2014-01-02 23:52:13 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-10-28 02:17:36 +00:00
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/** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */
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2014-01-02 23:52:13 +00:00
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#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
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#define BLITTER_32BPP_SSE4_ANIM_HPP
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#ifdef WITH_SSE
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2014-01-13 18:09:21 +00:00
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#ifndef SSE_VERSION
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#define SSE_VERSION 4
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#endif
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2014-01-13 18:12:33 +00:00
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2022-06-29 23:42:36 +00:00
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#ifndef SSE_TARGET
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#define SSE_TARGET "sse4.1"
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#endif
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2014-01-13 18:12:33 +00:00
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#ifndef FULL_ANIMATION
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#define FULL_ANIMATION 1
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#endif
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2014-01-02 23:52:13 +00:00
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#include "32bpp_anim.hpp"
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2018-05-23 08:55:04 +00:00
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#include "32bpp_anim_sse2.hpp"
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2014-01-02 23:52:13 +00:00
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#include "32bpp_sse4.hpp"
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2014-01-03 17:55:40 +00:00
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#undef MARGIN_NORMAL_THRESHOLD
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#define MARGIN_NORMAL_THRESHOLD 4
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2014-01-02 23:52:13 +00:00
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/** The SSE4 32 bpp blitter with palette animation. */
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2022-09-27 18:06:57 +00:00
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class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 {
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2014-01-02 23:52:13 +00:00
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private:
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public:
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2014-01-13 18:20:23 +00:00
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
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2019-03-03 22:25:13 +00:00
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
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2014-01-02 23:52:13 +00:00
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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2019-03-03 22:25:13 +00:00
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const char *GetName() override { return "32bpp-sse4-anim"; }
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2022-09-27 18:06:57 +00:00
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using Blitter_32bppSSE2_Anim::LookupColourInPalette;
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2014-01-02 23:52:13 +00:00
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};
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/** Factory for the SSE4 32 bpp blitter (with palette animation). */
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class FBlitter_32bppSSE4_Anim: public BlitterFactory {
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public:
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2019-09-14 14:52:35 +00:00
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FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
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2022-09-27 18:06:57 +00:00
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Blitter *CreateInstance() override { return static_cast<Blitter_32bppSSE2_Anim *>(new Blitter_32bppSSE4_Anim()); }
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2014-01-02 23:52:13 +00:00
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
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