2004-08-09 17:04:08 +00:00
|
|
|
#ifndef PLAYER_H
|
|
|
|
#define PLAYER_H
|
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
#include "aystar.h"
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
typedef struct PlayerEconomyEntry {
|
|
|
|
int32 income;
|
|
|
|
int32 expenses;
|
|
|
|
int32 delivered_cargo;
|
2004-09-01 21:54:12 +00:00
|
|
|
int32 performance_history; // player score (scale 0-1000)
|
2004-09-11 09:40:19 +00:00
|
|
|
int64 company_value;
|
2004-08-09 17:04:08 +00:00
|
|
|
} PlayerEconomyEntry;
|
|
|
|
|
|
|
|
typedef struct AiBuildRec {
|
|
|
|
TileIndex spec_tile;
|
|
|
|
TileIndex use_tile;
|
|
|
|
byte rand_rng;
|
|
|
|
byte cur_building_rule;
|
|
|
|
byte unk6;
|
|
|
|
byte unk7;
|
|
|
|
byte buildcmd_a;
|
|
|
|
byte buildcmd_b;
|
|
|
|
byte direction;
|
|
|
|
byte cargo;
|
|
|
|
} AiBuildRec;
|
|
|
|
|
|
|
|
typedef struct PlayerAI {
|
|
|
|
byte state;
|
|
|
|
byte tick; // Used to determine how often to move
|
|
|
|
uint16 state_counter;
|
|
|
|
uint16 timeout_counter;
|
|
|
|
|
|
|
|
byte state_mode;
|
|
|
|
byte banned_tile_count;
|
|
|
|
byte railtype_to_use;
|
|
|
|
|
|
|
|
byte cargo_type;
|
|
|
|
byte num_wagons;
|
|
|
|
byte build_kind;
|
|
|
|
byte num_build_rec;
|
|
|
|
byte num_loco_to_build;
|
|
|
|
byte num_want_fullload;
|
|
|
|
|
|
|
|
byte route_type_mask;
|
|
|
|
|
|
|
|
TileIndex start_tile_a;
|
|
|
|
TileIndex cur_tile_a;
|
|
|
|
byte cur_dir_a;
|
|
|
|
byte start_dir_a;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
TileIndex start_tile_b;
|
|
|
|
TileIndex cur_tile_b;
|
|
|
|
byte cur_dir_b;
|
|
|
|
byte start_dir_b;
|
|
|
|
|
|
|
|
Vehicle *cur_veh; /* only used by some states */
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
AiBuildRec src, dst, mid1, mid2;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
VehicleID wagon_list[9];
|
|
|
|
byte order_list_blocks[20];
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
TileIndex banned_tiles[16];
|
|
|
|
byte banned_val[16];
|
|
|
|
} PlayerAI;
|
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
typedef struct Ai_PathFinderInfo {
|
|
|
|
TileIndex start_tile_tl; // tl = top-left
|
|
|
|
TileIndex start_tile_br; // br = bottom-right
|
|
|
|
TileIndex end_tile_tl; // tl = top-left
|
|
|
|
TileIndex end_tile_br; // br = bottom-right
|
|
|
|
byte start_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION
|
|
|
|
byte end_direction; // 0 to 3 or AI_PATHFINDER_NO_DIRECTION
|
|
|
|
|
|
|
|
TileIndex route[500];
|
|
|
|
byte route_extra[500]; // Some extra information about the route like bridge/tunnel
|
|
|
|
int route_length;
|
|
|
|
int position; // Current position in the build-path, needed to build the path
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
bool rail_or_road; // true = rail, false = road
|
|
|
|
} Ai_PathFinderInfo;
|
|
|
|
|
2004-08-31 16:12:52 +00:00
|
|
|
// The amount of memory reserved for the AI-special-vehicles
|
|
|
|
#define AI_MAX_SPECIAL_VEHICLES 100
|
|
|
|
|
|
|
|
typedef struct Ai_SpecialVehicle {
|
|
|
|
VehicleID veh_id;
|
|
|
|
uint32 flag;
|
|
|
|
} Ai_SpecialVehicle;
|
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
typedef struct PlayerAiNew {
|
|
|
|
uint8 state;
|
|
|
|
uint tick;
|
|
|
|
uint idle;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
int temp; // A value used in more then one function, but it just temporary
|
|
|
|
// The use is pretty simple: with this we can 'think' about stuff
|
|
|
|
// in more then one tick, and more then one AI. A static will not
|
|
|
|
// do, because they are not saved. This way, the AI is almost human ;)
|
|
|
|
int counter; // For the same reason as temp, we have counter. It can count how
|
|
|
|
// long we are trying something, and just abort if it takes too long
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
// Pathfinder stuff
|
|
|
|
Ai_PathFinderInfo path_info;
|
|
|
|
AyStar *pathfinder;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
// Route stuff
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
byte cargo;
|
|
|
|
byte tbt; // train/bus/truck 0/1/2 AI_TRAIN/AI_BUS/AI_TRUCK
|
|
|
|
int new_cost;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
byte action;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
uint last_id; // here is stored the last id of the searched city/industry
|
2004-08-31 16:12:52 +00:00
|
|
|
uint last_vehiclecheck_date; // Used in CheckVehicle
|
|
|
|
Ai_SpecialVehicle special_vehicles[AI_MAX_SPECIAL_VEHICLES]; // Some vehicles have some special flags
|
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
TileIndex from_tile;
|
|
|
|
TileIndex to_tile;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
byte from_direction;
|
|
|
|
byte to_direction;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
bool from_deliver; // True if this is the station that GIVES cargo
|
|
|
|
bool to_deliver;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
TileIndex depot_tile;
|
|
|
|
byte depot_direction;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
byte amount_veh; // How many vehicles we are going to build in this route
|
|
|
|
byte cur_veh; // How many vehicles did we bought?
|
|
|
|
VehicleID veh_id; // Used when bought a vehicle
|
|
|
|
VehicleID veh_main_id; // The ID of the first vehicle, for shared copy
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
int from_ic; // ic = industry/city. This is the ID of them
|
|
|
|
byte from_type; // AI_NO_TYPE/AI_CITY/AI_INDUSTRY
|
|
|
|
int to_ic;
|
|
|
|
byte to_type;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-20 09:32:32 +00:00
|
|
|
} PlayerAiNew;
|
|
|
|
|
|
|
|
|
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
typedef struct Player {
|
|
|
|
uint32 name_2;
|
|
|
|
uint16 name_1;
|
|
|
|
|
|
|
|
uint16 president_name_1;
|
|
|
|
uint32 president_name_2;
|
|
|
|
|
|
|
|
uint32 face;
|
|
|
|
|
|
|
|
int32 player_money;
|
|
|
|
int32 current_loan;
|
|
|
|
int64 money64; // internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
|
|
|
|
|
|
|
|
byte player_color;
|
|
|
|
byte player_money_fraction;
|
|
|
|
byte max_railtype;
|
|
|
|
byte block_preview;
|
|
|
|
byte index;
|
|
|
|
|
|
|
|
uint16 cargo_types; /* which cargo types were transported the last year */
|
|
|
|
|
|
|
|
TileIndex location_of_house;
|
|
|
|
TileIndex last_build_coordinate;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
byte share_owners[4];
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
byte inaugurated_year;
|
|
|
|
byte num_valid_stat_ent;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
byte quarters_of_bankrupcy;
|
|
|
|
byte bankrupt_asked; // which players were asked about buying it?
|
|
|
|
int16 bankrupt_timeout;
|
|
|
|
int32 bankrupt_value;
|
|
|
|
|
|
|
|
bool is_active;
|
|
|
|
byte is_ai;
|
|
|
|
PlayerAI ai;
|
2004-08-20 09:32:32 +00:00
|
|
|
PlayerAiNew ainew;
|
2004-08-31 16:12:52 +00:00
|
|
|
|
2004-08-09 17:04:08 +00:00
|
|
|
int64 yearly_expenses[3][13];
|
|
|
|
PlayerEconomyEntry cur_economy;
|
|
|
|
PlayerEconomyEntry old_economy[24];
|
|
|
|
} Player;
|
|
|
|
|
|
|
|
void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player);
|
|
|
|
void GetNameOfOwner(byte owner, uint tile);
|
2004-09-11 09:40:19 +00:00
|
|
|
int64 CalculateCompanyValue(Player *p);
|
2004-08-09 17:04:08 +00:00
|
|
|
void InvalidatePlayerWindows(Player *p);
|
|
|
|
void AiDoGameLoop(Player *p);
|
|
|
|
void UpdatePlayerMoney32(Player *p);
|
|
|
|
#define DEREF_PLAYER(i) (&_players[i])
|
|
|
|
#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
|
|
|
|
|
|
|
|
#define MAX_PLAYERS 8
|
|
|
|
VARDEF Player _players[MAX_PLAYERS];
|
|
|
|
|
|
|
|
#define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
|
|
|
|
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
|
|
|
|
|
|
|
|
#endif /* PLAYER_H */
|