mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
|
/* $Id$ */
|
||
|
|
||
|
/** @file depot_func.h Functions related to depots. */
|
||
|
|
||
|
#ifndef DEPOT_FUNC_H
|
||
|
#define DEPOT_FUNC_H
|
||
|
|
||
|
#include "depot_type.h"
|
||
|
#include "tile_type.h"
|
||
|
#include "vehicle_type.h"
|
||
|
#include "direction_type.h"
|
||
|
#include "slope_type.h"
|
||
|
|
||
|
void ShowDepotWindow(TileIndex tile, VehicleType type);
|
||
|
void InitializeDepots();
|
||
|
|
||
|
void DeleteDepotHighlightOfVehicle(const Vehicle *v);
|
||
|
|
||
|
/**
|
||
|
* Find out if the slope of the tile is suitable to build a depot of given direction
|
||
|
* @param direction The direction in which the depot's exit points
|
||
|
* @param tileh The slope of the tile in question
|
||
|
* @return true if the construction is possible
|
||
|
|
||
|
* This is checked by the ugly 0x4C >> direction magic, which does the following:
|
||
|
* 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
|
||
|
* So: for direction (only the significant bits are shown)<p>
|
||
|
* 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
|
||
|
* 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
|
||
|
* 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
|
||
|
* 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
|
||
|
* So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
|
||
|
*/
|
||
|
static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
|
||
|
{
|
||
|
return ((0x4C >> direction) & tileh) != 0;
|
||
|
}
|
||
|
|
||
|
#endif /* DEPOT_FUNC_H */
|