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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file win32_s.h Base for Windows sound handling. */
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#ifndef SOUND_WIN32_H
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#define SOUND_WIN32_H
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#include "sound_driver.hpp"
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/** Implementation of the sound driver for Windows. */
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class SoundDriver_Win32 : public SoundDriver {
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public:
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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const char *GetName() const override { return "win32"; }
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};
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/** Factory for the sound driver for Windows. */
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class FSoundDriver_Win32 : public DriverFactoryBase {
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public:
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FSoundDriver_Win32() : DriverFactoryBase(Driver::DT_SOUND, 9, "win32", "Win32 WaveOut Sound Driver (param bufsize,hz)") {}
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Driver *CreateInstance() const override { return new SoundDriver_Win32(); }
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};
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#endif /* SOUND_WIN32_H */
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