|
|
|
/*
|
|
|
|
* This file is part of OpenTTD.
|
|
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file game_text.hpp Base functions regarding game texts. */
|
|
|
|
|
|
|
|
#ifndef GAME_TEXT_HPP
|
|
|
|
#define GAME_TEXT_HPP
|
|
|
|
|
|
|
|
#include "../core/smallvec_type.hpp"
|
|
|
|
|
|
|
|
struct StringParam {
|
|
|
|
enum ParamType {
|
|
|
|
RAW_STRING,
|
|
|
|
STRING,
|
|
|
|
OTHER
|
|
|
|
};
|
|
|
|
|
|
|
|
ParamType type;
|
|
|
|
uint8 consumes;
|
|
|
|
|
|
|
|
StringParam(ParamType type, uint8 consumes) : type(type), consumes(consumes) {}
|
|
|
|
};
|
|
|
|
using StringParams = std::vector<StringParam>;
|
|
|
|
using StringParamsList = std::vector<StringParams>;
|
|
|
|
|
|
|
|
const char *GetGameStringPtr(uint id);
|
|
|
|
const StringParams &GetGameStringParams(uint id);
|
|
|
|
void RegisterGameTranslation(class Squirrel *engine);
|
|
|
|
void ReconsiderGameScriptLanguage();
|
|
|
|
|
|
|
|
/** Container for the raw (unencoded) language strings of a language. */
|
|
|
|
struct LanguageStrings {
|
|
|
|
std::string language; ///< Name of the language (base filename). Empty string if invalid.
|
|
|
|
StringList lines; ///< The lines of the file to pass into the parser/encoder.
|
|
|
|
|
|
|
|
LanguageStrings() {}
|
|
|
|
LanguageStrings(const std::string &lang) : language(lang) {}
|
|
|
|
LanguageStrings(const LanguageStrings &other) : language(other.language), lines(other.lines) {}
|
|
|
|
LanguageStrings(LanguageStrings &&other) : language(std::move(other.language)), lines(std::move(other.lines)) {}
|
|
|
|
|
|
|
|
bool IsValid() const { return !this->language.empty(); }
|
|
|
|
};
|
|
|
|
|
|
|
|
/** Container for all the game strings. */
|
|
|
|
struct GameStrings {
|
|
|
|
uint version; ///< The version of the language strings.
|
|
|
|
LanguageStrings *cur_language; ///< The current (compiled) language.
|
|
|
|
|
|
|
|
std::vector<LanguageStrings> raw_strings; ///< The raw strings per language, first must be English/the master language!.
|
|
|
|
std::vector<LanguageStrings> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
|
|
|
|
StringList string_names; ///< The names of the compiled strings.
|
|
|
|
StringParamsList string_params; ///< The parameters for the strings.
|
|
|
|
|
|
|
|
void Compile();
|
|
|
|
|
|
|
|
GameStrings() = default;
|
|
|
|
|
|
|
|
GameStrings(const GameStrings &) = delete;
|
|
|
|
GameStrings(GameStrings &&) = delete;
|
|
|
|
GameStrings &operator=(const GameStrings &) = delete;
|
|
|
|
GameStrings &operator=(GameStrings &&) = delete;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* GAME_TEXT_HPP */
|