
|
|
void DrawHillyLandTile(TileInfo *ti);
|
|
|
|
void DrawClearLandTile(TileInfo *ti, byte set);
|
|
|
|
void DrawClearLandFence(TileInfo *ti, byte img);
|
|
|
|
void TileLoopClearHelper(uint tile);
|
|
|
|
|
|
|
|
/* station_land.c */
|
|
|
|
void StationPickerDrawSprite(int x, int y, int railtype, int image);
|
|
|
|
|
|
|
|
/* track_land.c */
|
|
|
|
void DrawTrainDepotSprite(int x, int y, int image, int railtype);
|
|
|
|
|
|
|
|
/* road_land.c */
|
|
|
|
void DrawRoadDepotSprite(int x, int y, int image);
|
|
|
|
|
|
|
|
/* water_land.c */
|
|
|
|
void DrawShipDepotSprite(int x, int y, int image);
|
|
|
|
void TileLoop_Water(uint tile);
|
|
|
|
|
|
|
|
/* players.c */
|
|
|
|
bool CheckPlayerHasMoney(int32 cost);
|
|
|
|
void SubtractMoneyFromPlayer(int32 cost);
|
|
|
|
void SubtractMoneyFromPlayerFract(byte player, int32 cost);
|
|
|
|
bool CheckOwnership(byte owner);
|
|
|
|
bool CheckTileOwnership(uint tile);
|
2004-08-10 14:32:17 +00:00
|
|
|
StringID GetPlayerNameString(byte player, byte index);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
/* standard */
|
|
|
|
void ShowInfo(const char *str);
|
|
|
|
void CDECL ShowInfoF(const char *str, ...);
|
|
|
|
void NORETURN CDECL error(const char *str, ...);
|
|
|
|
void memswap(void *a, void *b, size_t size);
|
|
|
|
|
|
|
|
/* ttd.c */
|
|
|
|
uint32 Random();
|
|
|
|
uint RandomRange(uint max);
|
|
|
|
|
2004-09-11 19:34:11 +00:00
|
|
|
void InitPlayerRandoms();
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
uint32 InteractiveRandom(); /* Used for random sequences that are not the same on the other end of the multiplayer link */
|
|
|
|
void SetDate(uint date);
|
|
|
|
/* facedraw.c */
|
|
|
|
void DrawPlayerFace(uint32 face, int color, int x, int y);
|
|
|
|
|
|
|
|
/* texteff.c */
|
|
|
|
void MoveAllTextEffects();
|
|
|
|
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
|
|
|
|
void InitTextEffects();
|
|
|
|
void DrawTextEffects(DrawPixelInfo *dpi);
|
|
|
|
|
|
|
|
bool AddAnimatedTile(uint tile);
|
|
|
|
void DeleteAnimatedTile(uint tile);
|
|
|
|
void AnimateAnimatedTiles();
|
|
|
|
void InitializeAnimatedTiles();
|
|
|
|
|
|
|
|
/* tunnelbridge_cmd.c */
|
|
|
|
bool CheckTunnelInWay(uint tile, int z);
|
|
|
|
bool CheckBridge_Stuff(byte bridge_type, int bridge_len);
|
|
|
|
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
|
|
|
|
int CalcBridgeLenCostFactor(int x);
|
|
|
|
|
|
|
|
/* network.c */
|
|
|
|
typedef void CommandCallback(bool success, uint tile, uint32 p1, uint32 p2);
|
|
|
|
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
|
|
|
|
|
|
|
|
void NetworkReceive();
|
|
|
|
void NetworkSend();
|
|
|
|
void NetworkProcessCommands();
|
2004-08-22 10:23:37 +00:00
|
|
|
void NetworkListen();
|
|
|
|
void NetworkInitialize();
|
2004-08-09 17:04:08 +00:00
|
|
|
void NetworkShutdown();
|
|
|
|
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
|
2004-08-22 10:23:37 +00:00
|
|
|
void NetworkStartSync(bool fcreset);
|
|
|
|
void NetworkClose(bool client);
|
2004-09-08 19:20:46 +00:00
|
|
|
void NetworkSendReadyPacket();
|
2004-09-11 19:34:11 +00:00
|
|
|
void NetworkSendSyncPackets();
|
2004-09-11 22:10:31 +00:00
|
|
|
void NetworkSendFrameSyncPackets();
|
2004-09-11 19:34:11 +00:00
|
|
|
bool NetworkCheckClientReady();
|
2004-08-22 10:23:37 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
void NetworkIPListInit();
|
2004-08-22 10:23:37 +00:00
|
|
|
|
|
|
|
void NetworkCoreInit();
|
|
|
|
void NetworkCoreShutdown();
|
|
|
|
void NetworkCoreDisconnect();
|
|
|
|
void NetworkCoreLoop(bool incomming);
|
2004-09-07 19:34:55 +00:00
|
|
|
bool NetworkCoreConnectGame(const byte* b, unsigned short port);
|
2004-09-12 14:12:33 +00:00
|
|
|
bool NetworkCoreConnectGameStruct(NetworkGameList * item);
|
2004-08-22 10:23:37 +00:00
|
|
|
bool NetworkCoreStartGame();
|
|
|
|
|
|
|
|
void NetworkLobbyShutdown();
|
|
|
|
void NetworkLobbyInit();
|
|
|
|
|
|
|
|
void NetworkGameListClear();
|
2004-09-12 14:12:33 +00:00
|
|
|
NetworkGameList * NetworkGameListAdd();
|
2004-08-22 10:23:37 +00:00
|
|
|
void NetworkGameListFromLAN();
|
|
|
|
void NetworkGameListFromInternet();
|
2004-09-12 14:12:33 +00:00
|
|
|
NetworkGameList * NetworkGameListItem(uint16 index);
|
2004-08-22 10:23:37 +00:00
|
|
|
|
|
|
|
void NetworkGameFillDefaults();
|
|
|
|
void NetworkGameChangeDate(uint16 newdate);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
/* misc_cmd.c */
|
|
|
|
void PlaceTreesRandomly();
|
|
|
|
|
|
|
|
uint GetTileDist(TileIndex xy1, TileIndex xy2);
|
|
|
|
uint GetTileDist1D(TileIndex xy1, TileIndex xy2);
|
|
|
|
uint GetTileDist1Db(TileIndex xy1, TileIndex xy2);
|
|
|
|
uint GetTileDistAdv(TileIndex xy1, TileIndex xy2);
|
|
|
|
bool CheckDistanceFromEdge(TileIndex tile, uint distance);
|
|
|
|
|
|
|
|
void InitializeLandscapeVariables(bool only_constants);
|
|
|
|
|
|
|
|
/* misc.c */
|
|
|
|
void DeleteName(StringID id);
|
|
|
|
byte *GetName(int id, byte *buff);
|
|
|
|
StringID AllocateName(const byte *name, byte skip);
|
|
|
|
void ConvertDayToYMD(YearMonthDay *ymd, uint16 date);
|
|
|
|
uint ConvertYMDToDay(uint year, uint month, uint day);
|
|
|
|
uint ConvertIntDate(uint date);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* misc functions */
|
|
|
|
void MarkTileDirty(int x, int y);
|
|
|
|
void MarkTileDirtyByTile(TileIndex tile);
|
|
|
|
void InvalidateWindow(byte cls, WindowNumber number);
|
|
|
|
void InvalidateWindowWidget(byte cls, WindowNumber number, byte widget_index);
|
|
|
|
void InvalidateWindowClasses(byte cls);
|
|
|
|
void DeleteWindowById(WindowClass cls, WindowNumber number);
|
|
|
|
|
|
|
|
void SetObjectToPlaceWnd(int icon, byte mode, Window *w);
|
|
|
|
void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num);
|
|
|
|
|
|
|
|
void ResetObjectToPlace();
|
2004-09-03 19:59:05 +00:00
|
|
|
|
|
|
|
bool ScrollWindowToTile(TileIndex tile, Window * w);
|
|
|
|
bool ScrollWindowTo(int x, int y, Window * w);
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
bool ScrollMainWindowToTile(TileIndex tile);
|
|
|
|
bool ScrollMainWindowTo(int x, int y);
|
|
|
|
void DrawSprite(uint32 img, int x, int y);
|
|
|
|
bool EnsureNoVehicle(TileIndex tile);
|
|
|
|
bool EnsureNoVehicleZ(TileIndex tile, byte z);
|
|
|
|
void MarkAllViewportsDirty(int left, int top, int right, int bottom);
|
|
|
|
void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
|
|
|
|
void MarkWholeScreenDirty();
|
|
|
|
|
|
|
|
void DrawFoundation(TileInfo *ti, uint f);
|
|
|
|
|
|
|
|
bool CheckIfAuthorityAllows(uint tile);
|
|
|
|
Town *ClosestTownFromTile(uint tile, uint threshold);
|
|
|
|
void ChangeTownRating(Town *t, int add, int max);
|
|
|
|
|
|
|
|
uint GetRoadBitsByTile(TileIndex tile);
|
|
|
|
int GetTownRadiusGroup(Town *t, uint tile);
|
|
|
|
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type);
|
|
|
|
void ShowRenameSignWindow(SignStruct *ss);
|
|
|
|
void ShowRenameCheckpointWindow(Checkpoint *cp);
|
|
|
|
int FindFirstBit(uint32 x);
|
|
|
|
void ShowHighscoreTable(int tbl);
|
|
|
|
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
|
|
|
|
|
|
|
|
enum SaveOrLoadResult {
|
|
|
|
SL_OK = 0, // completed successfully
|
|
|
|
SL_ERROR = 1, // error that was caught before internal structures were modified
|
|
|
|
SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
|
|
|
|
};
|
|
|
|
enum SaveOrLoadMode {
|
|
|
|
SL_INVALID = -1,
|
|
|
|
SL_LOAD = 0,
|
|
|
|
SL_SAVE = 1,
|
|
|
|
SL_OLD_LOAD = 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
int SaveOrLoad(const char *filename, int mode);
|
|
|
|
|
|
|
|
void AfterLoadTown();
|
|
|
|
void AskExitGame();
|
|
|
|
void AskExitToGameMenu();
|
|
|
|
|
|
|
|
void RedrawAutosave();
|
|
|
|
|
|
|
|
StringID RemapOldStringID(StringID s);
|
|
|
|
|
|
|
|
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
|
|
|
|
|
|
|
|
enum {
|
|
|
|
SLD_LOAD_GAME = 0,
|
|
|
|
SLD_LOAD_SCENARIO = 1,
|
|
|
|
SLD_SAVE_GAME = 2,
|
|
|
|
SLD_SAVE_SCENARIO = 3,
|
|
|
|
SLD_NEW_GAME = 4,
|
|
|
|
};
|
|
|
|
void ShowSaveLoadDialog(int mode);
|
|
|
|
|
|
|
|
void ttd_strlcpy(char *dst, const char *src, size_t len);
|
|
|
|
|
|
|
|
// callback from drivers that is called if the game size changes dynamically
|
|
|
|
void GameSizeChanged();
|
|
|
|
bool MakeScreenshot();
|
|
|
|
bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);
|
|
|
|
bool FileExists(const char *filename);
|
|
|
|
bool ReadLanguagePack(int index);
|
|
|
|
void InitializeLanguagePacks();
|
|
|
|
byte *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
|
|
|
|
int GetLanguageList(char **languages, int max);
|
|
|
|
|
|
|
|
const char *GetScreenshotFormatDesc(int i);
|
|
|
|
void InitializeScreenshotFormats();
|
|
|
|
void SetScreenshotFormat(int i);
|
|
|
|
void CheckSwitchToEuro();
|
|
|
|
|
|
|
|
void LoadFromConfig();
|
|
|
|
void SaveToConfig();
|
|
|
|
int ttd_main(int argc, char* argv[]);
|
|
|
|
|
|
|
|
void DeterminePaths();
|
|
|
|
char * CDECL str_fmt(const char *str, ...);
|
|
|
|
|
|
|
|
#endif /* FUNCTIONS_H */
|